using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using UnityEditor; namespace Pack { public partial class PackPlatformH5 { protected override void ChangePlayerSettings() { base.ChangePlayerSettings(); PlayerSettings.bundleVersion = gameVersionCode.ToString(); PlayerSettings.defaultScreenWidth = 480; PlayerSettings.defaultScreenHeight = 800; PlayerSettings.displayResolutionDialog = ResolutionDialogSetting.Disabled; } } }