---@class CostItem__Generate_text ---@field public gameObject UnityEngine.GameObject ---@field public text UnityEngine.UI.Text ---@class CostItem__Generate_iconItem ---@field public gameObject UnityEngine.GameObject ---@field public rectTransform UnityEngine.RectTransform ---@field public layoutElement UnityEngine.UI.LayoutElement ---@class CostItem__Generate ---@field private gameObject UnityEngine.GameObject ---@field private transform UnityEngine.Transform ---@field private item UnityEngine.GameObject ---@field private iconItem CostItem__Generate_iconItem ---@field private text CostItem__Generate_text local CostItemView = class("CostItemView") function CostItemView:ctor() end ---@private function CostItemView:SetActive(result) self.gameObject:SetActive(result) end ---@private function CostItemView:InitGenerate(Root, data) self.transform = Root self.inited = true local tmp self:InitGenerate__1(Root,data) self:InitGenerate__2(Root,data) self:InitGenerate__3(Root,data) self:InitGenerate__4(Root,data) end ---@private function CostItemView:InitGenerate__1(Root, data) --[[ Root --]] end ---@private function CostItemView:InitGenerate__2(Root, data) --[[ Item --]] local tmp = Root:Find("Item").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.item = tmp end ---@private function CostItemView:InitGenerate__3(Root, data) --[[ Item/IconItem --]] local tmp = Root:Find("Item/IconItem").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.iconItem = CommonUtil.BindGridViewItem2LuaStatic("IconItem", tmp) self.iconItem.prefabName = "IconItem" tmp.rectTransform = tmp:GetComponent(Enum.TypeInfo.RectTransform) tmp.layoutElement = tmp:GetComponent(Enum.TypeInfo.LayoutElement) end ---@private function CostItemView:InitGenerate__4(Root, data) --[[ Number/Text --]] local tmp = Root:Find("Number/Text").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.text = tmp tmp.text = tmp:GetComponent(Enum.TypeInfo.Text) end ---@private function CostItemView:GenerateDestroy() if tolua.getpeer(self.item) ~= nil then tolua.setpeer(self.item, nil) end self.item = nil if self.iconItem.GenerateDestroy ~= nil then self.iconItem:GenerateDestroy() end if tolua.getpeer(self.iconItem) ~= nil then tolua.setpeer(self.iconItem, nil) end self.iconItem = nil if tolua.getpeer(self.text) ~= nil then tolua.setpeer(self.text, nil) end self.text = nil self.transform = nil self.gameObject = nil self.inited = false end return CostItemView