---@class NumberItem__Generate_number ---@field public gameObject UnityEngine.GameObject ---@field public text UnityEngine.UI.Text ---@class NumberItem__Generate_type ---@field public gameObject UnityEngine.GameObject ---@field public text UnityEngine.UI.Text ---@field public uILocalizeScript UILocalizeScript ---@class NumberItem__Generate ---@field private gameObject UnityEngine.GameObject ---@field private transform UnityEngine.Transform ---@field private type NumberItem__Generate_type ---@field private number NumberItem__Generate_number local NumberItemView = class("NumberItemView") function NumberItemView:ctor() end ---@private function NumberItemView:SetActive(result) self.gameObject:SetActive(result) end ---@private function NumberItemView:InitGenerate(Root, data) self.transform = Root self.inited = true local tmp self:InitGenerate__1(Root,data) self:InitGenerate__2(Root,data) self:InitGenerate__3(Root,data) end ---@private function NumberItemView:InitGenerate__1(Root, data) --[[ Root --]] end ---@private function NumberItemView:InitGenerate__2(Root, data) --[[ Type --]] local tmp = Root:Find("Type").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.type = tmp tmp.text = tmp:GetComponent(Enum.TypeInfo.Text) tmp.uILocalizeScript = tmp:GetComponent(Enum.TypeInfo.UILocalizeScript) end ---@private function NumberItemView:InitGenerate__3(Root, data) --[[ Number --]] local tmp = Root:Find("Number").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.number = tmp tmp.text = tmp:GetComponent(Enum.TypeInfo.Text) end ---@private function NumberItemView:GenerateDestroy() if tolua.getpeer(self.type) ~= nil then tolua.setpeer(self.type, nil) end self.type = nil if tolua.getpeer(self.number) ~= nil then tolua.setpeer(self.number, nil) end self.number = nil self.transform = nil self.gameObject = nil self.inited = false end return NumberItemView