using UnityEditor; using UnityEngine; using UnityEngine.UI; using UnityEditor.UI; [CustomEditor(typeof(BubbleLayout), true)] public class BubbleLayoutEditor : Editor { public override void OnInspectorGUI() { EditorGUILayout.HelpBox("冒泡布局, 不影响当前对象, 为了使当前对象的 子对象变化 推送给 父对象", MessageType.Info); } }