using System.Collections; using System.Collections.Generic; using UnityEngine; [System.Serializable] public class RG_Ignore_Info { [SerializeField] public string Field; [SerializeField] public bool IsIgnore; } [CreateAssetMenuAttribute(fileName = "ResInfo", menuName = "EditorConfig/创建检测资源更新配置文件ResInfo")] public class ResInfo : ScriptableObject { public string Name = "Test"; public string CN_Name = "测试服"; public string OldPath = "C:/Users/Administrator/Desktop/My/项目/0"; public string NewPath = "./StreamingAssets/AssetsAndroid"; public string OutputPath = "C:/Users/Administrator/Desktop/My/项目/1"; public string BaseNameFileInfoPath = ""; public string VersionFileName = "Version"; public string mainfestFileName = "mainfest"; public string ResVersion = "0.1.0.0"; public List IgnoreFiles; public List rG_Ignore_Infos; public List Rg_Essential_Infos; public int ChangeNum; public bool IsIgnore = true; public BuildLanguage Language = BuildLanguage.cn; public bool IsHx = false; public string hxKey = ""; public AbNameHxInfo abNameHxInfo; }