---@class RoleJobToggleItem__Generate_jobName ---@field public gameObject UnityEngine.GameObject ---@field public text TMPro.TextMeshProUGUI ---@class RoleJobToggleItem__Generate_jobIcon ---@field public gameObject UnityEngine.GameObject ---@field public image UnityEngine.UI.Image ---@class RoleJobToggleItem__Generate ---@field private gameObject UnityEngine.GameObject ---@field private transform UnityEngine.Transform ---@field private toggle UnityEngine.UI.Toggle ---@field private jobIcon RoleJobToggleItem__Generate_jobIcon ---@field private jobName RoleJobToggleItem__Generate_jobName local RoleJobToggleItemView = class("RoleJobToggleItemView") function RoleJobToggleItemView:ctor() end ---@private function RoleJobToggleItemView:SetActive(result) self.gameObject:SetActive(result) end ---@private function RoleJobToggleItemView:InitGenerate(Root, data) self.transform = Root self.inited = true local tmp self:InitGenerate__1(Root,data) self:InitGenerate__2(Root,data) self:InitGenerate__3(Root,data) end ---@private function RoleJobToggleItemView:InitGenerate__1(Root, data) --[[ Root --]] self.toggle = Root:GetComponent(Enum.TypeInfo.Toggle) end ---@private function RoleJobToggleItemView:InitGenerate__2(Root, data) --[[ JobIcon --]] local tmp = Root:Find("JobIcon").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.jobIcon = tmp tmp.image = tmp:GetComponent(Enum.TypeInfo.Image) end ---@private function RoleJobToggleItemView:InitGenerate__3(Root, data) --[[ JobName --]] local tmp = Root:Find("JobName").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.jobName = tmp tmp.text = tmp:GetComponent(Enum.TypeInfo.TextMeshProUGUI) end ---@private function RoleJobToggleItemView:GenerateDestroy() if tolua.getpeer(self.jobName) ~= nil then tolua.setpeer(self.jobName, nil) end if tolua.getpeer(self.jobIcon) ~= nil then tolua.setpeer(self.jobIcon, nil) end self.transform = nil self.gameObject = nil self.inited = false end return RoleJobToggleItemView