---@class UIArtifactTips__Generate_fx_ui_refine_success ---@field public gameObject UnityEngine.GameObject ---@field public uIParticle UIExtensions.UIParticle ---@class UIArtifactTips__Generate_btnRefine ---@field public gameObject UnityEngine.GameObject ---@field public button UnityEngine.UI.Button ---@class UIArtifactTips__Generate_cost2_text ---@field public gameObject UnityEngine.GameObject ---@field public text UnityEngine.UI.Text ---@class UIArtifactTips__Generate_cost2_icon ---@field public gameObject UnityEngine.GameObject ---@field public image UnityEngine.UI.Image ---@class UIArtifactTips__Generate_cost2 ---@field public gameObject UnityEngine.GameObject ---@field public icon UIArtifactTips__Generate_cost2_icon ---@field public text UIArtifactTips__Generate_cost2_text ---@class UIArtifactTips__Generate_cost1_text ---@field public gameObject UnityEngine.GameObject ---@field public text UnityEngine.UI.Text ---@class UIArtifactTips__Generate_cost1_icon ---@field public gameObject UnityEngine.GameObject ---@field public image UnityEngine.UI.Image ---@class UIArtifactTips__Generate_cost1 ---@field public gameObject UnityEngine.GameObject ---@field public icon UIArtifactTips__Generate_cost1_icon ---@field public text UIArtifactTips__Generate_cost1_text ---@class UIArtifactTips__Generate_rule ---@field public gameObject UnityEngine.GameObject ---@field public button UnityEngine.UI.Button ---@class UIArtifactTips__Generate_slotNum ---@field public gameObject UnityEngine.GameObject ---@field public text UnityEngine.UI.Text ---@class UIArtifactTips__Generate_slotLv ---@field public gameObject UnityEngine.GameObject ---@field public text UnityEngine.UI.Text ---@class UIArtifactTips__Generate_artifactPropertyItem5 ---@field public gameObject UnityEngine.GameObject ---@field public button UnityEngine.UI.Button ---@class UIArtifactTips__Generate_artifactPropertyItem4 ---@field public gameObject UnityEngine.GameObject ---@field public button UnityEngine.UI.Button ---@class UIArtifactTips__Generate_artifactPropertyItem3 ---@field public gameObject UnityEngine.GameObject ---@field public button UnityEngine.UI.Button ---@class UIArtifactTips__Generate_artifactPropertyItem2 ---@field public gameObject UnityEngine.GameObject ---@field public button UnityEngine.UI.Button ---@class UIArtifactTips__Generate_artifactPropertyItem1 ---@field public gameObject UnityEngine.GameObject ---@field public button UnityEngine.UI.Button ---@class UIArtifactTips__Generate_desTxt ---@field public gameObject UnityEngine.GameObject ---@field public text UnityEngine.UI.Text ---@class UIArtifactTips__Generate_heroName ---@field public gameObject UnityEngine.GameObject ---@field public text UnityEngine.UI.Text ---@class UIArtifactTips__Generate_jobIcon ---@field public gameObject UnityEngine.GameObject ---@field public image UnityEngine.UI.Image ---@class UIArtifactTips__Generate_btnChange ---@field public gameObject UnityEngine.GameObject ---@field public button UnityEngine.UI.Button ---@class UIArtifactTips__Generate_type1_text2 ---@field public gameObject UnityEngine.GameObject ---@field public text UnityEngine.UI.Text ---@class UIArtifactTips__Generate_type1 ---@field public gameObject UnityEngine.GameObject ---@field public text2 UIArtifactTips__Generate_type1_text2 ---@class UIArtifactTips__Generate_textName ---@field public gameObject UnityEngine.GameObject ---@field public text UnityEngine.UI.Text ---@class UIArtifactTips__Generate_skillEquipSlot ---@field public gameObject UnityEngine.GameObject ---@field public button UnityEngine.UI.Button ---@class UIArtifactTips__Generate_btnClose ---@field public gameObject UnityEngine.GameObject ---@field public button UnityEngine.UI.Button ---@class UIArtifactTips__Generate_AnyBtn ---@field public gameObject UnityEngine.GameObject ---@field public button UnityEngine.UI.Button ---@class UIArtifactTips__Generate_uIAnimator ---@field public gameObject UnityEngine.GameObject ---@field public animator UnityEngine.Animator ---@class UIArtifactTips__Generate ---@field private gameObject UnityEngine.GameObject ---@field private transform UnityEngine.Transform ---@field private uIEventHandler UIEventHandler ---@field private uIAnimator UIArtifactTips__Generate_uIAnimator ---@field private AnyBtn UIArtifactTips__Generate_AnyBtn ---@field private window UnityEngine.GameObject ---@field private closeBox UnityEngine.GameObject ---@field private btnClose UIArtifactTips__Generate_btnClose ---@field private contentItem UnityEngine.GameObject ---@field private skillEquipSlot UIArtifactTips__Generate_skillEquipSlot ---@field private textName UIArtifactTips__Generate_textName ---@field private type1 UIArtifactTips__Generate_type1 ---@field private btnChange UIArtifactTips__Generate_btnChange ---@field private labelBox UnityEngine.GameObject ---@field private jobIcon UIArtifactTips__Generate_jobIcon ---@field private heroName UIArtifactTips__Generate_heroName ---@field private desTxt UIArtifactTips__Generate_desTxt ---@field private property UnityEngine.GameObject ---@field private artifactPropertyItem1 UIArtifactTips__Generate_artifactPropertyItem1 ---@field private artifactPropertyItem2 UIArtifactTips__Generate_artifactPropertyItem2 ---@field private artifactPropertyItem3 UIArtifactTips__Generate_artifactPropertyItem3 ---@field private artifactPropertyItem4 UIArtifactTips__Generate_artifactPropertyItem4 ---@field private artifactPropertyItem5 UIArtifactTips__Generate_artifactPropertyItem5 ---@field private bottomBox UnityEngine.GameObject ---@field private slotLvRoot UnityEngine.GameObject ---@field private slotLv UIArtifactTips__Generate_slotLv ---@field private slotNum UIArtifactTips__Generate_slotNum ---@field private rule UIArtifactTips__Generate_rule ---@field private cost UnityEngine.GameObject ---@field private cost1 UIArtifactTips__Generate_cost1 ---@field private cost2 UIArtifactTips__Generate_cost2 ---@field private btnBox UnityEngine.GameObject ---@field private btnRefine UIArtifactTips__Generate_btnRefine ---@field private redPointItem UnityEngine.GameObject ---@field private fx_ui_refine_success UIArtifactTips__Generate_fx_ui_refine_success local UIArtifactTipsView = class("UIArtifactTipsView", require("UIViewBase")) function UIArtifactTipsView:ctor() end ---@private function UIArtifactTipsView:SetActive(result) self.gameObject:SetActive(result) end ---@private function UIArtifactTipsView:InitGenerate(Root, data) self.transform = Root self.inited = true if self.super.Init then self.super.Init(self) end local tmp self:InitGenerate__1(Root,data) self:InitGenerate__2(Root,data) self:InitGenerate__3(Root,data) self:InitGenerate__4(Root,data) self:InitGenerate__5(Root,data) self:InitGenerate__6(Root,data) self:InitGenerate__7(Root,data) self:InitGenerate__8(Root,data) self:InitGenerate__9(Root,data) self:InitGenerate__10(Root,data) self:InitGenerate__11(Root,data) self:InitGenerate__12(Root,data) self:InitGenerate__13(Root,data) self:InitGenerate__14(Root,data) self:InitGenerate__15(Root,data) self:InitGenerate__16(Root,data) self:InitGenerate__17(Root,data) self:InitGenerate__18(Root,data) self:InitGenerate__19(Root,data) self:InitGenerate__20(Root,data) self:InitGenerate__21(Root,data) self:InitGenerate__22(Root,data) self:InitGenerate__23(Root,data) self:InitGenerate__24(Root,data) self:InitGenerate__25(Root,data) self:InitGenerate__26(Root,data) self:InitGenerate__27(Root,data) self:InitGenerate__28(Root,data) self:InitGenerate__29(Root,data) self:InitGenerate__30(Root,data) self:InitGenerate__31(Root,data) self:InitGenerate__32(Root,data) self:InitGenerate__33(Root,data) self:InitGenerate__34(Root,data) self:InitGenerate__35(Root,data) self:InitGenerate__36(Root,data) self:InitGenerate__37(Root,data) self:InitGenerate__38(Root,data) end ---@private function UIArtifactTipsView:InitGenerate__1(Root, data) --[[ Root --]] self.uIEventHandler = Root:GetComponent(Enum.TypeInfo.UIEventHandler) end ---@private function UIArtifactTipsView:InitGenerate__2(Root, data) --[[ UIAnimator --]] local tmp = Root:Find("UIAnimator").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.uIAnimator = tmp tmp.animator = tmp:GetComponent(Enum.TypeInfo.Animator) tmp.animator.logWarnings = false end ---@private function UIArtifactTipsView:InitGenerate__3(Root, data) --[[ UIAnimator/Alpha --]] local tmp = Root:Find("UIAnimator/Alpha").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.AnyBtn = tmp tmp.button = tmp:GetComponent(Enum.TypeInfo.Button) end ---@private function UIArtifactTipsView:InitGenerate__4(Root, data) --[[ UIAnimator/Window --]] local tmp = Root:Find("UIAnimator/Window").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.window = tmp end ---@private function UIArtifactTipsView:InitGenerate__5(Root, data) --[[ UIAnimator/Window/Bg/CloseBox --]] local tmp = Root:Find("UIAnimator/Window/Bg/CloseBox").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.closeBox = tmp end ---@private function UIArtifactTipsView:InitGenerate__6(Root, data) --[[ UIAnimator/Window/Bg/CloseBox/BtnClose --]] local tmp = Root:Find("UIAnimator/Window/Bg/CloseBox/BtnClose").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.btnClose = tmp tmp.button = tmp:GetComponent(Enum.TypeInfo.Button) end ---@private function UIArtifactTipsView:InitGenerate__7(Root, data) --[[ UIAnimator/Window/Bg/TopItem/MainInfo/ContentItem --]] local tmp = Root:Find("UIAnimator/Window/Bg/TopItem/MainInfo/ContentItem").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.contentItem = tmp end ---@private function UIArtifactTipsView:InitGenerate__8(Root, data) --[[ UIAnimator/Window/Bg/TopItem/MainInfo/ContentItem/EquipSlotItemNew --]] local tmp = Root:Find("UIAnimator/Window/Bg/TopItem/MainInfo/ContentItem/EquipSlotItemNew").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.skillEquipSlot = CommonUtil.BindGridViewItem2LuaStatic("EquipSlotItemNew", tmp) self.skillEquipSlot.prefabName = "EquipSlotItemNew" tmp.button = tmp:GetComponent(Enum.TypeInfo.Button) end ---@private function UIArtifactTipsView:InitGenerate__9(Root, data) --[[ UIAnimator/Window/Bg/TopItem/MainInfo/Texts/TextName --]] local tmp = Root:Find("UIAnimator/Window/Bg/TopItem/MainInfo/Texts/TextName").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.textName = tmp tmp.text = tmp:GetComponent(Enum.TypeInfo.Text) end ---@private function UIArtifactTipsView:InitGenerate__10(Root, data) --[[ UIAnimator/Window/Bg/TopItem/MainInfo/Texts/Type1 --]] local tmp = Root:Find("UIAnimator/Window/Bg/TopItem/MainInfo/Texts/Type1").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.type1 = tmp end ---@private function UIArtifactTipsView:InitGenerate__11(Root, data) --[[ UIAnimator/Window/Bg/TopItem/MainInfo/Texts/Type1/Text2 --]] local tmp = Root:Find("UIAnimator/Window/Bg/TopItem/MainInfo/Texts/Type1/Text2").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.type1.text2 = tmp tmp.text = tmp:GetComponent(Enum.TypeInfo.Text) end ---@private function UIArtifactTipsView:InitGenerate__12(Root, data) --[[ UIAnimator/Window/Bg/TopItem/BtnChange --]] local tmp = Root:Find("UIAnimator/Window/Bg/TopItem/BtnChange").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.btnChange = tmp tmp.button = tmp:GetComponent(Enum.TypeInfo.Button) end ---@private function UIArtifactTipsView:InitGenerate__13(Root, data) --[[ UIAnimator/Window/Bg/TopItem/LabelBox --]] local tmp = Root:Find("UIAnimator/Window/Bg/TopItem/LabelBox").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.labelBox = tmp end ---@private function UIArtifactTipsView:InitGenerate__14(Root, data) --[[ UIAnimator/Window/Bg/TopItem/LabelBox/JobIcon --]] local tmp = Root:Find("UIAnimator/Window/Bg/TopItem/LabelBox/JobIcon").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.jobIcon = tmp tmp.image = tmp:GetComponent(Enum.TypeInfo.Image) end ---@private function UIArtifactTipsView:InitGenerate__15(Root, data) --[[ UIAnimator/Window/Bg/TopItem/LabelBox/heroName --]] local tmp = Root:Find("UIAnimator/Window/Bg/TopItem/LabelBox/heroName").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.heroName = tmp tmp.text = tmp:GetComponent(Enum.TypeInfo.Text) end ---@private function UIArtifactTipsView:InitGenerate__16(Root, data) --[[ UIAnimator/Window/Bg/DscBox/DesTxt --]] local tmp = Root:Find("UIAnimator/Window/Bg/DscBox/DesTxt").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.desTxt = tmp tmp.text = tmp:GetComponent(Enum.TypeInfo.Text) end ---@private function UIArtifactTipsView:InitGenerate__17(Root, data) --[[ UIAnimator/Window/Bg/Property --]] local tmp = Root:Find("UIAnimator/Window/Bg/Property").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.property = tmp end ---@private function UIArtifactTipsView:InitGenerate__18(Root, data) --[[ UIAnimator/Window/Bg/Property/GroupView/Viewport/Content/ArtifactPropertyItem1 --]] local tmp = Root:Find("UIAnimator/Window/Bg/Property/GroupView/Viewport/Content/ArtifactPropertyItem1").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.artifactPropertyItem1 = CommonUtil.BindGridViewItem2LuaStatic("ArtifactPropertyItem", tmp) self.artifactPropertyItem1.prefabName = "ArtifactPropertyItem" tmp.button = tmp:GetComponent(Enum.TypeInfo.Button) end ---@private function UIArtifactTipsView:InitGenerate__19(Root, data) --[[ UIAnimator/Window/Bg/Property/GroupView/Viewport/Content/ArtifactPropertyItem2 --]] local tmp = Root:Find("UIAnimator/Window/Bg/Property/GroupView/Viewport/Content/ArtifactPropertyItem2").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.artifactPropertyItem2 = CommonUtil.BindGridViewItem2LuaStatic("ArtifactPropertyItem", tmp) self.artifactPropertyItem2.prefabName = "ArtifactPropertyItem" tmp.button = tmp:GetComponent(Enum.TypeInfo.Button) end ---@private function UIArtifactTipsView:InitGenerate__20(Root, data) --[[ UIAnimator/Window/Bg/Property/GroupView/Viewport/Content/ArtifactPropertyItem3 --]] local tmp = Root:Find("UIAnimator/Window/Bg/Property/GroupView/Viewport/Content/ArtifactPropertyItem3").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.artifactPropertyItem3 = CommonUtil.BindGridViewItem2LuaStatic("ArtifactPropertyItem", tmp) self.artifactPropertyItem3.prefabName = "ArtifactPropertyItem" tmp.button = tmp:GetComponent(Enum.TypeInfo.Button) end ---@private function UIArtifactTipsView:InitGenerate__21(Root, data) --[[ UIAnimator/Window/Bg/Property/GroupView/Viewport/Content/ArtifactPropertyItem4 --]] local tmp = Root:Find("UIAnimator/Window/Bg/Property/GroupView/Viewport/Content/ArtifactPropertyItem4").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.artifactPropertyItem4 = CommonUtil.BindGridViewItem2LuaStatic("ArtifactPropertyItem", tmp) self.artifactPropertyItem4.prefabName = "ArtifactPropertyItem" tmp.button = tmp:GetComponent(Enum.TypeInfo.Button) end ---@private function UIArtifactTipsView:InitGenerate__22(Root, data) --[[ UIAnimator/Window/Bg/Property/GroupView/Viewport/Content/ArtifactPropertyItem5 --]] local tmp = Root:Find("UIAnimator/Window/Bg/Property/GroupView/Viewport/Content/ArtifactPropertyItem5").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.artifactPropertyItem5 = CommonUtil.BindGridViewItem2LuaStatic("ArtifactPropertyItem", tmp) self.artifactPropertyItem5.prefabName = "ArtifactPropertyItem" tmp.button = tmp:GetComponent(Enum.TypeInfo.Button) end ---@private function UIArtifactTipsView:InitGenerate__23(Root, data) --[[ UIAnimator/Window/Bg/BottomBox --]] local tmp = Root:Find("UIAnimator/Window/Bg/BottomBox").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.bottomBox = tmp end ---@private function UIArtifactTipsView:InitGenerate__24(Root, data) --[[ UIAnimator/Window/Bg/BottomBox/Image --]] local tmp = Root:Find("UIAnimator/Window/Bg/BottomBox/Image").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.slotLvRoot = tmp end ---@private function UIArtifactTipsView:InitGenerate__25(Root, data) --[[ UIAnimator/Window/Bg/BottomBox/Image/Image/Text/slotLv --]] local tmp = Root:Find("UIAnimator/Window/Bg/BottomBox/Image/Image/Text/slotLv").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.slotLv = tmp tmp.text = tmp:GetComponent(Enum.TypeInfo.Text) end ---@private function UIArtifactTipsView:InitGenerate__26(Root, data) --[[ UIAnimator/Window/Bg/BottomBox/Image/Image/Text/slotNum --]] local tmp = Root:Find("UIAnimator/Window/Bg/BottomBox/Image/Image/Text/slotNum").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.slotNum = tmp tmp.text = tmp:GetComponent(Enum.TypeInfo.Text) end ---@private function UIArtifactTipsView:InitGenerate__27(Root, data) --[[ UIAnimator/Window/Bg/BottomBox/Image/Image/rule --]] local tmp = Root:Find("UIAnimator/Window/Bg/BottomBox/Image/Image/rule").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.rule = tmp tmp.button = tmp:GetComponent(Enum.TypeInfo.Button) end ---@private function UIArtifactTipsView:InitGenerate__28(Root, data) --[[ UIAnimator/Window/Bg/BottomBox/cost --]] local tmp = Root:Find("UIAnimator/Window/Bg/BottomBox/cost").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.cost = tmp end ---@private function UIArtifactTipsView:InitGenerate__29(Root, data) --[[ UIAnimator/Window/Bg/BottomBox/cost/cost1 --]] local tmp = Root:Find("UIAnimator/Window/Bg/BottomBox/cost/cost1").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.cost1 = tmp end ---@private function UIArtifactTipsView:InitGenerate__30(Root, data) --[[ UIAnimator/Window/Bg/BottomBox/cost/cost1/icon --]] local tmp = Root:Find("UIAnimator/Window/Bg/BottomBox/cost/cost1/icon").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.cost1.icon = tmp tmp.image = tmp:GetComponent(Enum.TypeInfo.Image) end ---@private function UIArtifactTipsView:InitGenerate__31(Root, data) --[[ UIAnimator/Window/Bg/BottomBox/cost/cost1/Text --]] local tmp = Root:Find("UIAnimator/Window/Bg/BottomBox/cost/cost1/Text").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.cost1.text = tmp tmp.text = tmp:GetComponent(Enum.TypeInfo.Text) end ---@private function UIArtifactTipsView:InitGenerate__32(Root, data) --[[ UIAnimator/Window/Bg/BottomBox/cost/cost2 --]] local tmp = Root:Find("UIAnimator/Window/Bg/BottomBox/cost/cost2").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.cost2 = tmp end ---@private function UIArtifactTipsView:InitGenerate__33(Root, data) --[[ UIAnimator/Window/Bg/BottomBox/cost/cost2/icon --]] local tmp = Root:Find("UIAnimator/Window/Bg/BottomBox/cost/cost2/icon").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.cost2.icon = tmp tmp.image = tmp:GetComponent(Enum.TypeInfo.Image) end ---@private function UIArtifactTipsView:InitGenerate__34(Root, data) --[[ UIAnimator/Window/Bg/BottomBox/cost/cost2/Text --]] local tmp = Root:Find("UIAnimator/Window/Bg/BottomBox/cost/cost2/Text").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.cost2.text = tmp tmp.text = tmp:GetComponent(Enum.TypeInfo.Text) end ---@private function UIArtifactTipsView:InitGenerate__35(Root, data) --[[ UIAnimator/Window/Bg/BottomBox/BtnBox --]] local tmp = Root:Find("UIAnimator/Window/Bg/BottomBox/BtnBox").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.btnBox = tmp end ---@private function UIArtifactTipsView:InitGenerate__36(Root, data) --[[ UIAnimator/Window/Bg/BottomBox/BtnBox/BtnRefine --]] local tmp = Root:Find("UIAnimator/Window/Bg/BottomBox/BtnBox/BtnRefine").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.btnRefine = tmp tmp.button = tmp:GetComponent(Enum.TypeInfo.Button) end ---@private function UIArtifactTipsView:InitGenerate__37(Root, data) --[[ UIAnimator/Window/Bg/BottomBox/BtnBox/BtnRefine/RedPointItem --]] local tmp = Root:Find("UIAnimator/Window/Bg/BottomBox/BtnBox/BtnRefine/RedPointItem").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.redPointItem = CommonUtil.BindGridViewItem2LuaStatic("RedPointItem", tmp) self.redPointItem.prefabName = "RedPointItem" end ---@private function UIArtifactTipsView:InitGenerate__38(Root, data) --[[ UIAnimator/FX_UI_REFINE_Success --]] local tmp = Root:Find("UIAnimator/FX_UI_REFINE_Success").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.fx_ui_refine_success = tmp tmp.uIParticle = tmp:GetComponent(Enum.TypeInfo.UIParticle) end ---@private function UIArtifactTipsView:GenerateDestroy() if tolua.getpeer(self.cost2.text) ~= nil then tolua.setpeer(self.cost2.text, nil) end if tolua.getpeer(self.cost2.icon) ~= nil then tolua.setpeer(self.cost2.icon, nil) end if tolua.getpeer(self.cost1.text) ~= nil then tolua.setpeer(self.cost1.text, nil) end if tolua.getpeer(self.cost1.icon) ~= nil then tolua.setpeer(self.cost1.icon, nil) end if tolua.getpeer(self.type1.text2) ~= nil then tolua.setpeer(self.type1.text2, nil) end if tolua.getpeer(self.uIAnimator) ~= nil then tolua.setpeer(self.uIAnimator, nil) end self.uIAnimator = nil if tolua.getpeer(self.AnyBtn) ~= nil then tolua.setpeer(self.AnyBtn, nil) end self.AnyBtn = nil if tolua.getpeer(self.window) ~= nil then tolua.setpeer(self.window, nil) end self.window = nil if tolua.getpeer(self.closeBox) ~= nil then tolua.setpeer(self.closeBox, nil) end self.closeBox = nil if tolua.getpeer(self.btnClose) ~= nil then tolua.setpeer(self.btnClose, nil) end self.btnClose = nil if tolua.getpeer(self.contentItem) ~= nil then tolua.setpeer(self.contentItem, nil) end self.contentItem = nil if self.skillEquipSlot.GenerateDestroy ~= nil then self.skillEquipSlot:GenerateDestroy() end if tolua.getpeer(self.skillEquipSlot) ~= nil then tolua.setpeer(self.skillEquipSlot, nil) end self.skillEquipSlot = nil if tolua.getpeer(self.textName) ~= nil then tolua.setpeer(self.textName, nil) end self.textName = nil if tolua.getpeer(self.type1) ~= nil then tolua.setpeer(self.type1, nil) end self.type1 = nil if tolua.getpeer(self.btnChange) ~= nil then tolua.setpeer(self.btnChange, nil) end self.btnChange = nil if tolua.getpeer(self.labelBox) ~= nil then tolua.setpeer(self.labelBox, nil) end self.labelBox = nil if tolua.getpeer(self.jobIcon) ~= nil then tolua.setpeer(self.jobIcon, nil) end self.jobIcon = nil if tolua.getpeer(self.heroName) ~= nil then tolua.setpeer(self.heroName, nil) end self.heroName = nil if tolua.getpeer(self.desTxt) ~= nil then tolua.setpeer(self.desTxt, nil) end self.desTxt = nil if tolua.getpeer(self.property) ~= nil then tolua.setpeer(self.property, nil) end self.property = nil if self.artifactPropertyItem1.GenerateDestroy ~= nil then self.artifactPropertyItem1:GenerateDestroy() end if tolua.getpeer(self.artifactPropertyItem1) ~= nil then tolua.setpeer(self.artifactPropertyItem1, nil) end self.artifactPropertyItem1 = nil if self.artifactPropertyItem2.GenerateDestroy ~= nil then self.artifactPropertyItem2:GenerateDestroy() end if tolua.getpeer(self.artifactPropertyItem2) ~= nil then tolua.setpeer(self.artifactPropertyItem2, nil) end self.artifactPropertyItem2 = nil if self.artifactPropertyItem3.GenerateDestroy ~= nil then self.artifactPropertyItem3:GenerateDestroy() end if tolua.getpeer(self.artifactPropertyItem3) ~= nil then tolua.setpeer(self.artifactPropertyItem3, nil) end self.artifactPropertyItem3 = nil if self.artifactPropertyItem4.GenerateDestroy ~= nil then self.artifactPropertyItem4:GenerateDestroy() end if tolua.getpeer(self.artifactPropertyItem4) ~= nil then tolua.setpeer(self.artifactPropertyItem4, nil) end self.artifactPropertyItem4 = nil if self.artifactPropertyItem5.GenerateDestroy ~= nil then self.artifactPropertyItem5:GenerateDestroy() end if tolua.getpeer(self.artifactPropertyItem5) ~= nil then tolua.setpeer(self.artifactPropertyItem5, nil) end self.artifactPropertyItem5 = nil if tolua.getpeer(self.bottomBox) ~= nil then tolua.setpeer(self.bottomBox, nil) end self.bottomBox = nil if tolua.getpeer(self.slotLvRoot) ~= nil then tolua.setpeer(self.slotLvRoot, nil) end self.slotLvRoot = nil if tolua.getpeer(self.slotLv) ~= nil then tolua.setpeer(self.slotLv, nil) end self.slotLv = nil if tolua.getpeer(self.slotNum) ~= nil then tolua.setpeer(self.slotNum, nil) end self.slotNum = nil if tolua.getpeer(self.rule) ~= nil then tolua.setpeer(self.rule, nil) end self.rule = nil if tolua.getpeer(self.cost) ~= nil then tolua.setpeer(self.cost, nil) end self.cost = nil if tolua.getpeer(self.cost1) ~= nil then tolua.setpeer(self.cost1, nil) end self.cost1 = nil if tolua.getpeer(self.cost2) ~= nil then tolua.setpeer(self.cost2, nil) end self.cost2 = nil if tolua.getpeer(self.btnBox) ~= nil then tolua.setpeer(self.btnBox, nil) end self.btnBox = nil if tolua.getpeer(self.btnRefine) ~= nil then tolua.setpeer(self.btnRefine, nil) end self.btnRefine = nil if self.redPointItem.GenerateDestroy ~= nil then self.redPointItem:GenerateDestroy() end if tolua.getpeer(self.redPointItem) ~= nil then tolua.setpeer(self.redPointItem, nil) end self.redPointItem = nil if tolua.getpeer(self.fx_ui_refine_success) ~= nil then tolua.setpeer(self.fx_ui_refine_success, nil) end self.fx_ui_refine_success = nil self.transform = nil self.gameObject = nil self.inited = false end return UIArtifactTipsView