---@class UIOptionalGift__Generate_btn_OK ---@field public gameObject UnityEngine.GameObject ---@field public button UnityEngine.UI.Button ---@class UIOptionalGift__Generate_decomposeDsc ---@field public gameObject UnityEngine.GameObject ---@field public uILocalizeScript UILocalizeScript ---@class UIOptionalGift__Generate_giftListItem ---@field public gameObject UnityEngine.GameObject ---@field public button UnityEngine.UI.Button ---@class UIOptionalGift__Generate_scrollView ---@field public gameObject UnityEngine.GameObject ---@field public loopGridView SuperScrollView.LoopGridView ---@class UIOptionalGift__Generate_textTitle ---@field public gameObject UnityEngine.GameObject ---@field public text TMPro.TextMeshProUGUI ---@class UIOptionalGift__Generate_btnClose ---@field public gameObject UnityEngine.GameObject ---@field public button UnityEngine.UI.Button ---@class UIOptionalGift__Generate_AnyBtn ---@field public gameObject UnityEngine.GameObject ---@field public button UnityEngine.UI.Button ---@class UIOptionalGift__Generate_uIAnimator ---@field public gameObject UnityEngine.GameObject ---@field public animator UnityEngine.Animator ---@class UIOptionalGift__Generate ---@field private gameObject UnityEngine.GameObject ---@field private transform UnityEngine.Transform ---@field private uIEventHandler UIEventHandler ---@field private uIAnimator UIOptionalGift__Generate_uIAnimator ---@field private AnyBtn UIOptionalGift__Generate_AnyBtn ---@field private window UnityEngine.GameObject ---@field private btnClose UIOptionalGift__Generate_btnClose ---@field private textTitle UIOptionalGift__Generate_textTitle ---@field private scrollView UIOptionalGift__Generate_scrollView ---@field private giftListItem UIOptionalGift__Generate_giftListItem ---@field private decomposeDsc UIOptionalGift__Generate_decomposeDsc ---@field private btn_OK UIOptionalGift__Generate_btn_OK local UIOptionalGiftView = class("UIOptionalGiftView", require("UIViewBase")) function UIOptionalGiftView:ctor() end ---@private function UIOptionalGiftView:SetActive(result) self.gameObject:SetActive(result) end ---@private function UIOptionalGiftView:InitGenerate(Root, data) self.transform = Root self.inited = true if self.super.Init then self.super.Init(self) end local tmp self:InitGenerate__1(Root,data) self:InitGenerate__2(Root,data) self:InitGenerate__3(Root,data) self:InitGenerate__4(Root,data) self:InitGenerate__5(Root,data) self:InitGenerate__6(Root,data) self:InitGenerate__7(Root,data) self:InitGenerate__8(Root,data) self:InitGenerate__9(Root,data) self:InitGenerate__10(Root,data) end ---@private function UIOptionalGiftView:InitGenerate__1(Root, data) --[[ Root --]] self.uIEventHandler = Root:GetComponent(Enum.TypeInfo.UIEventHandler) end ---@private function UIOptionalGiftView:InitGenerate__2(Root, data) --[[ UIAnimator --]] local tmp = Root:Find("UIAnimator").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.uIAnimator = tmp tmp.animator = tmp:GetComponent(Enum.TypeInfo.Animator) tmp.animator.logWarnings = false end ---@private function UIOptionalGiftView:InitGenerate__3(Root, data) --[[ UIAnimator/Alpha --]] local tmp = Root:Find("UIAnimator/Alpha").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.AnyBtn = tmp tmp.button = tmp:GetComponent(Enum.TypeInfo.Button) end ---@private function UIOptionalGiftView:InitGenerate__4(Root, data) --[[ UIAnimator/Window --]] local tmp = Root:Find("UIAnimator/Window").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.window = tmp end ---@private function UIOptionalGiftView:InitGenerate__5(Root, data) --[[ UIAnimator/Window/Bg/BtnClose --]] local tmp = Root:Find("UIAnimator/Window/Bg/BtnClose").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.btnClose = tmp tmp.button = tmp:GetComponent(Enum.TypeInfo.Button) end ---@private function UIOptionalGiftView:InitGenerate__6(Root, data) --[[ UIAnimator/Window/Bg/TextTitle --]] local tmp = Root:Find("UIAnimator/Window/Bg/TextTitle").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.textTitle = tmp tmp.text = tmp:GetComponent(Enum.TypeInfo.TextMeshProUGUI) end ---@private function UIOptionalGiftView:InitGenerate__7(Root, data) --[[ UIAnimator/Window/Bg/DscBox/ScrollView --]] local tmp = Root:Find("UIAnimator/Window/Bg/DscBox/ScrollView").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.scrollView = tmp tmp.loopGridView = tmp:GetComponent(Enum.TypeInfo.LoopGridView) end ---@private function UIOptionalGiftView:InitGenerate__8(Root, data) --[[ UIAnimator/Window/Bg/DscBox/ScrollView/Viewport/Content/GiftListItem --]] local tmp = Root:Find("UIAnimator/Window/Bg/DscBox/ScrollView/Viewport/Content/GiftListItem").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.giftListItem = CommonUtil.BindGridViewItem2LuaStatic("GiftListItem", tmp) self.giftListItem.prefabName = "GiftListItem" tmp.button = tmp:GetComponent(Enum.TypeInfo.Button) end ---@private function UIOptionalGiftView:InitGenerate__9(Root, data) --[[ UIAnimator/Window/Bg/Boli/TalkBox/Text --]] local tmp = Root:Find("UIAnimator/Window/Bg/Boli/TalkBox/Text").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.decomposeDsc = tmp tmp.uILocalizeScript = tmp:GetComponent(Enum.TypeInfo.UILocalizeScript) end ---@private function UIOptionalGiftView:InitGenerate__10(Root, data) --[[ UIAnimator/Window/Bg/BtnBox/Btn_OK --]] local tmp = Root:Find("UIAnimator/Window/Bg/BtnBox/Btn_OK").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.btn_OK = tmp tmp.button = tmp:GetComponent(Enum.TypeInfo.Button) end ---@private function UIOptionalGiftView:GenerateDestroy() if tolua.getpeer(self.uIAnimator) ~= nil then tolua.setpeer(self.uIAnimator, nil) end self.uIAnimator = nil if tolua.getpeer(self.AnyBtn) ~= nil then tolua.setpeer(self.AnyBtn, nil) end self.AnyBtn = nil if tolua.getpeer(self.window) ~= nil then tolua.setpeer(self.window, nil) end self.window = nil if tolua.getpeer(self.btnClose) ~= nil then tolua.setpeer(self.btnClose, nil) end self.btnClose = nil if tolua.getpeer(self.textTitle) ~= nil then tolua.setpeer(self.textTitle, nil) end self.textTitle = nil if tolua.getpeer(self.scrollView) ~= nil then tolua.setpeer(self.scrollView, nil) end self.scrollView = nil if self.giftListItem.GenerateDestroy ~= nil then self.giftListItem:GenerateDestroy() end if tolua.getpeer(self.giftListItem) ~= nil then tolua.setpeer(self.giftListItem, nil) end self.giftListItem = nil if tolua.getpeer(self.decomposeDsc) ~= nil then tolua.setpeer(self.decomposeDsc, nil) end self.decomposeDsc = nil if tolua.getpeer(self.btn_OK) ~= nil then tolua.setpeer(self.btn_OK, nil) end self.btn_OK = nil self.transform = nil self.gameObject = nil self.inited = false end return UIOptionalGiftView