---@class UIPveBlessTips__Generate_nextLv_count ---@field public gameObject UnityEngine.GameObject ---@field public text UnityEngine.UI.Text ---@class UIPveBlessTips__Generate_nextLv_dscAttr ---@field public gameObject UnityEngine.GameObject ---@field public text UnityEngine.UI.Text ---@class UIPveBlessTips__Generate_nextLv_color ---@field public gameObject UnityEngine.GameObject ---@field public image UnityEngine.UI.Image ---@class UIPveBlessTips__Generate_nextLv_lv ---@field public gameObject UnityEngine.GameObject ---@field public text UnityEngine.UI.Text ---@class UIPveBlessTips__Generate_nextLv_activedState ---@field public gameObject UnityEngine.GameObject ---@field public image UnityEngine.UI.Image ---@class UIPveBlessTips__Generate_nextLv_unactivatedState ---@field public gameObject UnityEngine.GameObject ---@field public image UnityEngine.UI.Image ---@class UIPveBlessTips__Generate_nextLv ---@field public gameObject UnityEngine.GameObject ---@field public unactivatedState UIPveBlessTips__Generate_nextLv_unactivatedState ---@field public activedState UIPveBlessTips__Generate_nextLv_activedState ---@field public lv UIPveBlessTips__Generate_nextLv_lv ---@field public color UIPveBlessTips__Generate_nextLv_color ---@field public dscAttr UIPveBlessTips__Generate_nextLv_dscAttr ---@field public count UIPveBlessTips__Generate_nextLv_count ---@field public scrollView UnityEngine.GameObject ---@field public cardBlessAttrItem1 UnityEngine.GameObject ---@field public cardBlessAttrItem2 UnityEngine.GameObject ---@field public cardBlessAttrItem3 UnityEngine.GameObject ---@field public cardBlessAttrItem4 UnityEngine.GameObject ---@field public cardBlessAttrItem5 UnityEngine.GameObject ---@class UIPveBlessTips__Generate_currentLv_count ---@field public gameObject UnityEngine.GameObject ---@field public text UnityEngine.UI.Text ---@class UIPveBlessTips__Generate_currentLv_dscAttr ---@field public gameObject UnityEngine.GameObject ---@field public text UnityEngine.UI.Text ---@class UIPveBlessTips__Generate_currentLv_color ---@field public gameObject UnityEngine.GameObject ---@field public image UnityEngine.UI.Image ---@class UIPveBlessTips__Generate_currentLv_lv ---@field public gameObject UnityEngine.GameObject ---@field public text UnityEngine.UI.Text ---@class UIPveBlessTips__Generate_currentLv_activedState ---@field public gameObject UnityEngine.GameObject ---@field public image UnityEngine.UI.Image ---@class UIPveBlessTips__Generate_currentLv_unactivatedState ---@field public gameObject UnityEngine.GameObject ---@field public image UnityEngine.UI.Image ---@class UIPveBlessTips__Generate_currentLv ---@field public gameObject UnityEngine.GameObject ---@field public scrollView UnityEngine.GameObject ---@field public cardBlessAttrItem1 UnityEngine.GameObject ---@field public cardBlessAttrItem2 UnityEngine.GameObject ---@field public cardBlessAttrItem3 UnityEngine.GameObject ---@field public cardBlessAttrItem4 UnityEngine.GameObject ---@field public cardBlessAttrItem5 UnityEngine.GameObject ---@field public unactivatedState UIPveBlessTips__Generate_currentLv_unactivatedState ---@field public activedState UIPveBlessTips__Generate_currentLv_activedState ---@field public lv UIPveBlessTips__Generate_currentLv_lv ---@field public color UIPveBlessTips__Generate_currentLv_color ---@field public dscAttr UIPveBlessTips__Generate_currentLv_dscAttr ---@field public count UIPveBlessTips__Generate_currentLv_count ---@class UIPveBlessTips__Generate_pveBlessLv ---@field public gameObject UnityEngine.GameObject ---@field public lv0 UnityEngine.GameObject ---@field public lv1 UnityEngine.GameObject ---@field public lv2 UnityEngine.GameObject ---@field public lv3 UnityEngine.GameObject ---@field public lv4 UnityEngine.GameObject ---@field public lv5 UnityEngine.GameObject ---@field public lv6 UnityEngine.GameObject ---@field public lv7 UnityEngine.GameObject ---@field public lv8 UnityEngine.GameObject ---@field public lv9 UnityEngine.GameObject ---@field public lv10 UnityEngine.GameObject ---@field public lv11 UnityEngine.GameObject ---@class UIPveBlessTips__Generate_btnClose ---@field public gameObject UnityEngine.GameObject ---@field public button UnityEngine.UI.Button ---@class UIPveBlessTips__Generate_AnyBtn ---@field public gameObject UnityEngine.GameObject ---@field public button UnityEngine.UI.Button ---@class UIPveBlessTips__Generate_uIAnimator ---@field public gameObject UnityEngine.GameObject ---@field public animator UnityEngine.Animator ---@class UIPveBlessTips__Generate ---@field private gameObject UnityEngine.GameObject ---@field private transform UnityEngine.Transform ---@field private uIAnimator UIPveBlessTips__Generate_uIAnimator ---@field private AnyBtn UIPveBlessTips__Generate_AnyBtn ---@field private window UnityEngine.GameObject ---@field private btnClose UIPveBlessTips__Generate_btnClose ---@field private pveBlessLv UIPveBlessTips__Generate_pveBlessLv ---@field private currentLv UIPveBlessTips__Generate_currentLv ---@field private nextLv UIPveBlessTips__Generate_nextLv local UIPveBlessTipsView = class("UIPveBlessTipsView", require("UIViewBase")) function UIPveBlessTipsView:ctor() end ---@private function UIPveBlessTipsView:SetActive(result) self.gameObject:SetActive(result) end ---@private function UIPveBlessTipsView:InitGenerate(Root, data) self.transform = Root self.inited = true if self.super.Init then self.super.Init(self) end local tmp self:InitGenerate__1(Root,data) self:InitGenerate__2(Root,data) self:InitGenerate__3(Root,data) self:InitGenerate__4(Root,data) self:InitGenerate__5(Root,data) self:InitGenerate__6(Root,data) self:InitGenerate__7(Root,data) self:InitGenerate__8(Root,data) self:InitGenerate__9(Root,data) self:InitGenerate__10(Root,data) self:InitGenerate__11(Root,data) self:InitGenerate__12(Root,data) self:InitGenerate__13(Root,data) self:InitGenerate__14(Root,data) self:InitGenerate__15(Root,data) self:InitGenerate__16(Root,data) self:InitGenerate__17(Root,data) self:InitGenerate__18(Root,data) self:InitGenerate__19(Root,data) self:InitGenerate__20(Root,data) self:InitGenerate__21(Root,data) self:InitGenerate__22(Root,data) self:InitGenerate__23(Root,data) self:InitGenerate__24(Root,data) self:InitGenerate__25(Root,data) self:InitGenerate__26(Root,data) self:InitGenerate__27(Root,data) self:InitGenerate__28(Root,data) self:InitGenerate__29(Root,data) self:InitGenerate__30(Root,data) self:InitGenerate__31(Root,data) self:InitGenerate__32(Root,data) self:InitGenerate__33(Root,data) self:InitGenerate__34(Root,data) self:InitGenerate__35(Root,data) self:InitGenerate__36(Root,data) self:InitGenerate__37(Root,data) self:InitGenerate__38(Root,data) self:InitGenerate__39(Root,data) self:InitGenerate__40(Root,data) self:InitGenerate__41(Root,data) self:InitGenerate__42(Root,data) self:InitGenerate__43(Root,data) self:InitGenerate__44(Root,data) end ---@private function UIPveBlessTipsView:InitGenerate__1(Root, data) --[[ Root --]] end ---@private function UIPveBlessTipsView:InitGenerate__2(Root, data) --[[ UIAnimator --]] local tmp = Root:Find("UIAnimator").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.uIAnimator = tmp tmp.animator = tmp:GetComponent(Enum.TypeInfo.Animator) tmp.animator.logWarnings = false end ---@private function UIPveBlessTipsView:InitGenerate__3(Root, data) --[[ UIAnimator/Alpha --]] local tmp = Root:Find("UIAnimator/Alpha").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.AnyBtn = tmp tmp.button = tmp:GetComponent(Enum.TypeInfo.Button) end ---@private function UIPveBlessTipsView:InitGenerate__4(Root, data) --[[ UIAnimator/Window --]] local tmp = Root:Find("UIAnimator/Window").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.window = tmp end ---@private function UIPveBlessTipsView:InitGenerate__5(Root, data) --[[ UIAnimator/Window/Bg/CloseBox/BtnClose --]] local tmp = Root:Find("UIAnimator/Window/Bg/CloseBox/BtnClose").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.btnClose = tmp tmp.button = tmp:GetComponent(Enum.TypeInfo.Button) end ---@private function UIPveBlessTipsView:InitGenerate__6(Root, data) --[[ UIAnimator/Window/Bg/TopItem/PveBlessLv --]] local tmp = Root:Find("UIAnimator/Window/Bg/TopItem/PveBlessLv").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.pveBlessLv = tmp end ---@private function UIPveBlessTipsView:InitGenerate__7(Root, data) --[[ UIAnimator/Window/Bg/TopItem/PveBlessLv/Lv0 --]] local tmp = Root:Find("UIAnimator/Window/Bg/TopItem/PveBlessLv/Lv0").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.pveBlessLv.lv0 = tmp self.pveBlessLv.lv0:SetActive(false) end ---@private function UIPveBlessTipsView:InitGenerate__8(Root, data) --[[ UIAnimator/Window/Bg/TopItem/PveBlessLv/Lv1 --]] local tmp = Root:Find("UIAnimator/Window/Bg/TopItem/PveBlessLv/Lv1").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.pveBlessLv.lv1 = tmp self.pveBlessLv.lv1:SetActive(false) end ---@private function UIPveBlessTipsView:InitGenerate__9(Root, data) --[[ UIAnimator/Window/Bg/TopItem/PveBlessLv/Lv2 --]] local tmp = Root:Find("UIAnimator/Window/Bg/TopItem/PveBlessLv/Lv2").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.pveBlessLv.lv2 = tmp self.pveBlessLv.lv2:SetActive(false) end ---@private function UIPveBlessTipsView:InitGenerate__10(Root, data) --[[ UIAnimator/Window/Bg/TopItem/PveBlessLv/Lv3 --]] local tmp = Root:Find("UIAnimator/Window/Bg/TopItem/PveBlessLv/Lv3").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.pveBlessLv.lv3 = tmp self.pveBlessLv.lv3:SetActive(false) end ---@private function UIPveBlessTipsView:InitGenerate__11(Root, data) --[[ UIAnimator/Window/Bg/TopItem/PveBlessLv/Lv4 --]] local tmp = Root:Find("UIAnimator/Window/Bg/TopItem/PveBlessLv/Lv4").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.pveBlessLv.lv4 = tmp self.pveBlessLv.lv4:SetActive(false) end ---@private function UIPveBlessTipsView:InitGenerate__12(Root, data) --[[ UIAnimator/Window/Bg/TopItem/PveBlessLv/Lv5 --]] local tmp = Root:Find("UIAnimator/Window/Bg/TopItem/PveBlessLv/Lv5").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.pveBlessLv.lv5 = tmp self.pveBlessLv.lv5:SetActive(false) end ---@private function UIPveBlessTipsView:InitGenerate__13(Root, data) --[[ UIAnimator/Window/Bg/TopItem/PveBlessLv/Lv6 --]] local tmp = Root:Find("UIAnimator/Window/Bg/TopItem/PveBlessLv/Lv6").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.pveBlessLv.lv6 = tmp self.pveBlessLv.lv6:SetActive(false) end ---@private function UIPveBlessTipsView:InitGenerate__14(Root, data) --[[ UIAnimator/Window/Bg/TopItem/PveBlessLv/Lv7 --]] local tmp = Root:Find("UIAnimator/Window/Bg/TopItem/PveBlessLv/Lv7").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.pveBlessLv.lv7 = tmp self.pveBlessLv.lv7:SetActive(false) end ---@private function UIPveBlessTipsView:InitGenerate__15(Root, data) --[[ UIAnimator/Window/Bg/TopItem/PveBlessLv/Lv8 --]] local tmp = Root:Find("UIAnimator/Window/Bg/TopItem/PveBlessLv/Lv8").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.pveBlessLv.lv8 = tmp self.pveBlessLv.lv8:SetActive(false) end ---@private function UIPveBlessTipsView:InitGenerate__16(Root, data) --[[ UIAnimator/Window/Bg/TopItem/PveBlessLv/Lv9 --]] local tmp = Root:Find("UIAnimator/Window/Bg/TopItem/PveBlessLv/Lv9").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.pveBlessLv.lv9 = tmp self.pveBlessLv.lv9:SetActive(false) end ---@private function UIPveBlessTipsView:InitGenerate__17(Root, data) --[[ UIAnimator/Window/Bg/TopItem/PveBlessLv/Lv10 --]] local tmp = Root:Find("UIAnimator/Window/Bg/TopItem/PveBlessLv/Lv10").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.pveBlessLv.lv10 = tmp self.pveBlessLv.lv10:SetActive(false) end ---@private function UIPveBlessTipsView:InitGenerate__18(Root, data) --[[ UIAnimator/Window/Bg/TopItem/PveBlessLv/Lv11 --]] local tmp = Root:Find("UIAnimator/Window/Bg/TopItem/PveBlessLv/Lv11").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.pveBlessLv.lv11 = tmp self.pveBlessLv.lv11:SetActive(false) end ---@private function UIPveBlessTipsView:InitGenerate__19(Root, data) --[[ UIAnimator/Window/Bg/CurrentLv --]] local tmp = Root:Find("UIAnimator/Window/Bg/CurrentLv").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.currentLv = tmp end ---@private function UIPveBlessTipsView:InitGenerate__20(Root, data) --[[ UIAnimator/Window/Bg/CurrentLv/ScrollView --]] local tmp = Root:Find("UIAnimator/Window/Bg/CurrentLv/ScrollView").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.currentLv.scrollView = tmp end ---@private function UIPveBlessTipsView:InitGenerate__21(Root, data) --[[ UIAnimator/Window/Bg/CurrentLv/ScrollView/Viewport/Content/CardBlessAttrItem1 --]] local tmp = Root:Find("UIAnimator/Window/Bg/CurrentLv/ScrollView/Viewport/Content/CardBlessAttrItem1").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.currentLv.cardBlessAttrItem1 = CommonUtil.BindGridViewItem2LuaStatic("CardBlessAttrItem", tmp) self.currentLv.cardBlessAttrItem1.prefabName = "CardBlessAttrItem" end ---@private function UIPveBlessTipsView:InitGenerate__22(Root, data) --[[ UIAnimator/Window/Bg/CurrentLv/ScrollView/Viewport/Content/CardBlessAttrItem2 --]] local tmp = Root:Find("UIAnimator/Window/Bg/CurrentLv/ScrollView/Viewport/Content/CardBlessAttrItem2").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.currentLv.cardBlessAttrItem2 = CommonUtil.BindGridViewItem2LuaStatic("CardBlessAttrItem", tmp) self.currentLv.cardBlessAttrItem2.prefabName = "CardBlessAttrItem" end ---@private function UIPveBlessTipsView:InitGenerate__23(Root, data) --[[ UIAnimator/Window/Bg/CurrentLv/ScrollView/Viewport/Content/CardBlessAttrItem3 --]] local tmp = Root:Find("UIAnimator/Window/Bg/CurrentLv/ScrollView/Viewport/Content/CardBlessAttrItem3").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.currentLv.cardBlessAttrItem3 = CommonUtil.BindGridViewItem2LuaStatic("CardBlessAttrItem", tmp) self.currentLv.cardBlessAttrItem3.prefabName = "CardBlessAttrItem" end ---@private function UIPveBlessTipsView:InitGenerate__24(Root, data) --[[ UIAnimator/Window/Bg/CurrentLv/ScrollView/Viewport/Content/CardBlessAttrItem4 --]] local tmp = Root:Find("UIAnimator/Window/Bg/CurrentLv/ScrollView/Viewport/Content/CardBlessAttrItem4").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.currentLv.cardBlessAttrItem4 = CommonUtil.BindGridViewItem2LuaStatic("CardBlessAttrItem", tmp) self.currentLv.cardBlessAttrItem4.prefabName = "CardBlessAttrItem" end ---@private function UIPveBlessTipsView:InitGenerate__25(Root, data) --[[ UIAnimator/Window/Bg/CurrentLv/ScrollView/Viewport/Content/CardBlessAttrItem5 --]] local tmp = Root:Find("UIAnimator/Window/Bg/CurrentLv/ScrollView/Viewport/Content/CardBlessAttrItem5").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.currentLv.cardBlessAttrItem5 = CommonUtil.BindGridViewItem2LuaStatic("CardBlessAttrItem", tmp) self.currentLv.cardBlessAttrItem5.prefabName = "CardBlessAttrItem" end ---@private function UIPveBlessTipsView:InitGenerate__26(Root, data) --[[ UIAnimator/Window/Bg/CurrentLv/LvBox/UnactivatedState --]] local tmp = Root:Find("UIAnimator/Window/Bg/CurrentLv/LvBox/UnactivatedState ").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.currentLv.unactivatedState = tmp tmp.image = tmp:GetComponent(Enum.TypeInfo.Image) end ---@private function UIPveBlessTipsView:InitGenerate__27(Root, data) --[[ UIAnimator/Window/Bg/CurrentLv/LvBox/ActivedState --]] local tmp = Root:Find("UIAnimator/Window/Bg/CurrentLv/LvBox/ActivedState").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.currentLv.activedState = tmp self.currentLv.activedState:SetActive(false) tmp.image = tmp:GetComponent(Enum.TypeInfo.Image) end ---@private function UIPveBlessTipsView:InitGenerate__28(Root, data) --[[ UIAnimator/Window/Bg/CurrentLv/LvBox/Lv --]] local tmp = Root:Find("UIAnimator/Window/Bg/CurrentLv/LvBox/Lv").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.currentLv.lv = tmp tmp.text = tmp:GetComponent(Enum.TypeInfo.Text) end ---@private function UIPveBlessTipsView:InitGenerate__29(Root, data) --[[ UIAnimator/Window/Bg/CurrentLv/LvBox/Lv/color --]] local tmp = Root:Find("UIAnimator/Window/Bg/CurrentLv/LvBox/Lv/color").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.currentLv.color = tmp tmp.image = tmp:GetComponent(Enum.TypeInfo.Image) end ---@private function UIPveBlessTipsView:InitGenerate__30(Root, data) --[[ UIAnimator/Window/Bg/CurrentLv/LvBox/DscAttr --]] local tmp = Root:Find("UIAnimator/Window/Bg/CurrentLv/LvBox/DscAttr").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.currentLv.dscAttr = tmp tmp.text = tmp:GetComponent(Enum.TypeInfo.Text) end ---@private function UIPveBlessTipsView:InitGenerate__31(Root, data) --[[ UIAnimator/Window/Bg/CurrentLv/LvBox/Count --]] local tmp = Root:Find("UIAnimator/Window/Bg/CurrentLv/LvBox/Count").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.currentLv.count = tmp tmp.text = tmp:GetComponent(Enum.TypeInfo.Text) end ---@private function UIPveBlessTipsView:InitGenerate__32(Root, data) --[[ UIAnimator/Window/Bg/NextLv --]] local tmp = Root:Find("UIAnimator/Window/Bg/NextLv").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.nextLv = tmp end ---@private function UIPveBlessTipsView:InitGenerate__33(Root, data) --[[ UIAnimator/Window/Bg/NextLv/LvBox/UnactivatedState --]] local tmp = Root:Find("UIAnimator/Window/Bg/NextLv/LvBox/UnactivatedState ").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.nextLv.unactivatedState = tmp tmp.image = tmp:GetComponent(Enum.TypeInfo.Image) end ---@private function UIPveBlessTipsView:InitGenerate__34(Root, data) --[[ UIAnimator/Window/Bg/NextLv/LvBox/ActivedState --]] local tmp = Root:Find("UIAnimator/Window/Bg/NextLv/LvBox/ActivedState").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.nextLv.activedState = tmp self.nextLv.activedState:SetActive(false) tmp.image = tmp:GetComponent(Enum.TypeInfo.Image) end ---@private function UIPveBlessTipsView:InitGenerate__35(Root, data) --[[ UIAnimator/Window/Bg/NextLv/LvBox/Lv --]] local tmp = Root:Find("UIAnimator/Window/Bg/NextLv/LvBox/Lv").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.nextLv.lv = tmp tmp.text = tmp:GetComponent(Enum.TypeInfo.Text) end ---@private function UIPveBlessTipsView:InitGenerate__36(Root, data) --[[ UIAnimator/Window/Bg/NextLv/LvBox/Lv/color --]] local tmp = Root:Find("UIAnimator/Window/Bg/NextLv/LvBox/Lv/color").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.nextLv.color = tmp tmp.image = tmp:GetComponent(Enum.TypeInfo.Image) end ---@private function UIPveBlessTipsView:InitGenerate__37(Root, data) --[[ UIAnimator/Window/Bg/NextLv/LvBox/DscAttr --]] local tmp = Root:Find("UIAnimator/Window/Bg/NextLv/LvBox/DscAttr").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.nextLv.dscAttr = tmp tmp.text = tmp:GetComponent(Enum.TypeInfo.Text) end ---@private function UIPveBlessTipsView:InitGenerate__38(Root, data) --[[ UIAnimator/Window/Bg/NextLv/LvBox/Count --]] local tmp = Root:Find("UIAnimator/Window/Bg/NextLv/LvBox/Count").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.nextLv.count = tmp tmp.text = tmp:GetComponent(Enum.TypeInfo.Text) end ---@private function UIPveBlessTipsView:InitGenerate__39(Root, data) --[[ UIAnimator/Window/Bg/NextLv/ScrollView --]] local tmp = Root:Find("UIAnimator/Window/Bg/NextLv/ScrollView").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.nextLv.scrollView = tmp end ---@private function UIPveBlessTipsView:InitGenerate__40(Root, data) --[[ UIAnimator/Window/Bg/NextLv/ScrollView/Viewport/Content/CardBlessAttrItem1 --]] local tmp = Root:Find("UIAnimator/Window/Bg/NextLv/ScrollView/Viewport/Content/CardBlessAttrItem1").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.nextLv.cardBlessAttrItem1 = CommonUtil.BindGridViewItem2LuaStatic("CardBlessAttrItem", tmp) self.nextLv.cardBlessAttrItem1.prefabName = "CardBlessAttrItem" end ---@private function UIPveBlessTipsView:InitGenerate__41(Root, data) --[[ UIAnimator/Window/Bg/NextLv/ScrollView/Viewport/Content/CardBlessAttrItem2 --]] local tmp = Root:Find("UIAnimator/Window/Bg/NextLv/ScrollView/Viewport/Content/CardBlessAttrItem2").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.nextLv.cardBlessAttrItem2 = CommonUtil.BindGridViewItem2LuaStatic("CardBlessAttrItem", tmp) self.nextLv.cardBlessAttrItem2.prefabName = "CardBlessAttrItem" end ---@private function UIPveBlessTipsView:InitGenerate__42(Root, data) --[[ UIAnimator/Window/Bg/NextLv/ScrollView/Viewport/Content/CardBlessAttrItem3 --]] local tmp = Root:Find("UIAnimator/Window/Bg/NextLv/ScrollView/Viewport/Content/CardBlessAttrItem3").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.nextLv.cardBlessAttrItem3 = CommonUtil.BindGridViewItem2LuaStatic("CardBlessAttrItem", tmp) self.nextLv.cardBlessAttrItem3.prefabName = "CardBlessAttrItem" end ---@private function UIPveBlessTipsView:InitGenerate__43(Root, data) --[[ UIAnimator/Window/Bg/NextLv/ScrollView/Viewport/Content/CardBlessAttrItem4 --]] local tmp = Root:Find("UIAnimator/Window/Bg/NextLv/ScrollView/Viewport/Content/CardBlessAttrItem4").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.nextLv.cardBlessAttrItem4 = CommonUtil.BindGridViewItem2LuaStatic("CardBlessAttrItem", tmp) self.nextLv.cardBlessAttrItem4.prefabName = "CardBlessAttrItem" end ---@private function UIPveBlessTipsView:InitGenerate__44(Root, data) --[[ UIAnimator/Window/Bg/NextLv/ScrollView/Viewport/Content/CardBlessAttrItem5 --]] local tmp = Root:Find("UIAnimator/Window/Bg/NextLv/ScrollView/Viewport/Content/CardBlessAttrItem5").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.nextLv.cardBlessAttrItem5 = CommonUtil.BindGridViewItem2LuaStatic("CardBlessAttrItem", tmp) self.nextLv.cardBlessAttrItem5.prefabName = "CardBlessAttrItem" end ---@private function UIPveBlessTipsView:GenerateDestroy() if self.nextLv.cardBlessAttrItem5.GenerateDestroy ~= nil then self.nextLv.cardBlessAttrItem5:GenerateDestroy() end if tolua.getpeer(self.nextLv.cardBlessAttrItem5) ~= nil then tolua.setpeer(self.nextLv.cardBlessAttrItem5, nil) end if self.nextLv.cardBlessAttrItem4.GenerateDestroy ~= nil then self.nextLv.cardBlessAttrItem4:GenerateDestroy() end if tolua.getpeer(self.nextLv.cardBlessAttrItem4) ~= nil then tolua.setpeer(self.nextLv.cardBlessAttrItem4, nil) end if self.nextLv.cardBlessAttrItem3.GenerateDestroy ~= nil then self.nextLv.cardBlessAttrItem3:GenerateDestroy() end if tolua.getpeer(self.nextLv.cardBlessAttrItem3) ~= nil then tolua.setpeer(self.nextLv.cardBlessAttrItem3, nil) end if self.nextLv.cardBlessAttrItem2.GenerateDestroy ~= nil then self.nextLv.cardBlessAttrItem2:GenerateDestroy() end if tolua.getpeer(self.nextLv.cardBlessAttrItem2) ~= nil then tolua.setpeer(self.nextLv.cardBlessAttrItem2, nil) end if self.nextLv.cardBlessAttrItem1.GenerateDestroy ~= nil then self.nextLv.cardBlessAttrItem1:GenerateDestroy() end if tolua.getpeer(self.nextLv.cardBlessAttrItem1) ~= nil then tolua.setpeer(self.nextLv.cardBlessAttrItem1, nil) end if tolua.getpeer(self.nextLv.scrollView) ~= nil then tolua.setpeer(self.nextLv.scrollView, nil) end if tolua.getpeer(self.nextLv.count) ~= nil then tolua.setpeer(self.nextLv.count, nil) end if tolua.getpeer(self.nextLv.dscAttr) ~= nil then tolua.setpeer(self.nextLv.dscAttr, nil) end if tolua.getpeer(self.nextLv.color) ~= nil then tolua.setpeer(self.nextLv.color, nil) end if tolua.getpeer(self.nextLv.lv) ~= nil then tolua.setpeer(self.nextLv.lv, nil) end if tolua.getpeer(self.nextLv.activedState) ~= nil then tolua.setpeer(self.nextLv.activedState, nil) end if tolua.getpeer(self.nextLv.unactivatedState) ~= nil then tolua.setpeer(self.nextLv.unactivatedState, nil) end if tolua.getpeer(self.currentLv.count) ~= nil then tolua.setpeer(self.currentLv.count, nil) end if tolua.getpeer(self.currentLv.dscAttr) ~= nil then tolua.setpeer(self.currentLv.dscAttr, nil) end if tolua.getpeer(self.currentLv.color) ~= nil then tolua.setpeer(self.currentLv.color, nil) end if tolua.getpeer(self.currentLv.lv) ~= nil then tolua.setpeer(self.currentLv.lv, nil) end if tolua.getpeer(self.currentLv.activedState) ~= nil then tolua.setpeer(self.currentLv.activedState, nil) end if tolua.getpeer(self.currentLv.unactivatedState) ~= nil then tolua.setpeer(self.currentLv.unactivatedState, nil) end if self.currentLv.cardBlessAttrItem5.GenerateDestroy ~= nil then self.currentLv.cardBlessAttrItem5:GenerateDestroy() end if tolua.getpeer(self.currentLv.cardBlessAttrItem5) ~= nil then tolua.setpeer(self.currentLv.cardBlessAttrItem5, nil) end if self.currentLv.cardBlessAttrItem4.GenerateDestroy ~= nil then self.currentLv.cardBlessAttrItem4:GenerateDestroy() end if tolua.getpeer(self.currentLv.cardBlessAttrItem4) ~= nil then tolua.setpeer(self.currentLv.cardBlessAttrItem4, nil) end if self.currentLv.cardBlessAttrItem3.GenerateDestroy ~= nil then self.currentLv.cardBlessAttrItem3:GenerateDestroy() end if tolua.getpeer(self.currentLv.cardBlessAttrItem3) ~= nil then tolua.setpeer(self.currentLv.cardBlessAttrItem3, nil) end if self.currentLv.cardBlessAttrItem2.GenerateDestroy ~= nil then self.currentLv.cardBlessAttrItem2:GenerateDestroy() end if tolua.getpeer(self.currentLv.cardBlessAttrItem2) ~= nil then tolua.setpeer(self.currentLv.cardBlessAttrItem2, nil) end if self.currentLv.cardBlessAttrItem1.GenerateDestroy ~= nil then self.currentLv.cardBlessAttrItem1:GenerateDestroy() end if tolua.getpeer(self.currentLv.cardBlessAttrItem1) ~= nil then tolua.setpeer(self.currentLv.cardBlessAttrItem1, nil) end if tolua.getpeer(self.currentLv.scrollView) ~= nil then tolua.setpeer(self.currentLv.scrollView, nil) end if tolua.getpeer(self.pveBlessLv.lv11) ~= nil then tolua.setpeer(self.pveBlessLv.lv11, nil) end if tolua.getpeer(self.pveBlessLv.lv10) ~= nil then tolua.setpeer(self.pveBlessLv.lv10, nil) end if tolua.getpeer(self.pveBlessLv.lv9) ~= nil then tolua.setpeer(self.pveBlessLv.lv9, nil) end if tolua.getpeer(self.pveBlessLv.lv8) ~= nil then tolua.setpeer(self.pveBlessLv.lv8, nil) end if tolua.getpeer(self.pveBlessLv.lv7) ~= nil then tolua.setpeer(self.pveBlessLv.lv7, nil) end if tolua.getpeer(self.pveBlessLv.lv6) ~= nil then tolua.setpeer(self.pveBlessLv.lv6, nil) end if tolua.getpeer(self.pveBlessLv.lv5) ~= nil then tolua.setpeer(self.pveBlessLv.lv5, nil) end if tolua.getpeer(self.pveBlessLv.lv4) ~= nil then tolua.setpeer(self.pveBlessLv.lv4, nil) end if tolua.getpeer(self.pveBlessLv.lv3) ~= nil then tolua.setpeer(self.pveBlessLv.lv3, nil) end if tolua.getpeer(self.pveBlessLv.lv2) ~= nil then tolua.setpeer(self.pveBlessLv.lv2, nil) end if tolua.getpeer(self.pveBlessLv.lv1) ~= nil then tolua.setpeer(self.pveBlessLv.lv1, nil) end if tolua.getpeer(self.pveBlessLv.lv0) ~= nil then tolua.setpeer(self.pveBlessLv.lv0, nil) end if tolua.getpeer(self.uIAnimator) ~= nil then tolua.setpeer(self.uIAnimator, nil) end self.uIAnimator = nil if tolua.getpeer(self.AnyBtn) ~= nil then tolua.setpeer(self.AnyBtn, nil) end self.AnyBtn = nil if tolua.getpeer(self.window) ~= nil then tolua.setpeer(self.window, nil) end self.window = nil if tolua.getpeer(self.btnClose) ~= nil then tolua.setpeer(self.btnClose, nil) end self.btnClose = nil if tolua.getpeer(self.pveBlessLv) ~= nil then tolua.setpeer(self.pveBlessLv, nil) end self.pveBlessLv = nil if tolua.getpeer(self.currentLv) ~= nil then tolua.setpeer(self.currentLv, nil) end self.currentLv = nil if tolua.getpeer(self.nextLv) ~= nil then tolua.setpeer(self.nextLv, nil) end self.nextLv = nil self.transform = nil self.gameObject = nil self.inited = false end return UIPveBlessTipsView