//this source code was auto-generated by tolua#, do not modify it using System; using DG.Tweening; using LuaInterface; public class UnityEngine_UI_ScrollRectWrap { public static void Register(LuaState L) { L.BeginClass(typeof(UnityEngine.UI.ScrollRect), typeof(UnityEngine.EventSystems.UIBehaviour), "ScrollRect"); L.RegFunction("Rebuild", Rebuild); L.RegFunction("LayoutComplete", LayoutComplete); L.RegFunction("GraphicUpdateComplete", GraphicUpdateComplete); L.RegFunction("IsActive", IsActive); L.RegFunction("StopMovement", StopMovement); L.RegFunction("OnScroll", OnScroll); L.RegFunction("OnInitializePotentialDrag", OnInitializePotentialDrag); L.RegFunction("OnBeginDrag", OnBeginDrag); L.RegFunction("OnEndDrag", OnEndDrag); L.RegFunction("OnDrag", OnDrag); L.RegFunction("CalculateLayoutInputHorizontal", CalculateLayoutInputHorizontal); L.RegFunction("CalculateLayoutInputVertical", CalculateLayoutInputVertical); L.RegFunction("SetLayoutHorizontal", SetLayoutHorizontal); L.RegFunction("SetLayoutVertical", SetLayoutVertical); L.RegFunction("DOVerticalNormalizedPos", DOVerticalNormalizedPos); L.RegFunction("DOHorizontalNormalizedPos", DOHorizontalNormalizedPos); L.RegFunction("DONormalizedPos", DONormalizedPos); L.RegFunction("__eq", op_Equality); L.RegFunction("__tostring", ToLua.op_ToString); L.RegVar("content", get_content, set_content); L.RegVar("horizontal", get_horizontal, set_horizontal); L.RegVar("vertical", get_vertical, set_vertical); L.RegVar("movementType", get_movementType, set_movementType); L.RegVar("elasticity", get_elasticity, set_elasticity); L.RegVar("inertia", get_inertia, set_inertia); L.RegVar("decelerationRate", get_decelerationRate, set_decelerationRate); L.RegVar("scrollSensitivity", get_scrollSensitivity, set_scrollSensitivity); L.RegVar("viewport", get_viewport, set_viewport); L.RegVar("horizontalScrollbar", get_horizontalScrollbar, set_horizontalScrollbar); L.RegVar("verticalScrollbar", get_verticalScrollbar, set_verticalScrollbar); L.RegVar("horizontalScrollbarVisibility", get_horizontalScrollbarVisibility, set_horizontalScrollbarVisibility); L.RegVar("verticalScrollbarVisibility", get_verticalScrollbarVisibility, set_verticalScrollbarVisibility); L.RegVar("horizontalScrollbarSpacing", get_horizontalScrollbarSpacing, set_horizontalScrollbarSpacing); L.RegVar("verticalScrollbarSpacing", get_verticalScrollbarSpacing, set_verticalScrollbarSpacing); L.RegVar("onValueChanged", get_onValueChanged, set_onValueChanged); L.RegVar("velocity", get_velocity, set_velocity); L.RegVar("normalizedPosition", get_normalizedPosition, set_normalizedPosition); L.RegVar("horizontalNormalizedPosition", get_horizontalNormalizedPosition, set_horizontalNormalizedPosition); L.RegVar("verticalNormalizedPosition", get_verticalNormalizedPosition, set_verticalNormalizedPosition); L.RegVar("minWidth", get_minWidth, null); L.RegVar("preferredWidth", get_preferredWidth, null); L.RegVar("flexibleWidth", get_flexibleWidth, null); L.RegVar("minHeight", get_minHeight, null); L.RegVar("preferredHeight", get_preferredHeight, null); L.RegVar("flexibleHeight", get_flexibleHeight, null); L.RegVar("layoutPriority", get_layoutPriority, null); L.EndClass(); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int Rebuild(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); UnityEngine.UI.ScrollRect obj = (UnityEngine.UI.ScrollRect)ToLua.CheckObject(L, 1); UnityEngine.UI.CanvasUpdate arg0 = (UnityEngine.UI.CanvasUpdate)ToLua.CheckObject(L, 2, typeof(UnityEngine.UI.CanvasUpdate)); obj.Rebuild(arg0); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int LayoutComplete(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); UnityEngine.UI.ScrollRect obj = (UnityEngine.UI.ScrollRect)ToLua.CheckObject(L, 1); obj.LayoutComplete(); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int GraphicUpdateComplete(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); UnityEngine.UI.ScrollRect obj = (UnityEngine.UI.ScrollRect)ToLua.CheckObject(L, 1); obj.GraphicUpdateComplete(); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int IsActive(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); UnityEngine.UI.ScrollRect obj = (UnityEngine.UI.ScrollRect)ToLua.CheckObject(L, 1); bool o = obj.IsActive(); LuaDLL.lua_pushboolean(L, o); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int StopMovement(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); UnityEngine.UI.ScrollRect obj = (UnityEngine.UI.ScrollRect)ToLua.CheckObject(L, 1); obj.StopMovement(); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int OnScroll(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); UnityEngine.UI.ScrollRect obj = (UnityEngine.UI.ScrollRect)ToLua.CheckObject(L, 1); UnityEngine.EventSystems.PointerEventData arg0 = (UnityEngine.EventSystems.PointerEventData)ToLua.CheckObject(L, 2); obj.OnScroll(arg0); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int OnInitializePotentialDrag(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); UnityEngine.UI.ScrollRect obj = (UnityEngine.UI.ScrollRect)ToLua.CheckObject(L, 1); UnityEngine.EventSystems.PointerEventData arg0 = (UnityEngine.EventSystems.PointerEventData)ToLua.CheckObject(L, 2); obj.OnInitializePotentialDrag(arg0); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int OnBeginDrag(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); UnityEngine.UI.ScrollRect obj = (UnityEngine.UI.ScrollRect)ToLua.CheckObject(L, 1); UnityEngine.EventSystems.PointerEventData arg0 = (UnityEngine.EventSystems.PointerEventData)ToLua.CheckObject(L, 2); obj.OnBeginDrag(arg0); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int OnEndDrag(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); UnityEngine.UI.ScrollRect obj = (UnityEngine.UI.ScrollRect)ToLua.CheckObject(L, 1); UnityEngine.EventSystems.PointerEventData arg0 = (UnityEngine.EventSystems.PointerEventData)ToLua.CheckObject(L, 2); obj.OnEndDrag(arg0); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int OnDrag(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); UnityEngine.UI.ScrollRect obj = (UnityEngine.UI.ScrollRect)ToLua.CheckObject(L, 1); UnityEngine.EventSystems.PointerEventData arg0 = (UnityEngine.EventSystems.PointerEventData)ToLua.CheckObject(L, 2); obj.OnDrag(arg0); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int CalculateLayoutInputHorizontal(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); UnityEngine.UI.ScrollRect obj = (UnityEngine.UI.ScrollRect)ToLua.CheckObject(L, 1); obj.CalculateLayoutInputHorizontal(); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int CalculateLayoutInputVertical(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); UnityEngine.UI.ScrollRect obj = (UnityEngine.UI.ScrollRect)ToLua.CheckObject(L, 1); obj.CalculateLayoutInputVertical(); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int SetLayoutHorizontal(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); UnityEngine.UI.ScrollRect obj = (UnityEngine.UI.ScrollRect)ToLua.CheckObject(L, 1); obj.SetLayoutHorizontal(); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int SetLayoutVertical(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); UnityEngine.UI.ScrollRect obj = (UnityEngine.UI.ScrollRect)ToLua.CheckObject(L, 1); obj.SetLayoutVertical(); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int DOVerticalNormalizedPos(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 3) { UnityEngine.UI.ScrollRect obj = (UnityEngine.UI.ScrollRect)ToLua.CheckObject(L, 1); float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); float arg1 = (float)LuaDLL.luaL_checknumber(L, 3); DG.Tweening.Tweener o = obj.DOVerticalNormalizedPos(arg0, arg1); ToLua.PushObject(L, o); return 1; } else if (count == 4) { UnityEngine.UI.ScrollRect obj = (UnityEngine.UI.ScrollRect)ToLua.CheckObject(L, 1); float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); float arg1 = (float)LuaDLL.luaL_checknumber(L, 3); bool arg2 = LuaDLL.luaL_checkboolean(L, 4); DG.Tweening.Tweener o = obj.DOVerticalNormalizedPos(arg0, arg1, arg2); ToLua.PushObject(L, o); return 1; } else { return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.UI.ScrollRect.DOVerticalNormalizedPos"); } } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int DOHorizontalNormalizedPos(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 3) { UnityEngine.UI.ScrollRect obj = (UnityEngine.UI.ScrollRect)ToLua.CheckObject(L, 1); float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); float arg1 = (float)LuaDLL.luaL_checknumber(L, 3); DG.Tweening.Tweener o = obj.DOHorizontalNormalizedPos(arg0, arg1); ToLua.PushObject(L, o); return 1; } else if (count == 4) { UnityEngine.UI.ScrollRect obj = (UnityEngine.UI.ScrollRect)ToLua.CheckObject(L, 1); float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); float arg1 = (float)LuaDLL.luaL_checknumber(L, 3); bool arg2 = LuaDLL.luaL_checkboolean(L, 4); DG.Tweening.Tweener o = obj.DOHorizontalNormalizedPos(arg0, arg1, arg2); ToLua.PushObject(L, o); return 1; } else { return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.UI.ScrollRect.DOHorizontalNormalizedPos"); } } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int DONormalizedPos(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 3) { UnityEngine.UI.ScrollRect obj = (UnityEngine.UI.ScrollRect)ToLua.CheckObject(L, 1); UnityEngine.Vector2 arg0 = ToLua.ToVector2(L, 2); float arg1 = (float)LuaDLL.luaL_checknumber(L, 3); DG.Tweening.Tweener o = obj.DONormalizedPos(arg0, arg1); ToLua.PushObject(L, o); return 1; } else if (count == 4) { UnityEngine.UI.ScrollRect obj = (UnityEngine.UI.ScrollRect)ToLua.CheckObject(L, 1); UnityEngine.Vector2 arg0 = ToLua.ToVector2(L, 2); float arg1 = (float)LuaDLL.luaL_checknumber(L, 3); bool arg2 = LuaDLL.luaL_checkboolean(L, 4); DG.Tweening.Tweener o = obj.DONormalizedPos(arg0, arg1, arg2); ToLua.PushObject(L, o); return 1; } else { return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.UI.ScrollRect.DONormalizedPos"); } } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int op_Equality(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); UnityEngine.Object arg0 = (UnityEngine.Object)ToLua.ToObject(L, 1); UnityEngine.Object arg1 = (UnityEngine.Object)ToLua.ToObject(L, 2); bool o = arg0 == arg1; LuaDLL.lua_pushboolean(L, o); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_content(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.UI.ScrollRect obj = (UnityEngine.UI.ScrollRect)o; UnityEngine.RectTransform ret = obj.content; ToLua.PushSealed(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index content on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_horizontal(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.UI.ScrollRect obj = (UnityEngine.UI.ScrollRect)o; bool ret = obj.horizontal; LuaDLL.lua_pushboolean(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index horizontal on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_vertical(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.UI.ScrollRect obj = (UnityEngine.UI.ScrollRect)o; bool ret = obj.vertical; LuaDLL.lua_pushboolean(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index vertical on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_movementType(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.UI.ScrollRect obj = (UnityEngine.UI.ScrollRect)o; UnityEngine.UI.ScrollRect.MovementType ret = obj.movementType; ToLua.Push(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index movementType on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_elasticity(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.UI.ScrollRect obj = (UnityEngine.UI.ScrollRect)o; float ret = obj.elasticity; LuaDLL.lua_pushnumber(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index elasticity on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_inertia(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.UI.ScrollRect obj = (UnityEngine.UI.ScrollRect)o; bool ret = obj.inertia; LuaDLL.lua_pushboolean(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index inertia on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_decelerationRate(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.UI.ScrollRect obj = (UnityEngine.UI.ScrollRect)o; float ret = obj.decelerationRate; LuaDLL.lua_pushnumber(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index decelerationRate on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_scrollSensitivity(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.UI.ScrollRect obj = (UnityEngine.UI.ScrollRect)o; float ret = obj.scrollSensitivity; LuaDLL.lua_pushnumber(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index scrollSensitivity on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_viewport(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.UI.ScrollRect obj = (UnityEngine.UI.ScrollRect)o; UnityEngine.RectTransform ret = obj.viewport; ToLua.PushSealed(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index viewport on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_horizontalScrollbar(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.UI.ScrollRect obj = (UnityEngine.UI.ScrollRect)o; UnityEngine.UI.Scrollbar ret = obj.horizontalScrollbar; ToLua.Push(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index horizontalScrollbar on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_verticalScrollbar(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.UI.ScrollRect obj = (UnityEngine.UI.ScrollRect)o; UnityEngine.UI.Scrollbar ret = obj.verticalScrollbar; ToLua.Push(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index verticalScrollbar on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_horizontalScrollbarVisibility(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.UI.ScrollRect obj = (UnityEngine.UI.ScrollRect)o; UnityEngine.UI.ScrollRect.ScrollbarVisibility ret = obj.horizontalScrollbarVisibility; ToLua.Push(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index horizontalScrollbarVisibility on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_verticalScrollbarVisibility(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.UI.ScrollRect obj = (UnityEngine.UI.ScrollRect)o; UnityEngine.UI.ScrollRect.ScrollbarVisibility ret = obj.verticalScrollbarVisibility; ToLua.Push(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index verticalScrollbarVisibility on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_horizontalScrollbarSpacing(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.UI.ScrollRect obj = (UnityEngine.UI.ScrollRect)o; float ret = obj.horizontalScrollbarSpacing; LuaDLL.lua_pushnumber(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index horizontalScrollbarSpacing on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_verticalScrollbarSpacing(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.UI.ScrollRect obj = (UnityEngine.UI.ScrollRect)o; float ret = obj.verticalScrollbarSpacing; LuaDLL.lua_pushnumber(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index verticalScrollbarSpacing on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_onValueChanged(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.UI.ScrollRect obj = (UnityEngine.UI.ScrollRect)o; UnityEngine.UI.ScrollRect.ScrollRectEvent ret = obj.onValueChanged; ToLua.PushObject(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index onValueChanged on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_velocity(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.UI.ScrollRect obj = (UnityEngine.UI.ScrollRect)o; UnityEngine.Vector2 ret = obj.velocity; ToLua.Push(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index velocity on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_normalizedPosition(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.UI.ScrollRect obj = (UnityEngine.UI.ScrollRect)o; UnityEngine.Vector2 ret = obj.normalizedPosition; ToLua.Push(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index normalizedPosition on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_horizontalNormalizedPosition(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.UI.ScrollRect obj = (UnityEngine.UI.ScrollRect)o; float ret = obj.horizontalNormalizedPosition; LuaDLL.lua_pushnumber(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index horizontalNormalizedPosition on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_verticalNormalizedPosition(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.UI.ScrollRect obj = (UnityEngine.UI.ScrollRect)o; float ret = obj.verticalNormalizedPosition; LuaDLL.lua_pushnumber(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index verticalNormalizedPosition on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_minWidth(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.UI.ScrollRect obj = (UnityEngine.UI.ScrollRect)o; float ret = obj.minWidth; LuaDLL.lua_pushnumber(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index minWidth on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_preferredWidth(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.UI.ScrollRect obj = (UnityEngine.UI.ScrollRect)o; float ret = obj.preferredWidth; LuaDLL.lua_pushnumber(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index preferredWidth on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_flexibleWidth(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.UI.ScrollRect obj = (UnityEngine.UI.ScrollRect)o; float ret = obj.flexibleWidth; LuaDLL.lua_pushnumber(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index flexibleWidth on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_minHeight(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.UI.ScrollRect obj = (UnityEngine.UI.ScrollRect)o; float ret = obj.minHeight; LuaDLL.lua_pushnumber(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index minHeight on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_preferredHeight(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.UI.ScrollRect obj = (UnityEngine.UI.ScrollRect)o; float ret = obj.preferredHeight; LuaDLL.lua_pushnumber(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index preferredHeight on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_flexibleHeight(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.UI.ScrollRect obj = (UnityEngine.UI.ScrollRect)o; float ret = obj.flexibleHeight; LuaDLL.lua_pushnumber(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index flexibleHeight on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_layoutPriority(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.UI.ScrollRect obj = (UnityEngine.UI.ScrollRect)o; int ret = obj.layoutPriority; LuaDLL.lua_pushinteger(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index layoutPriority on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_content(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.UI.ScrollRect obj = (UnityEngine.UI.ScrollRect)o; UnityEngine.RectTransform arg0 = (UnityEngine.RectTransform)ToLua.CheckObject(L, 2, typeof(UnityEngine.RectTransform)); obj.content = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index content on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_horizontal(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.UI.ScrollRect obj = (UnityEngine.UI.ScrollRect)o; bool arg0 = LuaDLL.luaL_checkboolean(L, 2); obj.horizontal = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index horizontal on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_vertical(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.UI.ScrollRect obj = (UnityEngine.UI.ScrollRect)o; bool arg0 = LuaDLL.luaL_checkboolean(L, 2); obj.vertical = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index vertical on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_movementType(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.UI.ScrollRect obj = (UnityEngine.UI.ScrollRect)o; UnityEngine.UI.ScrollRect.MovementType arg0 = (UnityEngine.UI.ScrollRect.MovementType)ToLua.CheckObject(L, 2, typeof(UnityEngine.UI.ScrollRect.MovementType)); obj.movementType = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index movementType on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_elasticity(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.UI.ScrollRect obj = (UnityEngine.UI.ScrollRect)o; float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); obj.elasticity = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index elasticity on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_inertia(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.UI.ScrollRect obj = (UnityEngine.UI.ScrollRect)o; bool arg0 = LuaDLL.luaL_checkboolean(L, 2); obj.inertia = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index inertia on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_decelerationRate(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.UI.ScrollRect obj = (UnityEngine.UI.ScrollRect)o; float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); obj.decelerationRate = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index decelerationRate on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_scrollSensitivity(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.UI.ScrollRect obj = (UnityEngine.UI.ScrollRect)o; float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); obj.scrollSensitivity = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index scrollSensitivity on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_viewport(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.UI.ScrollRect obj = (UnityEngine.UI.ScrollRect)o; UnityEngine.RectTransform arg0 = (UnityEngine.RectTransform)ToLua.CheckObject(L, 2, typeof(UnityEngine.RectTransform)); obj.viewport = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index viewport on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_horizontalScrollbar(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.UI.ScrollRect obj = (UnityEngine.UI.ScrollRect)o; UnityEngine.UI.Scrollbar arg0 = (UnityEngine.UI.Scrollbar)ToLua.CheckObject(L, 2); obj.horizontalScrollbar = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index horizontalScrollbar on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_verticalScrollbar(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.UI.ScrollRect obj = (UnityEngine.UI.ScrollRect)o; UnityEngine.UI.Scrollbar arg0 = (UnityEngine.UI.Scrollbar)ToLua.CheckObject(L, 2); obj.verticalScrollbar = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index verticalScrollbar on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_horizontalScrollbarVisibility(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.UI.ScrollRect obj = (UnityEngine.UI.ScrollRect)o; UnityEngine.UI.ScrollRect.ScrollbarVisibility arg0 = (UnityEngine.UI.ScrollRect.ScrollbarVisibility)ToLua.CheckObject(L, 2, typeof(UnityEngine.UI.ScrollRect.ScrollbarVisibility)); obj.horizontalScrollbarVisibility = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index horizontalScrollbarVisibility on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_verticalScrollbarVisibility(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.UI.ScrollRect obj = (UnityEngine.UI.ScrollRect)o; UnityEngine.UI.ScrollRect.ScrollbarVisibility arg0 = (UnityEngine.UI.ScrollRect.ScrollbarVisibility)ToLua.CheckObject(L, 2, typeof(UnityEngine.UI.ScrollRect.ScrollbarVisibility)); obj.verticalScrollbarVisibility = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index verticalScrollbarVisibility on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_horizontalScrollbarSpacing(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.UI.ScrollRect obj = (UnityEngine.UI.ScrollRect)o; float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); obj.horizontalScrollbarSpacing = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index horizontalScrollbarSpacing on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_verticalScrollbarSpacing(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.UI.ScrollRect obj = (UnityEngine.UI.ScrollRect)o; float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); obj.verticalScrollbarSpacing = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index verticalScrollbarSpacing on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_onValueChanged(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.UI.ScrollRect obj = (UnityEngine.UI.ScrollRect)o; UnityEngine.UI.ScrollRect.ScrollRectEvent arg0 = (UnityEngine.UI.ScrollRect.ScrollRectEvent)ToLua.CheckObject(L, 2); obj.onValueChanged = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index onValueChanged on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_velocity(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.UI.ScrollRect obj = (UnityEngine.UI.ScrollRect)o; UnityEngine.Vector2 arg0 = ToLua.ToVector2(L, 2); obj.velocity = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index velocity on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_normalizedPosition(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.UI.ScrollRect obj = (UnityEngine.UI.ScrollRect)o; UnityEngine.Vector2 arg0 = ToLua.ToVector2(L, 2); obj.normalizedPosition = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index normalizedPosition on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_horizontalNormalizedPosition(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.UI.ScrollRect obj = (UnityEngine.UI.ScrollRect)o; float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); obj.horizontalNormalizedPosition = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index horizontalNormalizedPosition on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_verticalNormalizedPosition(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.UI.ScrollRect obj = (UnityEngine.UI.ScrollRect)o; float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); obj.verticalNormalizedPosition = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index verticalNormalizedPosition on a nil value"); } } }