local CardCollectCtr = {} function CardCollectCtr:SetData(wnd, itemLua, logicData, enterType, onClickOwner, onClickCB) local cfgData = logicData local logicData = ManagerContainer.DataMgr.CollectionBookData:GetCollectionBookDataById(cfgData.Cardid) CommonUtil.LoadIcon(wnd, cfgData.Cardicon, function (sprite) itemLua.icon.image.sprite = sprite end, itemLua, "icon") local frameIcon = Constant.Quality_Frame_Icons[cfgData.FrameQuality] CommonUtil.LoadIcon(wnd, frameIcon, function (sprite) itemLua.frame.image.sprite = sprite end, itemLua, "frame") CommonUtil.LoadIcon(wnd, Constant.Quality_CardType_Icons[cfgData.CardQuality], function (sprite) itemLua.cardLabel.image.sprite = sprite end, itemLua, "label") CommonUtil.SetTotalChildrenGray(itemLua.gameObject, logicData == nil) wnd.uiBase:AddButtonUniqueEventListener(itemLua.bg.button, onClickOwner, onClickCB, cfgData.Cardid) itemLua.uIRedPointRP.gameObject:SetActive(false) end return CardCollectCtr