---@class UICardEquipList__Generate_btnClose ---@field public gameObject UnityEngine.GameObject ---@field public button UnityEngine.UI.Button ---@class UICardEquipList__Generate_AnyBtn ---@field public gameObject UnityEngine.GameObject ---@field public button UnityEngine.UI.Button ---@class UICardEquipList__Generate_uIAnimator ---@field public gameObject UnityEngine.GameObject ---@field public animator UnityEngine.Animator ---@class UICardEquipList__Generate ---@field private gameObject UnityEngine.GameObject ---@field private transform UnityEngine.Transform ---@field private uIAnimator UICardEquipList__Generate_uIAnimator ---@field private AnyBtn UICardEquipList__Generate_AnyBtn ---@field private window UnityEngine.GameObject ---@field private bg UnityEngine.GameObject ---@field private btnClose UICardEquipList__Generate_btnClose ---@field private card1 UnityEngine.GameObject ---@field private card2 UnityEngine.GameObject ---@field private card3 UnityEngine.GameObject ---@field private card4 UnityEngine.GameObject ---@field private card5 UnityEngine.GameObject ---@field private card6 UnityEngine.GameObject local UICardEquipListView = class("UICardEquipListView", require("UIViewBase")) function UICardEquipListView:ctor() end ---@private function UICardEquipListView:SetActive(result) self.gameObject:SetActive(result) end ---@private function UICardEquipListView:InitGenerate(Root, data) self.transform = Root self.inited = true if self.super.Init then self.super.Init(self) end local tmp self:InitGenerate__1(Root,data) self:InitGenerate__2(Root,data) self:InitGenerate__3(Root,data) self:InitGenerate__4(Root,data) self:InitGenerate__5(Root,data) self:InitGenerate__6(Root,data) self:InitGenerate__7(Root,data) self:InitGenerate__8(Root,data) self:InitGenerate__9(Root,data) self:InitGenerate__10(Root,data) self:InitGenerate__11(Root,data) self:InitGenerate__12(Root,data) end ---@private function UICardEquipListView:InitGenerate__1(Root, data) --[[ Root --]] end ---@private function UICardEquipListView:InitGenerate__2(Root, data) --[[ UIAnimator --]] local tmp = Root:Find("UIAnimator").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.uIAnimator = tmp tmp.animator = tmp:GetComponent(Enum.TypeInfo.Animator) tmp.animator.logWarnings = false end ---@private function UICardEquipListView:InitGenerate__3(Root, data) --[[ UIAnimator/Alpha --]] local tmp = Root:Find("UIAnimator/Alpha").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.AnyBtn = tmp tmp.button = tmp:GetComponent(Enum.TypeInfo.Button) end ---@private function UICardEquipListView:InitGenerate__4(Root, data) --[[ UIAnimator/Window --]] local tmp = Root:Find("UIAnimator/Window").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.window = tmp end ---@private function UICardEquipListView:InitGenerate__5(Root, data) --[[ UIAnimator/Window/Bg --]] local tmp = Root:Find("UIAnimator/Window/Bg").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.bg = tmp end ---@private function UICardEquipListView:InitGenerate__6(Root, data) --[[ UIAnimator/Window/Bg/BtnClose --]] local tmp = Root:Find("UIAnimator/Window/Bg/BtnClose").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.btnClose = tmp tmp.button = tmp:GetComponent(Enum.TypeInfo.Button) end ---@private function UICardEquipListView:InitGenerate__7(Root, data) --[[ UIAnimator/Window/Bg/CardEquipItem --]] local tmp = Root:Find("UIAnimator/Window/Bg/CardEquipItem").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.card1 = CommonUtil.BindGridViewItem2LuaStatic("CardEquipItem", tmp) self.card1.prefabName = "CardEquipItem" end ---@private function UICardEquipListView:InitGenerate__8(Root, data) --[[ UIAnimator/Window/Bg/CardEquipItem1 --]] local tmp = Root:Find("UIAnimator/Window/Bg/CardEquipItem1").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.card2 = CommonUtil.BindGridViewItem2LuaStatic("CardEquipItem", tmp) self.card2.prefabName = "CardEquipItem" end ---@private function UICardEquipListView:InitGenerate__9(Root, data) --[[ UIAnimator/Window/Bg/CardEquipItem2 --]] local tmp = Root:Find("UIAnimator/Window/Bg/CardEquipItem2").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.card3 = CommonUtil.BindGridViewItem2LuaStatic("CardEquipItem", tmp) self.card3.prefabName = "CardEquipItem" end ---@private function UICardEquipListView:InitGenerate__10(Root, data) --[[ UIAnimator/Window/Bg/CardEquipItem3 --]] local tmp = Root:Find("UIAnimator/Window/Bg/CardEquipItem3").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.card4 = CommonUtil.BindGridViewItem2LuaStatic("CardEquipItem", tmp) self.card4.prefabName = "CardEquipItem" end ---@private function UICardEquipListView:InitGenerate__11(Root, data) --[[ UIAnimator/Window/Bg/CardEquipItem4 --]] local tmp = Root:Find("UIAnimator/Window/Bg/CardEquipItem4").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.card5 = CommonUtil.BindGridViewItem2LuaStatic("CardEquipItem", tmp) self.card5.prefabName = "CardEquipItem" end ---@private function UICardEquipListView:InitGenerate__12(Root, data) --[[ UIAnimator/Window/Bg/CardEquipItem5 --]] local tmp = Root:Find("UIAnimator/Window/Bg/CardEquipItem5").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.card6 = CommonUtil.BindGridViewItem2LuaStatic("CardEquipItem", tmp) self.card6.prefabName = "CardEquipItem" end ---@private function UICardEquipListView:GenerateDestroy() if tolua.getpeer(self.uIAnimator) ~= nil then tolua.setpeer(self.uIAnimator, nil) end self.uIAnimator = nil if tolua.getpeer(self.AnyBtn) ~= nil then tolua.setpeer(self.AnyBtn, nil) end self.AnyBtn = nil if tolua.getpeer(self.window) ~= nil then tolua.setpeer(self.window, nil) end self.window = nil if tolua.getpeer(self.bg) ~= nil then tolua.setpeer(self.bg, nil) end self.bg = nil if tolua.getpeer(self.btnClose) ~= nil then tolua.setpeer(self.btnClose, nil) end self.btnClose = nil if self.card1.GenerateDestroy ~= nil then self.card1:GenerateDestroy() end if tolua.getpeer(self.card1) ~= nil then tolua.setpeer(self.card1, nil) end self.card1 = nil if self.card2.GenerateDestroy ~= nil then self.card2:GenerateDestroy() end if tolua.getpeer(self.card2) ~= nil then tolua.setpeer(self.card2, nil) end self.card2 = nil if self.card3.GenerateDestroy ~= nil then self.card3:GenerateDestroy() end if tolua.getpeer(self.card3) ~= nil then tolua.setpeer(self.card3, nil) end self.card3 = nil if self.card4.GenerateDestroy ~= nil then self.card4:GenerateDestroy() end if tolua.getpeer(self.card4) ~= nil then tolua.setpeer(self.card4, nil) end self.card4 = nil if self.card5.GenerateDestroy ~= nil then self.card5:GenerateDestroy() end if tolua.getpeer(self.card5) ~= nil then tolua.setpeer(self.card5, nil) end self.card5 = nil if self.card6.GenerateDestroy ~= nil then self.card6:GenerateDestroy() end if tolua.getpeer(self.card6) ~= nil then tolua.setpeer(self.card6, nil) end self.card6 = nil self.transform = nil self.gameObject = nil self.inited = false end return UICardEquipListView