local UISignDailyView = require("UISign/UISignDailyView_Generate") function UISignDailyView:OnAwake(data) self.controller = require("UISign/UISignDailyCtr"):new() self.controller:Init(self) self.controller:SetData(data) end function UISignDailyView:AddEventListener() ManagerContainer.LuaEventMgr:RegisterUIEvent(self.uiData.name) ManagerContainer.LuaEventMgr:RegisterUIEvent(self.uiData.name, UIEventNames.SIGN_UP_SUCCESS, self, self.Refresh) end function UISignDailyView:FillContent(data, uiBase) self.uiBase = uiBase local gameObject = self.uiBase:GetRoot() if gameObject ~= nil then self.gameObject = gameObject self.transform = gameObject.transform end self:InitGenerate(self.transform, data) self:Init() end function UISignDailyView:Init() self:InitGrid() self:Refresh() if ManagerContainer.DataMgr.SignData:CanTodaySign() then self.delayTimer = FrameTimer.New(function() self:AutoSignUp() end, 1) self.delayTimer:Start() end end function UISignDailyView:InitGrid() self.scrollView.loopGridView:InitGridView(0, function(gridView, itemIndex, row, column) return self:GetItemByRowColumn(gridView, itemIndex, row, column) end, nil) end function UISignDailyView:Refresh(resetPos) self.controller:RefreshShowDatas() local loopGridView = self.scrollView.loopGridView local length = self.controller:GetShowDataLength() if resetPos then loopGridView:RefreshListByIndex(length, 0) else loopGridView:RefreshListByIndex(length) end end function UISignDailyView:GetItemByRowColumn(gridView, itemIndex, row, column) local length = self.controller:GetShowDataLength() if (itemIndex < 0 or itemIndex >= length) then return nil end local showData = self.controller:GetShowData(itemIndex) local canSignToday = self.controller:GetCanSignToday() local item = gridView:NewListViewItem("SignRewardItem") item.gameObject.name = itemIndex local itemlua = CommonUtil.BindGridViewItem2Lua(self, "SignRewardItem", item.gameObject) local data = {idx = itemIndex + 1, cfgData = showData, canSignToday = canSignToday} CommonUtil.UpdateItemPrefab(self, itemlua, data, Enum.ItemIEnterType.Bag, self, self.OnItemClick) return item end function UISignDailyView:OnItemClick(button, params) local cfgData = params[0] local canSignDay = ManagerContainer.DataMgr.SignData:GetCanSignDay() local canSignToday = self.controller:GetCanSignToday() if not canSignToday then --今日已经签到过 --ManagerContainer.LuaUIMgr:ShowMinRewardTips(cfgData.SignInReward) local data = {cfgId = cfgData.SignInReward[1][1], num = cfgData.SignInReward[1][2]} ManagerContainer.LuaUIMgr:OpenTips(data) else if cfgData.ID == canSignDay then self.controller:SendSignUp() else --ManagerContainer.LuaUIMgr:ShowMinRewardTips(cfgData.SignInReward) local data = {cfgId = cfgData.SignInReward[1][1], num = cfgData.SignInReward[1][2]} ManagerContainer.LuaUIMgr:OpenTips(data) end end end function UISignDailyView:AutoSignUp() self.controller:SendSignUp() end function UISignDailyView:RemoveEventListener() ManagerContainer.LuaEventMgr:Unregister(self.uiData.name) end function UISignDailyView:OnClickPlayRuleBtn() ManagerContainer.LuaUIMgr:Open(Enum.UIPageName.UIPlayRule, {'PlayExplainTitle', "SignInQA"}) end function UISignDailyView:OnCloseClick() self:UIClose() end function UISignDailyView:AddUIEventListener() self.uiBase:AddButtonEventListener(self.btnClose.button, self, self.OnCloseClick) --self.uiBase:AddButtonEventListener(self.btnPlayRule.button, self, self.OnClickPlayRuleBtn) end function UISignDailyView:OnHide() end function UISignDailyView:OnShow(data) self.controller:SetData(data) end function UISignDailyView:OnClose() if self.delayTimer then self.delayTimer:Stop() self.delayTimer = nil end self.scrollView.loopGridView:Dispose() end function UISignDailyView:OnDispose() self.controller:OnDispose() end return UISignDailyView