---@class UIHundredDojoLog__Generate_lastSeasonToggle ---@field public gameObject UnityEngine.GameObject ---@field public toggle UnityEngine.UI.Toggle ---@class UIHundredDojoLog__Generate_curSeasonToggle ---@field public gameObject UnityEngine.GameObject ---@field public toggle UnityEngine.UI.Toggle ---@class UIHundredDojoLog__Generate_toggleGroup ---@field public gameObject UnityEngine.GameObject ---@field public toggleGroup UnityEngine.UI.ToggleGroup ---@class UIHundredDojoLog__Generate_loadingItem ---@field public gameObject UnityEngine.GameObject ---@field public rectTransform UnityEngine.RectTransform ---@field public layoutElement UnityEngine.UI.LayoutElement ---@class UIHundredDojoLog__Generate_changeList ---@field public gameObject UnityEngine.GameObject ---@field public loopListView SuperScrollView.LoopListView ---@class UIHundredDojoLog__Generate_btnClose ---@field public gameObject UnityEngine.GameObject ---@field public button UnityEngine.UI.Button ---@class UIHundredDojoLog__Generate_textTitle ---@field public gameObject UnityEngine.GameObject ---@field public uILocalizeScript UILocalizeScript ---@class UIHundredDojoLog__Generate_AnyBtn ---@field public gameObject UnityEngine.GameObject ---@field public button UnityEngine.UI.Button ---@class UIHundredDojoLog__Generate ---@field private gameObject UnityEngine.GameObject ---@field private transform UnityEngine.Transform ---@field private AnyBtn UIHundredDojoLog__Generate_AnyBtn ---@field private textTitle UIHundredDojoLog__Generate_textTitle ---@field private btnClose UIHundredDojoLog__Generate_btnClose ---@field private changeList UIHundredDojoLog__Generate_changeList ---@field private loadingItem UIHundredDojoLog__Generate_loadingItem ---@field private hundredDojoLogItem UnityEngine.GameObject ---@field private toggleGroup UIHundredDojoLog__Generate_toggleGroup ---@field private curSeasonToggle UIHundredDojoLog__Generate_curSeasonToggle ---@field private lastSeasonToggle UIHundredDojoLog__Generate_lastSeasonToggle ---@field private noSign UnityEngine.GameObject local UIHundredDojoLogView = class("UIHundredDojoLogView", require("UIViewBase")) function UIHundredDojoLogView:ctor() end ---@private function UIHundredDojoLogView:SetActive(result) self.gameObject:SetActive(result) end ---@private function UIHundredDojoLogView:InitGenerate(Root, data) self.transform = Root self.inited = true if self.super.Init then self.super.Init(self) end local tmp self:InitGenerate__1(Root,data) self:InitGenerate__2(Root,data) self:InitGenerate__3(Root,data) self:InitGenerate__4(Root,data) self:InitGenerate__5(Root,data) self:InitGenerate__6(Root,data) self:InitGenerate__7(Root,data) self:InitGenerate__8(Root,data) self:InitGenerate__9(Root,data) self:InitGenerate__10(Root,data) end ---@private function UIHundredDojoLogView:InitGenerate__1(Root, data) --[[ UIAnimator/Alpha --]] local tmp = Root:Find("UIAnimator/Alpha").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.AnyBtn = tmp tmp.button = tmp:GetComponent(Enum.TypeInfo.Button) end ---@private function UIHundredDojoLogView:InitGenerate__2(Root, data) --[[ UIAnimator/Window/UIWindowTitle/TextTitle --]] local tmp = Root:Find("UIAnimator/Window/UIWindowTitle/TextTitle").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.textTitle = tmp tmp.uILocalizeScript = tmp:GetComponent(Enum.TypeInfo.UILocalizeScript) end ---@private function UIHundredDojoLogView:InitGenerate__3(Root, data) --[[ UIAnimator/Window/BtnClose --]] local tmp = Root:Find("UIAnimator/Window/BtnClose").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.btnClose = tmp tmp.button = tmp:GetComponent(Enum.TypeInfo.Button) end ---@private function UIHundredDojoLogView:InitGenerate__4(Root, data) --[[ UIAnimator/Window/ChangeList --]] local tmp = Root:Find("UIAnimator/Window/ChangeList").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.changeList = tmp tmp.loopListView = tmp:GetComponent(Enum.TypeInfo.LoopListView) end ---@private function UIHundredDojoLogView:InitGenerate__5(Root, data) --[[ UIAnimator/Window/ChangeList/Viewport/Content/LoadingItem --]] local tmp = Root:Find("UIAnimator/Window/ChangeList/Viewport/Content/LoadingItem").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.loadingItem = CommonUtil.BindGridViewItem2LuaStatic("LoadingItem", tmp) self.loadingItem.prefabName = "LoadingItem" tmp.rectTransform = tmp:GetComponent(Enum.TypeInfo.RectTransform) tmp.layoutElement = tmp:GetComponent(Enum.TypeInfo.LayoutElement) end ---@private function UIHundredDojoLogView:InitGenerate__6(Root, data) --[[ UIAnimator/Window/ChangeList/Viewport/Content/HundredDojoLogItem --]] local tmp = Root:Find("UIAnimator/Window/ChangeList/Viewport/Content/HundredDojoLogItem").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.hundredDojoLogItem = CommonUtil.BindGridViewItem2LuaStatic("HundredDojoLogItem", tmp) self.hundredDojoLogItem.prefabName = "HundredDojoLogItem" end ---@private function UIHundredDojoLogView:InitGenerate__7(Root, data) --[[ UIAnimator/Window/ToggleGroup --]] local tmp = Root:Find("UIAnimator/Window/ToggleGroup").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.toggleGroup = tmp tmp.toggleGroup = tmp:GetComponent(Enum.TypeInfo.ToggleGroup) end ---@private function UIHundredDojoLogView:InitGenerate__8(Root, data) --[[ UIAnimator/Window/ToggleGroup/CurrentSeason --]] local tmp = Root:Find("UIAnimator/Window/ToggleGroup/CurrentSeason").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.curSeasonToggle = tmp tmp.toggle = tmp:GetComponent(Enum.TypeInfo.Toggle) end ---@private function UIHundredDojoLogView:InitGenerate__9(Root, data) --[[ UIAnimator/Window/ToggleGroup/LastSeason --]] local tmp = Root:Find("UIAnimator/Window/ToggleGroup/LastSeason").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.lastSeasonToggle = tmp tmp.toggle = tmp:GetComponent(Enum.TypeInfo.Toggle) end ---@private function UIHundredDojoLogView:InitGenerate__10(Root, data) --[[ UIAnimator/Window/NoSign --]] local tmp = Root:Find("UIAnimator/Window/NoSign").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.noSign = tmp end ---@private function UIHundredDojoLogView:GenerateDestroy() if tolua.getpeer(self.AnyBtn) ~= nil then tolua.setpeer(self.AnyBtn, nil) end self.AnyBtn = nil if tolua.getpeer(self.textTitle) ~= nil then tolua.setpeer(self.textTitle, nil) end self.textTitle = nil if tolua.getpeer(self.btnClose) ~= nil then tolua.setpeer(self.btnClose, nil) end self.btnClose = nil if tolua.getpeer(self.changeList) ~= nil then tolua.setpeer(self.changeList, nil) end self.changeList = nil if self.loadingItem.GenerateDestroy ~= nil then self.loadingItem:GenerateDestroy() end if tolua.getpeer(self.loadingItem) ~= nil then tolua.setpeer(self.loadingItem, nil) end self.loadingItem = nil if self.hundredDojoLogItem.GenerateDestroy ~= nil then self.hundredDojoLogItem:GenerateDestroy() end if tolua.getpeer(self.hundredDojoLogItem) ~= nil then tolua.setpeer(self.hundredDojoLogItem, nil) end self.hundredDojoLogItem = nil if tolua.getpeer(self.toggleGroup) ~= nil then tolua.setpeer(self.toggleGroup, nil) end self.toggleGroup = nil if tolua.getpeer(self.curSeasonToggle) ~= nil then tolua.setpeer(self.curSeasonToggle, nil) end self.curSeasonToggle = nil if tolua.getpeer(self.lastSeasonToggle) ~= nil then tolua.setpeer(self.lastSeasonToggle, nil) end self.lastSeasonToggle = nil if tolua.getpeer(self.noSign) ~= nil then tolua.setpeer(self.noSign, nil) end self.noSign = nil self.transform = nil self.gameObject = nil self.inited = false end return UIHundredDojoLogView