local UIGuildDemonRewardCtr = class("UIGuildDemonRewardCtr", require("UICtrBase")) function UIGuildDemonRewardCtr:Init(view) self.view = view end function UIGuildDemonRewardCtr:SetData(data) self.asyncIdx = 0 if data == nil then return end self.data = data end function UIGuildDemonRewardCtr:GetAsyncIdx() self.asyncIdx = self.asyncIdx + 1 return self.asyncIdx end function UIGuildDemonRewardCtr:GetData() return self.data end function UIGuildDemonRewardCtr:GetShowId() return self.data and self.data.showId or 0 end function UIGuildDemonRewardCtr:GetShowData() if not self.data then return nil end local demonData = ManagerContainer.CfgMgr:GetGuildDemonCfgCfgById(self.data.BossId) if not demonData then return {} end local awards = {} for i = #demonData.DamageReward, 1, -1 do local reviewAwards = {} local award = demonData.ReviewAwards[i] if type(award) == "number" then table.insert(reviewAwards,award) else if award and #award > 0 then for i = 1, #award do table.insert(reviewAwards,award[i]) end end end table.insert(awards,{rewardItemId = demonData.DamageReward[i][1],reviewAwards = reviewAwards}) end return awards end function UIGuildDemonRewardCtr:OnDispose() self.data = nil self.view = nil end return UIGuildDemonRewardCtr