using System.Collections; using System.Collections.Generic; using UnityEngine; public static class AssetBundleConstant { public const string copyRight = "Copyright © 2016 - 2018 . Mokun . Storm Studio All Rights Reserved"; public const string GameVersion = "0.1.1."; public const string GameId = "111111"; public const string PlatfromId = "1"; public const string AppName = "Ro"; public const string ApkName = "Ro"; #if UNITY_IPHONE || UNITY_IOS public const string PgName = "com.wenting.ro.tap"; #else public const string PgName = "com.toutiao.kaililong.xjgl03"; #endif public static bool IsDebug = false; }