using UnityEngine; using System.Collections; public class EffectQuality : MonoBehaviour { public bool isLowQuality = false; public bool isMiddleQuality = false; private void Awake() { if(!isMiddleQuality && DeviceInfo.m_DeviceState!=DeviceInfo.eDeviceState.GOOD_DEVICE) { GameObject.Destroy(this.gameObject); }else if(!isLowQuality && DeviceInfo.m_DeviceState == DeviceInfo.eDeviceState.BAD_DEVICE) { GameObject.Destroy(this.gameObject); } } }