---@class UIGuildAuditApply__Generate_allAllowBtn ---@field public gameObject UnityEngine.GameObject ---@field public button UnityEngine.UI.Button ---@class UIGuildAuditApply__Generate_allRefuseBtn ---@field public gameObject UnityEngine.GameObject ---@field public button UnityEngine.UI.Button ---@class UIGuildAuditApply__Generate_desTxt ---@field public gameObject UnityEngine.GameObject ---@field public text UnityEngine.UI.Text ---@class UIGuildAuditApply__Generate_peopleList ---@field public gameObject UnityEngine.GameObject ---@field public loopGridView SuperScrollView.LoopGridView ---@class UIGuildAuditApply__Generate_peopleNum ---@field public gameObject UnityEngine.GameObject ---@field public text UnityEngine.UI.Text ---@class UIGuildAuditApply__Generate_btnClose ---@field public gameObject UnityEngine.GameObject ---@field public button UnityEngine.UI.Button ---@class UIGuildAuditApply__Generate_AnyBtn ---@field public gameObject UnityEngine.GameObject ---@field public button UnityEngine.UI.Button ---@class UIGuildAuditApply__Generate ---@field private gameObject UnityEngine.GameObject ---@field private transform UnityEngine.Transform ---@field private AnyBtn UIGuildAuditApply__Generate_AnyBtn ---@field private btnClose UIGuildAuditApply__Generate_btnClose ---@field private peopleNum UIGuildAuditApply__Generate_peopleNum ---@field private peopleList UIGuildAuditApply__Generate_peopleList ---@field private guildPeopleApplyItem UnityEngine.GameObject ---@field private emptyTips UnityEngine.GameObject ---@field private bg UnityEngine.GameObject ---@field private desTxt UIGuildAuditApply__Generate_desTxt ---@field private bottom UnityEngine.GameObject ---@field private allRefuseBtn UIGuildAuditApply__Generate_allRefuseBtn ---@field private allAllowBtn UIGuildAuditApply__Generate_allAllowBtn local UIGuildAuditApplyView = class("UIGuildAuditApplyView", require("UIViewBase")) function UIGuildAuditApplyView:ctor() end ---@private function UIGuildAuditApplyView:SetActive(result) self.gameObject:SetActive(result) end ---@private function UIGuildAuditApplyView:InitGenerate(Root, data) self.transform = Root self.inited = true if self.super.Init then self.super.Init(self) end local tmp self:InitGenerate__1(Root,data) self:InitGenerate__2(Root,data) self:InitGenerate__3(Root,data) self:InitGenerate__4(Root,data) self:InitGenerate__5(Root,data) self:InitGenerate__6(Root,data) self:InitGenerate__7(Root,data) self:InitGenerate__8(Root,data) self:InitGenerate__9(Root,data) self:InitGenerate__10(Root,data) self:InitGenerate__11(Root,data) end ---@private function UIGuildAuditApplyView:InitGenerate__1(Root, data) --[[ UIAnimator/Alpha --]] local tmp = Root:Find("UIAnimator/Alpha").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.AnyBtn = tmp tmp.button = tmp:GetComponent(Enum.TypeInfo.Button) end ---@private function UIGuildAuditApplyView:InitGenerate__2(Root, data) --[[ UIAnimator/Window/Bg/CloseBox/BtnClose --]] local tmp = Root:Find("UIAnimator/Window/Bg/CloseBox/BtnClose").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.btnClose = tmp tmp.button = tmp:GetComponent(Enum.TypeInfo.Button) end ---@private function UIGuildAuditApplyView:InitGenerate__3(Root, data) --[[ UIAnimator/Window/Bg/People/PeopleNum --]] local tmp = Root:Find("UIAnimator/Window/Bg/People/PeopleNum").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.peopleNum = tmp tmp.text = tmp:GetComponent(Enum.TypeInfo.Text) end ---@private function UIGuildAuditApplyView:InitGenerate__4(Root, data) --[[ UIAnimator/Window/Bg/PeopleList --]] local tmp = Root:Find("UIAnimator/Window/Bg/PeopleList").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.peopleList = tmp tmp.loopGridView = tmp:GetComponent(Enum.TypeInfo.LoopGridView) end ---@private function UIGuildAuditApplyView:InitGenerate__5(Root, data) --[[ UIAnimator/Window/Bg/PeopleList/Viewport/Content/GuildPeopleApplyItem --]] local tmp = Root:Find("UIAnimator/Window/Bg/PeopleList/Viewport/Content/GuildPeopleApplyItem").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.guildPeopleApplyItem = CommonUtil.BindGridViewItem2LuaStatic("GuildPeopleApplyItem", tmp) self.guildPeopleApplyItem.prefabName = "GuildPeopleApplyItem" end ---@private function UIGuildAuditApplyView:InitGenerate__6(Root, data) --[[ UIAnimator/Window/Bg/EmptyTips --]] local tmp = Root:Find("UIAnimator/Window/Bg/EmptyTips").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.emptyTips = tmp end ---@private function UIGuildAuditApplyView:InitGenerate__7(Root, data) --[[ UIAnimator/Window/Bg/EmptyTips/Bg --]] local tmp = Root:Find("UIAnimator/Window/Bg/EmptyTips/Bg").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.bg = tmp end ---@private function UIGuildAuditApplyView:InitGenerate__8(Root, data) --[[ UIAnimator/Window/Bg/EmptyTips/DesTxt --]] local tmp = Root:Find("UIAnimator/Window/Bg/EmptyTips/DesTxt").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.desTxt = tmp tmp.text = tmp:GetComponent(Enum.TypeInfo.Text) end ---@private function UIGuildAuditApplyView:InitGenerate__9(Root, data) --[[ UIAnimator/Window/Bg/Bottom --]] local tmp = Root:Find("UIAnimator/Window/Bg/Bottom").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.bottom = tmp end ---@private function UIGuildAuditApplyView:InitGenerate__10(Root, data) --[[ UIAnimator/Window/Bg/Bottom/AllRefuseBtn --]] local tmp = Root:Find("UIAnimator/Window/Bg/Bottom/AllRefuseBtn").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.allRefuseBtn = tmp tmp.button = tmp:GetComponent(Enum.TypeInfo.Button) end ---@private function UIGuildAuditApplyView:InitGenerate__11(Root, data) --[[ UIAnimator/Window/Bg/Bottom/AllAllowBtn --]] local tmp = Root:Find("UIAnimator/Window/Bg/Bottom/AllAllowBtn").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.allAllowBtn = tmp tmp.button = tmp:GetComponent(Enum.TypeInfo.Button) end ---@private function UIGuildAuditApplyView:GenerateDestroy() if tolua.getpeer(self.AnyBtn) ~= nil then tolua.setpeer(self.AnyBtn, nil) end self.AnyBtn = nil if tolua.getpeer(self.btnClose) ~= nil then tolua.setpeer(self.btnClose, nil) end self.btnClose = nil if tolua.getpeer(self.peopleNum) ~= nil then tolua.setpeer(self.peopleNum, nil) end self.peopleNum = nil if tolua.getpeer(self.peopleList) ~= nil then tolua.setpeer(self.peopleList, nil) end self.peopleList = nil if self.guildPeopleApplyItem.GenerateDestroy ~= nil then self.guildPeopleApplyItem:GenerateDestroy() end if tolua.getpeer(self.guildPeopleApplyItem) ~= nil then tolua.setpeer(self.guildPeopleApplyItem, nil) end self.guildPeopleApplyItem = nil if tolua.getpeer(self.emptyTips) ~= nil then tolua.setpeer(self.emptyTips, nil) end self.emptyTips = nil if tolua.getpeer(self.bg) ~= nil then tolua.setpeer(self.bg, nil) end self.bg = nil if tolua.getpeer(self.desTxt) ~= nil then tolua.setpeer(self.desTxt, nil) end self.desTxt = nil if tolua.getpeer(self.bottom) ~= nil then tolua.setpeer(self.bottom, nil) end self.bottom = nil if tolua.getpeer(self.allRefuseBtn) ~= nil then tolua.setpeer(self.allRefuseBtn, nil) end self.allRefuseBtn = nil if tolua.getpeer(self.allAllowBtn) ~= nil then tolua.setpeer(self.allAllowBtn, nil) end self.allAllowBtn = nil self.transform = nil self.gameObject = nil self.inited = false end return UIGuildAuditApplyView