---@class UIBattleWin__Generate_drop_text ---@field public gameObject UnityEngine.GameObject ---@field public text UnityEngine.UI.Text ---@class UIBattleWin__Generate_drop ---@field public gameObject UnityEngine.GameObject ---@field public text UIBattleWin__Generate_drop_text ---@class UIBattleWin__Generate_coin_text ---@field public gameObject UnityEngine.GameObject ---@field public text UnityEngine.UI.Text ---@class UIBattleWin__Generate_coin ---@field public gameObject UnityEngine.GameObject ---@field public text UIBattleWin__Generate_coin_text ---@class UIBattleWin__Generate_expJob_text ---@field public gameObject UnityEngine.GameObject ---@field public text UnityEngine.UI.Text ---@class UIBattleWin__Generate_expJob ---@field public gameObject UnityEngine.GameObject ---@field public text UIBattleWin__Generate_expJob_text ---@class UIBattleWin__Generate_expParter_text ---@field public gameObject UnityEngine.GameObject ---@field public text UnityEngine.UI.Text ---@class UIBattleWin__Generate_expParter ---@field public gameObject UnityEngine.GameObject ---@field public text UIBattleWin__Generate_expParter_text ---@class UIBattleWin__Generate_zeny_text ---@field public gameObject UnityEngine.GameObject ---@field public text UnityEngine.UI.Text ---@class UIBattleWin__Generate_zeny ---@field public gameObject UnityEngine.GameObject ---@field public text UIBattleWin__Generate_zeny_text ---@class UIBattleWin__Generate_expBase_text ---@field public gameObject UnityEngine.GameObject ---@field public text UnityEngine.UI.Text ---@class UIBattleWin__Generate_expBase ---@field public gameObject UnityEngine.GameObject ---@field public text UIBattleWin__Generate_expBase_text ---@class UIBattleWin__Generate_bigMap_linePath ---@field public gameObject UnityEngine.GameObject ---@field public uIBigMapLine UIBigMapLine ---@class UIBattleWin__Generate_bigMap_bottomImage ---@field public gameObject UnityEngine.GameObject ---@field public rectTransform UnityEngine.RectTransform ---@field public image UnityEngine.UI.Image ---@class UIBattleWin__Generate_bigMap_content ---@field public gameObject UnityEngine.GameObject ---@field public rectTransform UnityEngine.RectTransform ---@class UIBattleWin__Generate_bigMap ---@field public gameObject UnityEngine.GameObject ---@field public scrollRect UnityEngine.UI.ScrollRect ---@field public content UIBattleWin__Generate_bigMap_content ---@field public bottomImage UIBattleWin__Generate_bigMap_bottomImage ---@field public linePath UIBattleWin__Generate_bigMap_linePath ---@field public smallPoints UnityEngine.GameObject ---@field public bigPoints UnityEngine.GameObject ---@field public startPoint UnityEngine.GameObject ---@field public storyPoints UnityEngine.GameObject ---@field public oneRank UnityEngine.GameObject ---@field public selfContainer UnityEngine.GameObject ---@class UIBattleWin__Generate_AnyBtn ---@field public gameObject UnityEngine.GameObject ---@field public button UnityEngine.UI.Button ---@class UIBattleWin__Generate ---@field private gameObject UnityEngine.GameObject ---@field private transform UnityEngine.Transform ---@field private uIAnimator UnityEngine.GameObject ---@field private AnyBtn UIBattleWin__Generate_AnyBtn ---@field private window UnityEngine.GameObject ---@field private bigMap UIBattleWin__Generate_bigMap ---@field private expBase UIBattleWin__Generate_expBase ---@field private zeny UIBattleWin__Generate_zeny ---@field private expParter UIBattleWin__Generate_expParter ---@field private expJob UIBattleWin__Generate_expJob ---@field private coin UIBattleWin__Generate_coin ---@field private drop UIBattleWin__Generate_drop local UIBattleWinView = class("UIBattleWinView", require("UIViewBase")) function UIBattleWinView:ctor() end ---@private function UIBattleWinView:SetActive(result) self.gameObject:SetActive(result) end ---@private function UIBattleWinView:InitGenerate(Root, data) self.transform = Root self.inited = true if self.super.Init then self.super.Init(self) end local tmp self:InitGenerate__1(Root,data) self:InitGenerate__2(Root,data) self:InitGenerate__3(Root,data) self:InitGenerate__4(Root,data) self:InitGenerate__5(Root,data) self:InitGenerate__6(Root,data) self:InitGenerate__7(Root,data) self:InitGenerate__8(Root,data) self:InitGenerate__9(Root,data) self:InitGenerate__10(Root,data) self:InitGenerate__11(Root,data) self:InitGenerate__12(Root,data) self:InitGenerate__13(Root,data) self:InitGenerate__14(Root,data) self:InitGenerate__15(Root,data) self:InitGenerate__16(Root,data) self:InitGenerate__17(Root,data) self:InitGenerate__18(Root,data) self:InitGenerate__19(Root,data) self:InitGenerate__20(Root,data) self:InitGenerate__21(Root,data) self:InitGenerate__22(Root,data) self:InitGenerate__23(Root,data) self:InitGenerate__24(Root,data) self:InitGenerate__25(Root,data) end ---@private function UIBattleWinView:InitGenerate__1(Root, data) --[[ UIAnimator --]] local tmp = Root:Find("UIAnimator").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.uIAnimator = tmp end ---@private function UIBattleWinView:InitGenerate__2(Root, data) --[[ UIAnimator/Alpha --]] local tmp = Root:Find("UIAnimator/Alpha").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.AnyBtn = tmp tmp.button = tmp:GetComponent(Enum.TypeInfo.Button) end ---@private function UIBattleWinView:InitGenerate__3(Root, data) --[[ UIAnimator/Window --]] local tmp = Root:Find("UIAnimator/Window").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.window = tmp end ---@private function UIBattleWinView:InitGenerate__4(Root, data) --[[ UIAnimator/Window/BG/Map/Map/BigMap --]] local tmp = Root:Find("UIAnimator/Window/BG/Map/Map/BigMap").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.bigMap = tmp tmp.scrollRect = tmp:GetComponent(Enum.TypeInfo.ScrollRect) end ---@private function UIBattleWinView:InitGenerate__5(Root, data) --[[ UIAnimator/Window/BG/Map/Map/BigMap/Viewport/Content --]] local tmp = Root:Find("UIAnimator/Window/BG/Map/Map/BigMap/Viewport/Content").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.bigMap.content = tmp tmp.rectTransform = tmp:GetComponent(Enum.TypeInfo.RectTransform) end ---@private function UIBattleWinView:InitGenerate__6(Root, data) --[[ UIAnimator/Window/BG/Map/Map/BigMap/Viewport/Content/BottomImage --]] local tmp = Root:Find("UIAnimator/Window/BG/Map/Map/BigMap/Viewport/Content/BottomImage").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.bigMap.bottomImage = tmp tmp.rectTransform = tmp:GetComponent(Enum.TypeInfo.RectTransform) tmp.image = tmp:GetComponent(Enum.TypeInfo.Image) end ---@private function UIBattleWinView:InitGenerate__7(Root, data) --[[ UIAnimator/Window/BG/Map/Map/BigMap/Viewport/Content/LinePath --]] local tmp = Root:Find("UIAnimator/Window/BG/Map/Map/BigMap/Viewport/Content/LinePath").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.bigMap.linePath = tmp tmp.uIBigMapLine = tmp:GetComponent(Enum.TypeInfo.UIBigMapLine) end ---@private function UIBattleWinView:InitGenerate__8(Root, data) --[[ UIAnimator/Window/BG/Map/Map/BigMap/Viewport/Content/SmallPoints --]] local tmp = Root:Find("UIAnimator/Window/BG/Map/Map/BigMap/Viewport/Content/SmallPoints").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.bigMap.smallPoints = tmp end ---@private function UIBattleWinView:InitGenerate__9(Root, data) --[[ UIAnimator/Window/BG/Map/Map/BigMap/Viewport/Content/BigPoints --]] local tmp = Root:Find("UIAnimator/Window/BG/Map/Map/BigMap/Viewport/Content/BigPoints").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.bigMap.bigPoints = tmp end ---@private function UIBattleWinView:InitGenerate__10(Root, data) --[[ UIAnimator/Window/BG/Map/Map/BigMap/Viewport/Content/StartPoint --]] local tmp = Root:Find("UIAnimator/Window/BG/Map/Map/BigMap/Viewport/Content/StartPoint").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.bigMap.startPoint = tmp end ---@private function UIBattleWinView:InitGenerate__11(Root, data) --[[ UIAnimator/Window/BG/Map/Map/BigMap/Viewport/Content/StoryPoints --]] local tmp = Root:Find("UIAnimator/Window/BG/Map/Map/BigMap/Viewport/Content/StoryPoints").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.bigMap.storyPoints = tmp end ---@private function UIBattleWinView:InitGenerate__12(Root, data) --[[ UIAnimator/Window/BG/Map/Map/BigMap/Viewport/Content/OneRank --]] local tmp = Root:Find("UIAnimator/Window/BG/Map/Map/BigMap/Viewport/Content/OneRank").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.bigMap.oneRank = tmp end ---@private function UIBattleWinView:InitGenerate__13(Root, data) --[[ UIAnimator/Window/BG/Map/Map/BigMap/Viewport/Content/SelfContainer --]] local tmp = Root:Find("UIAnimator/Window/BG/Map/Map/BigMap/Viewport/Content/SelfContainer").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.bigMap.selfContainer = tmp end ---@private function UIBattleWinView:InitGenerate__14(Root, data) --[[ UIAnimator/Window/BG/Coinreward/Group/ExpBase --]] local tmp = Root:Find("UIAnimator/Window/BG/Coinreward/Group/ExpBase").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.expBase = tmp end ---@private function UIBattleWinView:InitGenerate__15(Root, data) --[[ UIAnimator/Window/BG/Coinreward/Group/ExpBase/Text --]] local tmp = Root:Find("UIAnimator/Window/BG/Coinreward/Group/ExpBase/Text").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.expBase.text = tmp tmp.text = tmp:GetComponent(Enum.TypeInfo.Text) end ---@private function UIBattleWinView:InitGenerate__16(Root, data) --[[ UIAnimator/Window/BG/Coinreward/Group/Zeny --]] local tmp = Root:Find("UIAnimator/Window/BG/Coinreward/Group/Zeny").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.zeny = tmp end ---@private function UIBattleWinView:InitGenerate__17(Root, data) --[[ UIAnimator/Window/BG/Coinreward/Group/Zeny/Text --]] local tmp = Root:Find("UIAnimator/Window/BG/Coinreward/Group/Zeny/Text").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.zeny.text = tmp tmp.text = tmp:GetComponent(Enum.TypeInfo.Text) end ---@private function UIBattleWinView:InitGenerate__18(Root, data) --[[ UIAnimator/Window/BG/Coinreward/Group/ExpParter --]] local tmp = Root:Find("UIAnimator/Window/BG/Coinreward/Group/ExpParter").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.expParter = tmp end ---@private function UIBattleWinView:InitGenerate__19(Root, data) --[[ UIAnimator/Window/BG/Coinreward/Group/ExpParter/Text --]] local tmp = Root:Find("UIAnimator/Window/BG/Coinreward/Group/ExpParter/Text").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.expParter.text = tmp tmp.text = tmp:GetComponent(Enum.TypeInfo.Text) end ---@private function UIBattleWinView:InitGenerate__20(Root, data) --[[ UIAnimator/Window/BG/Coinreward/Group/ExpJob --]] local tmp = Root:Find("UIAnimator/Window/BG/Coinreward/Group/ExpJob").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.expJob = tmp end ---@private function UIBattleWinView:InitGenerate__21(Root, data) --[[ UIAnimator/Window/BG/Coinreward/Group/ExpJob/Text --]] local tmp = Root:Find("UIAnimator/Window/BG/Coinreward/Group/ExpJob/Text").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.expJob.text = tmp tmp.text = tmp:GetComponent(Enum.TypeInfo.Text) end ---@private function UIBattleWinView:InitGenerate__22(Root, data) --[[ UIAnimator/Window/BG/Coinreward/Group/Coin --]] local tmp = Root:Find("UIAnimator/Window/BG/Coinreward/Group/Coin").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.coin = tmp end ---@private function UIBattleWinView:InitGenerate__23(Root, data) --[[ UIAnimator/Window/BG/Coinreward/Group/Coin/Text --]] local tmp = Root:Find("UIAnimator/Window/BG/Coinreward/Group/Coin/Text").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.coin.text = tmp tmp.text = tmp:GetComponent(Enum.TypeInfo.Text) end ---@private function UIBattleWinView:InitGenerate__24(Root, data) --[[ UIAnimator/Window/BG/Coinreward/Group/Drop --]] local tmp = Root:Find("UIAnimator/Window/BG/Coinreward/Group/Drop").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.drop = tmp end ---@private function UIBattleWinView:InitGenerate__25(Root, data) --[[ UIAnimator/Window/BG/Coinreward/Group/Drop/Text --]] local tmp = Root:Find("UIAnimator/Window/BG/Coinreward/Group/Drop/Text").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.drop.text = tmp tmp.text = tmp:GetComponent(Enum.TypeInfo.Text) end ---@private function UIBattleWinView:GenerateDestroy() if tolua.getpeer(self.drop.text) ~= nil then tolua.setpeer(self.drop.text, nil) end if tolua.getpeer(self.coin.text) ~= nil then tolua.setpeer(self.coin.text, nil) end if tolua.getpeer(self.expJob.text) ~= nil then tolua.setpeer(self.expJob.text, nil) end if tolua.getpeer(self.expParter.text) ~= nil then tolua.setpeer(self.expParter.text, nil) end if tolua.getpeer(self.zeny.text) ~= nil then tolua.setpeer(self.zeny.text, nil) end if tolua.getpeer(self.expBase.text) ~= nil then tolua.setpeer(self.expBase.text, nil) end if tolua.getpeer(self.bigMap.selfContainer) ~= nil then tolua.setpeer(self.bigMap.selfContainer, nil) end if tolua.getpeer(self.bigMap.oneRank) ~= nil then tolua.setpeer(self.bigMap.oneRank, nil) end if tolua.getpeer(self.bigMap.storyPoints) ~= nil then tolua.setpeer(self.bigMap.storyPoints, nil) end if tolua.getpeer(self.bigMap.startPoint) ~= nil then tolua.setpeer(self.bigMap.startPoint, nil) end if tolua.getpeer(self.bigMap.bigPoints) ~= nil then tolua.setpeer(self.bigMap.bigPoints, nil) end if tolua.getpeer(self.bigMap.smallPoints) ~= nil then tolua.setpeer(self.bigMap.smallPoints, nil) end if tolua.getpeer(self.bigMap.linePath) ~= nil then tolua.setpeer(self.bigMap.linePath, nil) end if tolua.getpeer(self.bigMap.bottomImage) ~= nil then tolua.setpeer(self.bigMap.bottomImage, nil) end if tolua.getpeer(self.bigMap.content) ~= nil then tolua.setpeer(self.bigMap.content, nil) end if tolua.getpeer(self.uIAnimator) ~= nil then tolua.setpeer(self.uIAnimator, nil) end self.uIAnimator = nil if tolua.getpeer(self.AnyBtn) ~= nil then tolua.setpeer(self.AnyBtn, nil) end self.AnyBtn = nil if tolua.getpeer(self.window) ~= nil then tolua.setpeer(self.window, nil) end self.window = nil if tolua.getpeer(self.bigMap) ~= nil then tolua.setpeer(self.bigMap, nil) end self.bigMap = nil if tolua.getpeer(self.expBase) ~= nil then tolua.setpeer(self.expBase, nil) end self.expBase = nil if tolua.getpeer(self.zeny) ~= nil then tolua.setpeer(self.zeny, nil) end self.zeny = nil if tolua.getpeer(self.expParter) ~= nil then tolua.setpeer(self.expParter, nil) end self.expParter = nil if tolua.getpeer(self.expJob) ~= nil then tolua.setpeer(self.expJob, nil) end self.expJob = nil if tolua.getpeer(self.coin) ~= nil then tolua.setpeer(self.coin, nil) end self.coin = nil if tolua.getpeer(self.drop) ~= nil then tolua.setpeer(self.drop, nil) end self.drop = nil self.transform = nil self.gameObject = nil self.inited = false end return UIBattleWinView