using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEditor; namespace Pack { public partial class PackPlatformWeiDuan { protected override void DrawPlatformGameGUI(bool editable, PackPlatformBase sourcePackPlatform) { base.DrawPlatformGameGUI(editable, sourcePackPlatform); EditorGUI.indentLevel += 1; EditorGUILayout.Space(); EditorGUILayout.BeginVertical(PackGUI.styles.box); PackGUI.BeginChangeGUIColor(Color.yellow); EditorGUILayout.LabelField("该平台包不能在Unity中编译,请使用编译工具 !!!", PackGUI.styles.boldLabel); PackGUI.EndChangeGUIColor(); EditorGUILayout.Space(); EditorGUILayout.EndVertical(); EditorGUI.indentLevel -= 1; } } }