using System; using System.Collections.Generic; using UnityEditor; namespace Pack { [Serializable] public partial class PackPlatformAndroid : PackPlatformUnity { public string leBian_MainChId = "68701"; public string leBian_ClientChId = "wenting_test"; public string leBian_SECID = "aczir2b2.c"; public List plugins = new List() { "common", }; public List sdkBridges = new List() { }; public string keystoreName = "wenting.keystore"; public string keystorePass = "n9P5j2b7blMm"; public string keyaliasName = "game"; public string keyaliasPass = "KlYX666Ro"; public override BuildTarget GetBuildTarget() { return BuildTarget.Android; } protected override string GetBuildOutputPath() { string path = base.GetBuildOutputPath(); return path + ".apk"; } } }