---@class PropertyItem__Generate_number ---@field public gameObject UnityEngine.GameObject ---@field public text UnityEngine.UI.Text ---@class PropertyItem__Generate_prName ---@field public gameObject UnityEngine.GameObject ---@field public text UnityEngine.UI.Text ---@class PropertyItem__Generate ---@field private gameObject UnityEngine.GameObject ---@field private transform UnityEngine.Transform ---@field private prName PropertyItem__Generate_prName ---@field private number PropertyItem__Generate_number local PropertyItemView = class("PropertyItemView") function PropertyItemView:ctor() end ---@private function PropertyItemView:SetActive(result) self.gameObject:SetActive(result) end ---@private function PropertyItemView:InitGenerate(Root, data) self.transform = Root self.inited = true local tmp self:InitGenerate__1(Root,data) self:InitGenerate__2(Root,data) self:InitGenerate__3(Root,data) end ---@private function PropertyItemView:InitGenerate__1(Root, data) --[[ Root --]] end ---@private function PropertyItemView:InitGenerate__2(Root, data) --[[ PrName --]] local tmp = Root:Find("PrName").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.prName = tmp tmp.text = tmp:GetComponent(Enum.TypeInfo.Text) end ---@private function PropertyItemView:InitGenerate__3(Root, data) --[[ Number --]] local tmp = Root:Find("Number").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.number = tmp tmp.text = tmp:GetComponent(Enum.TypeInfo.Text) end ---@private function PropertyItemView:GenerateDestroy() if tolua.getpeer(self.number) ~= nil then tolua.setpeer(self.number, nil) end if tolua.getpeer(self.prName) ~= nil then tolua.setpeer(self.prName, nil) end self.transform = nil self.gameObject = nil self.inited = false end return PropertyItemView