using System; using System.Collections.Generic; using UnityEngine; namespace Pack { [Serializable] public partial class PackPlatformUnity : PackPlatformBase { public string[] defineSymbols = new string[] { "USE_LUA", "NULLSDK", "OPENGM" }; public string logo1RelativePath = "default.png"; public string loginRelativePath = "Default"; public string gameAssetsPath = "Default"; public bool specialFuncShield = false; public List splashScreenRelativeFiles = new List() { "wenting_splash.png", }; public string obscureKey = string.Empty; public uint obscureOffsetMin = 0; public int[] obscureOffsetValues; /// /// 选服的服务器列表地址 /// public string sdkVerifyUrl = "https://test-roserverlist-wt.wtgames.cn/"; /// /// 选服的服务器列表地址 /// public string serverListUrl = "https://test-roserverlist-wt.wtgames.cn/serverlist"; /// /// 公告地址 /// public string notifyUrl = "https://test-noticegmt-wt.wtgames.cn/v3/notice"; /// /// 特殊信息Url /// public string specialInfoUrl = "https://test-noticegmt-wt.wtgames.cn/channel"; /// /// 专属客服信息Url /// public string customerServiceInfoUrl = "https://test-noticegmt-wt.wtgames.cn/vipService"; } }