---@class UICardListTips__Generate_cardScrollView_content ---@field public gameObject UnityEngine.GameObject ---@field public verticalLayoutGroup UnityEngine.UI.VerticalLayoutGroup ---@class UICardListTips__Generate_cardScrollView ---@field public gameObject UnityEngine.GameObject ---@field public loopVerticalScrollRect UnityEngine.UI.LoopVerticalScrollRect ---@field public content UICardListTips__Generate_cardScrollView_content ---@class UICardListTips__Generate_btnClose ---@field public gameObject UnityEngine.GameObject ---@field public button UnityEngine.UI.Button ---@class UICardListTips__Generate_AnyBtn ---@field public gameObject UnityEngine.GameObject ---@field public button UnityEngine.UI.Button ---@class UICardListTips__Generate_uIAnimator ---@field public gameObject UnityEngine.GameObject ---@field public animator UnityEngine.Animator ---@class UICardListTips__Generate ---@field private gameObject UnityEngine.GameObject ---@field private transform UnityEngine.Transform ---@field private uIAnimator UICardListTips__Generate_uIAnimator ---@field private AnyBtn UICardListTips__Generate_AnyBtn ---@field private window UnityEngine.GameObject ---@field private btnClose UICardListTips__Generate_btnClose ---@field private cardListEquippedItem UnityEngine.GameObject ---@field private cardSlotBlank UnityEngine.GameObject ---@field private cardScrollView UICardListTips__Generate_cardScrollView ---@field private cardListItem UnityEngine.GameObject ---@field private dscBox UnityEngine.GameObject local UICardListTipsView = class("UICardListTipsView", require("UIViewBase")) function UICardListTipsView:ctor() end ---@private function UICardListTipsView:SetActive(result) self.gameObject:SetActive(result) end ---@private function UICardListTipsView:InitGenerate(Root, data) self.transform = Root self.inited = true if self.super.Init then self.super.Init(self) end local tmp self:InitGenerate__1(Root,data) self:InitGenerate__2(Root,data) self:InitGenerate__3(Root,data) self:InitGenerate__4(Root,data) self:InitGenerate__5(Root,data) self:InitGenerate__6(Root,data) self:InitGenerate__7(Root,data) self:InitGenerate__8(Root,data) self:InitGenerate__9(Root,data) self:InitGenerate__10(Root,data) end ---@private function UICardListTipsView:InitGenerate__1(Root, data) --[[ UIAnimator --]] local tmp = Root:Find("UIAnimator").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.uIAnimator = tmp tmp.animator = tmp:GetComponent(Enum.TypeInfo.Animator) tmp.animator.logWarnings = false end ---@private function UICardListTipsView:InitGenerate__2(Root, data) --[[ UIAnimator/Alpha --]] local tmp = Root:Find("UIAnimator/Alpha").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.AnyBtn = tmp tmp.button = tmp:GetComponent(Enum.TypeInfo.Button) end ---@private function UICardListTipsView:InitGenerate__3(Root, data) --[[ UIAnimator/Window --]] local tmp = Root:Find("UIAnimator/Window").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.window = tmp end ---@private function UICardListTipsView:InitGenerate__4(Root, data) --[[ UIAnimator/Window/Bg/CloseBox/BtnClose --]] local tmp = Root:Find("UIAnimator/Window/Bg/CloseBox/BtnClose").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.btnClose = tmp tmp.button = tmp:GetComponent(Enum.TypeInfo.Button) end ---@private function UICardListTipsView:InitGenerate__5(Root, data) --[[ UIAnimator/Window/Bg/TopItem/CardListEquippedItem --]] local tmp = Root:Find("UIAnimator/Window/Bg/TopItem/CardListEquippedItem").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.cardListEquippedItem = CommonUtil.BindGridViewItem2LuaStatic("CardListEquippedItem", tmp) self.cardListEquippedItem.prefabName = "CardListEquippedItem" end ---@private function UICardListTipsView:InitGenerate__6(Root, data) --[[ UIAnimator/Window/Bg/TopItem/CardSlotBlank --]] local tmp = Root:Find("UIAnimator/Window/Bg/TopItem/CardSlotBlank").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.cardSlotBlank = tmp end ---@private function UICardListTipsView:InitGenerate__7(Root, data) --[[ UIAnimator/Window/Bg/CardScrollView --]] local tmp = Root:Find("UIAnimator/Window/Bg/CardScrollView").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.cardScrollView = tmp tmp.loopVerticalScrollRect = tmp:GetComponent(Enum.TypeInfo.LoopVerticalScrollRect) end ---@private function UICardListTipsView:InitGenerate__8(Root, data) --[[ UIAnimator/Window/Bg/CardScrollView/Viewport/CardListItem --]] local tmp = Root:Find("UIAnimator/Window/Bg/CardScrollView/Viewport/CardListItem").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.cardListItem = CommonUtil.BindGridViewItem2LuaStatic("CardListItem", tmp) self.cardListItem.prefabName = "CardListItem" end ---@private function UICardListTipsView:InitGenerate__9(Root, data) --[[ UIAnimator/Window/Bg/CardScrollView/Viewport/Content --]] local tmp = Root:Find("UIAnimator/Window/Bg/CardScrollView/Viewport/Content").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.cardScrollView.content = tmp tmp.verticalLayoutGroup = tmp:GetComponent(Enum.TypeInfo.VerticalLayoutGroup) end ---@private function UICardListTipsView:InitGenerate__10(Root, data) --[[ UIAnimator/Window/Bg/CardScrollView/DscBox --]] local tmp = Root:Find("UIAnimator/Window/Bg/CardScrollView/DscBox").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.dscBox = tmp end ---@private function UICardListTipsView:GenerateDestroy() if tolua.getpeer(self.cardScrollView.content) ~= nil then tolua.setpeer(self.cardScrollView.content, nil) end if tolua.getpeer(self.uIAnimator) ~= nil then tolua.setpeer(self.uIAnimator, nil) end self.uIAnimator = nil if tolua.getpeer(self.AnyBtn) ~= nil then tolua.setpeer(self.AnyBtn, nil) end self.AnyBtn = nil if tolua.getpeer(self.window) ~= nil then tolua.setpeer(self.window, nil) end self.window = nil if tolua.getpeer(self.btnClose) ~= nil then tolua.setpeer(self.btnClose, nil) end self.btnClose = nil if self.cardListEquippedItem.GenerateDestroy ~= nil then self.cardListEquippedItem:GenerateDestroy() end if tolua.getpeer(self.cardListEquippedItem) ~= nil then tolua.setpeer(self.cardListEquippedItem, nil) end self.cardListEquippedItem = nil if tolua.getpeer(self.cardSlotBlank) ~= nil then tolua.setpeer(self.cardSlotBlank, nil) end self.cardSlotBlank = nil if tolua.getpeer(self.cardScrollView) ~= nil then tolua.setpeer(self.cardScrollView, nil) end self.cardScrollView = nil if self.cardListItem.GenerateDestroy ~= nil then self.cardListItem:GenerateDestroy() end if tolua.getpeer(self.cardListItem) ~= nil then tolua.setpeer(self.cardListItem, nil) end self.cardListItem = nil if tolua.getpeer(self.dscBox) ~= nil then tolua.setpeer(self.dscBox, nil) end self.dscBox = nil self.transform = nil self.gameObject = nil self.inited = false end return UICardListTipsView