---@class UIBattleSimpleResult__Generate_AnyBtn ---@field public gameObject UnityEngine.GameObject ---@field public button UnityEngine.UI.Button ---@class UIBattleSimpleResult__Generate ---@field private gameObject UnityEngine.GameObject ---@field private transform UnityEngine.Transform ---@field private AnyBtn UIBattleSimpleResult__Generate_AnyBtn ---@field private battleLose UnityEngine.GameObject ---@field private battleWin UnityEngine.GameObject local UIBattleSimpleResultView = class("UIBattleSimpleResultView", require("UIViewBase")) function UIBattleSimpleResultView:ctor() end ---@private function UIBattleSimpleResultView:SetActive(result) self.gameObject:SetActive(result) end ---@private function UIBattleSimpleResultView:InitGenerate(Root, data) self.transform = Root self.inited = true if self.super.Init then self.super.Init(self) end local tmp self:InitGenerate__1(Root,data) self:InitGenerate__2(Root,data) self:InitGenerate__3(Root,data) end ---@private function UIBattleSimpleResultView:InitGenerate__1(Root, data) --[[ Alpha --]] local tmp = Root:Find("Alpha").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.AnyBtn = tmp tmp.button = tmp:GetComponent(Enum.TypeInfo.Button) end ---@private function UIBattleSimpleResultView:InitGenerate__2(Root, data) --[[ BG/BattleLose --]] local tmp = Root:Find("BG/BattleLose").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.battleLose = tmp end ---@private function UIBattleSimpleResultView:InitGenerate__3(Root, data) --[[ BG/BattleWin --]] local tmp = Root:Find("BG/BattleWin").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.battleWin = tmp end ---@private function UIBattleSimpleResultView:GenerateDestroy() if tolua.getpeer(self.AnyBtn) ~= nil then tolua.setpeer(self.AnyBtn, nil) end self.AnyBtn = nil if tolua.getpeer(self.battleLose) ~= nil then tolua.setpeer(self.battleLose, nil) end self.battleLose = nil if tolua.getpeer(self.battleWin) ~= nil then tolua.setpeer(self.battleWin, nil) end self.battleWin = nil self.transform = nil self.gameObject = nil self.inited = false end return UIBattleSimpleResultView