//this source code was auto-generated by tolua#, do not modify it using System; using LuaInterface; public class UnityEngine_UI_LoopScrollRectWrap { public static void Register(LuaState L) { L.BeginClass(typeof(UnityEngine.UI.LoopScrollRect), typeof(UnityEngine.EventSystems.UIBehaviour), "LoopScrollRect"); L.RegFunction("ForbidMove", ForbidMove); L.RegFunction("ClearCells", ClearCells); L.RegFunction("ClearAnchoredPostion", ClearAnchoredPostion); L.RegFunction("ResetClampOffset", ResetClampOffset); L.RegFunction("Reset", Reset); L.RegFunction("DestroyCells", DestroyCells); L.RegFunction("ResetItemTypeStart", ResetItemTypeStart); L.RegFunction("RefreshCells", RefreshCells); L.RegFunction("RefreshCellsData", RefreshCellsData); L.RegFunction("MoveTo", MoveTo); L.RegFunction("ForceMoveTo", ForceMoveTo); L.RegFunction("SetItemStartIdx", SetItemStartIdx); L.RegFunction("SetUpdateCellCallback", SetUpdateCellCallback); L.RegFunction("SetDragLuaCallback", SetDragLuaCallback); L.RegFunction("SetOnDragLuaCallback", SetOnDragLuaCallback); L.RegFunction("SetOnEndDragLuaCallback", SetOnEndDragLuaCallback); L.RegFunction("Rebuild", Rebuild); L.RegFunction("LayoutComplete", LayoutComplete); L.RegFunction("GraphicUpdateComplete", GraphicUpdateComplete); L.RegFunction("IsActive", IsActive); L.RegFunction("StopMovement", StopMovement); L.RegFunction("SetScrollToPosition", SetScrollToPosition); L.RegFunction("OnScroll", OnScroll); L.RegFunction("OnInitializePotentialDrag", OnInitializePotentialDrag); L.RegFunction("OnBeginDrag", OnBeginDrag); L.RegFunction("OnEndDrag", OnEndDrag); L.RegFunction("OnDrag", OnDrag); L.RegFunction("CalculateLayoutInputHorizontal", CalculateLayoutInputHorizontal); L.RegFunction("CalculateLayoutInputVertical", CalculateLayoutInputVertical); L.RegFunction("SetLayoutHorizontal", SetLayoutHorizontal); L.RegFunction("SetLayoutVertical", SetLayoutVertical); L.RegFunction("__eq", op_Equality); L.RegFunction("__tostring", ToLua.op_ToString); L.RegVar("totalCount", get_totalCount, set_totalCount); L.RegVar("objectsToFill", get_objectsToFill, set_objectsToFill); L.RegVar("reverseDirection", get_reverseDirection, set_reverseDirection); L.RegVar("rubberScale", get_rubberScale, set_rubberScale); L.RegVar("threshold", get_threshold, set_threshold); L.RegVar("lowGrid", get_lowGrid, set_lowGrid); L.RegVar("mOnBeginDragAction", get_mOnBeginDragAction, set_mOnBeginDragAction); L.RegVar("mOnDragingAction", get_mOnDragingAction, set_mOnDragingAction); L.RegVar("mOnEndDragAction", get_mOnEndDragAction, set_mOnEndDragAction); L.RegVar("ContentCount", get_ContentCount, set_ContentCount); L.RegVar("CellCallback", null, set_CellCallback); L.RegVar("CellCallbackLua", null, set_CellCallbackLua); L.RegVar("contentConstraintCount", get_contentConstraintCount, null); L.RegVar("ItemTypeStart", get_ItemTypeStart, null); L.RegVar("ItemTypeEnd", get_ItemTypeEnd, null); L.RegVar("Cell", get_Cell, set_Cell); L.RegVar("content", get_content, set_content); L.RegVar("horizontal", get_horizontal, set_horizontal); L.RegVar("vertical", get_vertical, set_vertical); L.RegVar("movementType", get_movementType, set_movementType); L.RegVar("elasticity", get_elasticity, set_elasticity); L.RegVar("inertia", get_inertia, set_inertia); L.RegVar("decelerationRate", get_decelerationRate, set_decelerationRate); L.RegVar("scrollSensitivity", get_scrollSensitivity, set_scrollSensitivity); L.RegVar("viewport", get_viewport, set_viewport); L.RegVar("horizontalScrollbar", get_horizontalScrollbar, set_horizontalScrollbar); L.RegVar("verticalScrollbar", get_verticalScrollbar, set_verticalScrollbar); L.RegVar("horizontalScrollbarVisibility", get_horizontalScrollbarVisibility, set_horizontalScrollbarVisibility); L.RegVar("verticalScrollbarVisibility", get_verticalScrollbarVisibility, set_verticalScrollbarVisibility); L.RegVar("horizontalScrollbarSpacing", get_horizontalScrollbarSpacing, set_horizontalScrollbarSpacing); L.RegVar("verticalScrollbarSpacing", get_verticalScrollbarSpacing, set_verticalScrollbarSpacing); L.RegVar("onValueChanged", get_onValueChanged, set_onValueChanged); L.RegVar("velocity", get_velocity, set_velocity); L.RegVar("IsDragging", get_IsDragging, null); L.RegVar("normalizedPosition", get_normalizedPosition, set_normalizedPosition); L.RegVar("horizontalNormalizedPosition", get_horizontalNormalizedPosition, set_horizontalNormalizedPosition); L.RegVar("verticalNormalizedPosition", get_verticalNormalizedPosition, set_verticalNormalizedPosition); L.RegVar("minWidth", get_minWidth, null); L.RegVar("preferredWidth", get_preferredWidth, null); L.RegVar("flexibleWidth", get_flexibleWidth, null); L.RegVar("minHeight", get_minHeight, null); L.RegVar("preferredHeight", get_preferredHeight, null); L.RegVar("flexibleHeight", get_flexibleHeight, null); L.RegVar("layoutPriority", get_layoutPriority, null); L.RegFunction("UpdateCellCallback", UnityEngine_UI_LoopScrollRect_UpdateCellCallback); L.EndClass(); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int ForbidMove(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); UnityEngine.UI.LoopScrollRect obj = (UnityEngine.UI.LoopScrollRect)ToLua.CheckObject(L, 1); obj.ForbidMove(); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int ClearCells(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); UnityEngine.UI.LoopScrollRect obj = (UnityEngine.UI.LoopScrollRect)ToLua.CheckObject(L, 1); obj.ClearCells(); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int ClearAnchoredPostion(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); UnityEngine.UI.LoopScrollRect obj = (UnityEngine.UI.LoopScrollRect)ToLua.CheckObject(L, 1); obj.ClearAnchoredPostion(); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int ResetClampOffset(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); UnityEngine.UI.LoopScrollRect obj = (UnityEngine.UI.LoopScrollRect)ToLua.CheckObject(L, 1); obj.ResetClampOffset(); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int Reset(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); UnityEngine.UI.LoopScrollRect obj = (UnityEngine.UI.LoopScrollRect)ToLua.CheckObject(L, 1); obj.Reset(); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int DestroyCells(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 1) { UnityEngine.UI.LoopScrollRect obj = (UnityEngine.UI.LoopScrollRect)ToLua.CheckObject(L, 1); obj.DestroyCells(); return 0; } else if (count == 2) { UnityEngine.UI.LoopScrollRect obj = (UnityEngine.UI.LoopScrollRect)ToLua.CheckObject(L, 1); bool arg0 = LuaDLL.luaL_checkboolean(L, 2); obj.DestroyCells(arg0); return 0; } else { return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.UI.LoopScrollRect.DestroyCells"); } } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int ResetItemTypeStart(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); UnityEngine.UI.LoopScrollRect obj = (UnityEngine.UI.LoopScrollRect)ToLua.CheckObject(L, 1); obj.ResetItemTypeStart(); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int RefreshCells(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); UnityEngine.UI.LoopScrollRect obj = (UnityEngine.UI.LoopScrollRect)ToLua.CheckObject(L, 1); obj.RefreshCells(); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int RefreshCellsData(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); UnityEngine.UI.LoopScrollRect obj = (UnityEngine.UI.LoopScrollRect)ToLua.CheckObject(L, 1); obj.RefreshCellsData(); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int MoveTo(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); UnityEngine.UI.LoopScrollRect obj = (UnityEngine.UI.LoopScrollRect)ToLua.CheckObject(L, 1); int arg0 = (int)LuaDLL.luaL_checknumber(L, 2); obj.MoveTo(arg0); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int ForceMoveTo(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); UnityEngine.UI.LoopScrollRect obj = (UnityEngine.UI.LoopScrollRect)ToLua.CheckObject(L, 1); int arg0 = (int)LuaDLL.luaL_checknumber(L, 2); obj.ForceMoveTo(arg0); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int SetItemStartIdx(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); UnityEngine.UI.LoopScrollRect obj = (UnityEngine.UI.LoopScrollRect)ToLua.CheckObject(L, 1); int arg0 = (int)LuaDLL.luaL_checknumber(L, 2); obj.SetItemStartIdx(arg0); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int SetUpdateCellCallback(IntPtr L) { try { ToLua.CheckArgsCount(L, 3); UnityEngine.UI.LoopScrollRect obj = (UnityEngine.UI.LoopScrollRect)ToLua.CheckObject(L, 1); LuaTable arg0 = ToLua.CheckLuaTable(L, 2); UnityEngine.UI.LuaUpdateCellCallback arg1 = (UnityEngine.UI.LuaUpdateCellCallback)ToLua.CheckDelegate(L, 3); obj.SetUpdateCellCallback(arg0, arg1); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int SetDragLuaCallback(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); UnityEngine.UI.LoopScrollRect obj = (UnityEngine.UI.LoopScrollRect)ToLua.CheckObject(L, 1); LuaFunction arg0 = ToLua.CheckLuaFunction(L, 2); obj.SetDragLuaCallback(arg0); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int SetOnDragLuaCallback(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); UnityEngine.UI.LoopScrollRect obj = (UnityEngine.UI.LoopScrollRect)ToLua.CheckObject(L, 1); LuaFunction arg0 = ToLua.CheckLuaFunction(L, 2); obj.SetOnDragLuaCallback(arg0); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int SetOnEndDragLuaCallback(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); UnityEngine.UI.LoopScrollRect obj = (UnityEngine.UI.LoopScrollRect)ToLua.CheckObject(L, 1); LuaFunction arg0 = ToLua.CheckLuaFunction(L, 2); obj.SetOnEndDragLuaCallback(arg0); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int Rebuild(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); UnityEngine.UI.LoopScrollRect obj = (UnityEngine.UI.LoopScrollRect)ToLua.CheckObject(L, 1); UnityEngine.UI.CanvasUpdate arg0 = (UnityEngine.UI.CanvasUpdate)ToLua.CheckObject(L, 2, typeof(UnityEngine.UI.CanvasUpdate)); obj.Rebuild(arg0); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int LayoutComplete(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); UnityEngine.UI.LoopScrollRect obj = (UnityEngine.UI.LoopScrollRect)ToLua.CheckObject(L, 1); obj.LayoutComplete(); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int GraphicUpdateComplete(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); UnityEngine.UI.LoopScrollRect obj = (UnityEngine.UI.LoopScrollRect)ToLua.CheckObject(L, 1); obj.GraphicUpdateComplete(); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int IsActive(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); UnityEngine.UI.LoopScrollRect obj = (UnityEngine.UI.LoopScrollRect)ToLua.CheckObject(L, 1); bool o = obj.IsActive(); LuaDLL.lua_pushboolean(L, o); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int StopMovement(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); UnityEngine.UI.LoopScrollRect obj = (UnityEngine.UI.LoopScrollRect)ToLua.CheckObject(L, 1); obj.StopMovement(); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int SetScrollToPosition(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); UnityEngine.UI.LoopScrollRect obj = (UnityEngine.UI.LoopScrollRect)ToLua.CheckObject(L, 1); UnityEngine.Vector2 arg0 = ToLua.ToVector2(L, 2); obj.SetScrollToPosition(arg0); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int OnScroll(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); UnityEngine.UI.LoopScrollRect obj = (UnityEngine.UI.LoopScrollRect)ToLua.CheckObject(L, 1); UnityEngine.EventSystems.PointerEventData arg0 = (UnityEngine.EventSystems.PointerEventData)ToLua.CheckObject(L, 2); obj.OnScroll(arg0); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int OnInitializePotentialDrag(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); UnityEngine.UI.LoopScrollRect obj = (UnityEngine.UI.LoopScrollRect)ToLua.CheckObject(L, 1); UnityEngine.EventSystems.PointerEventData arg0 = (UnityEngine.EventSystems.PointerEventData)ToLua.CheckObject(L, 2); obj.OnInitializePotentialDrag(arg0); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int OnBeginDrag(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); UnityEngine.UI.LoopScrollRect obj = (UnityEngine.UI.LoopScrollRect)ToLua.CheckObject(L, 1); UnityEngine.EventSystems.PointerEventData arg0 = (UnityEngine.EventSystems.PointerEventData)ToLua.CheckObject(L, 2); obj.OnBeginDrag(arg0); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int OnEndDrag(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); UnityEngine.UI.LoopScrollRect obj = (UnityEngine.UI.LoopScrollRect)ToLua.CheckObject(L, 1); UnityEngine.EventSystems.PointerEventData arg0 = (UnityEngine.EventSystems.PointerEventData)ToLua.CheckObject(L, 2); obj.OnEndDrag(arg0); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int OnDrag(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); UnityEngine.UI.LoopScrollRect obj = (UnityEngine.UI.LoopScrollRect)ToLua.CheckObject(L, 1); UnityEngine.EventSystems.PointerEventData arg0 = (UnityEngine.EventSystems.PointerEventData)ToLua.CheckObject(L, 2); obj.OnDrag(arg0); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int CalculateLayoutInputHorizontal(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); UnityEngine.UI.LoopScrollRect obj = (UnityEngine.UI.LoopScrollRect)ToLua.CheckObject(L, 1); obj.CalculateLayoutInputHorizontal(); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int CalculateLayoutInputVertical(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); UnityEngine.UI.LoopScrollRect obj = (UnityEngine.UI.LoopScrollRect)ToLua.CheckObject(L, 1); obj.CalculateLayoutInputVertical(); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int SetLayoutHorizontal(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); UnityEngine.UI.LoopScrollRect obj = (UnityEngine.UI.LoopScrollRect)ToLua.CheckObject(L, 1); obj.SetLayoutHorizontal(); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int SetLayoutVertical(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); UnityEngine.UI.LoopScrollRect obj = (UnityEngine.UI.LoopScrollRect)ToLua.CheckObject(L, 1); obj.SetLayoutVertical(); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int op_Equality(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); UnityEngine.Object arg0 = (UnityEngine.Object)ToLua.ToObject(L, 1); UnityEngine.Object arg1 = (UnityEngine.Object)ToLua.ToObject(L, 2); bool o = arg0 == arg1; LuaDLL.lua_pushboolean(L, o); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_totalCount(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.UI.LoopScrollRect obj = (UnityEngine.UI.LoopScrollRect)o; int ret = obj.totalCount; LuaDLL.lua_pushinteger(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index totalCount on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_objectsToFill(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.UI.LoopScrollRect obj = (UnityEngine.UI.LoopScrollRect)o; object[] ret = obj.objectsToFill; ToLua.Push(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index objectsToFill on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_reverseDirection(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.UI.LoopScrollRect obj = (UnityEngine.UI.LoopScrollRect)o; bool ret = obj.reverseDirection; LuaDLL.lua_pushboolean(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index reverseDirection on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_rubberScale(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.UI.LoopScrollRect obj = (UnityEngine.UI.LoopScrollRect)o; float ret = obj.rubberScale; LuaDLL.lua_pushnumber(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index rubberScale on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_threshold(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.UI.LoopScrollRect obj = (UnityEngine.UI.LoopScrollRect)o; float ret = obj.threshold; LuaDLL.lua_pushnumber(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index threshold on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_lowGrid(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.UI.LoopScrollRect obj = (UnityEngine.UI.LoopScrollRect)o; bool ret = obj.lowGrid; LuaDLL.lua_pushboolean(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index lowGrid on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_mOnBeginDragAction(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.UI.LoopScrollRect obj = (UnityEngine.UI.LoopScrollRect)o; System.Action ret = obj.mOnBeginDragAction; ToLua.Push(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index mOnBeginDragAction on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_mOnDragingAction(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.UI.LoopScrollRect obj = (UnityEngine.UI.LoopScrollRect)o; System.Action ret = obj.mOnDragingAction; ToLua.Push(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index mOnDragingAction on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_mOnEndDragAction(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.UI.LoopScrollRect obj = (UnityEngine.UI.LoopScrollRect)o; System.Action ret = obj.mOnEndDragAction; ToLua.Push(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index mOnEndDragAction on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_ContentCount(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.UI.LoopScrollRect obj = (UnityEngine.UI.LoopScrollRect)o; int ret = obj.ContentCount; LuaDLL.lua_pushinteger(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index ContentCount on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_contentConstraintCount(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.UI.LoopScrollRect obj = (UnityEngine.UI.LoopScrollRect)o; int ret = obj.contentConstraintCount; LuaDLL.lua_pushinteger(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index contentConstraintCount on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_ItemTypeStart(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.UI.LoopScrollRect obj = (UnityEngine.UI.LoopScrollRect)o; int ret = obj.ItemTypeStart; LuaDLL.lua_pushinteger(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index ItemTypeStart on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_ItemTypeEnd(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.UI.LoopScrollRect obj = (UnityEngine.UI.LoopScrollRect)o; int ret = obj.ItemTypeEnd; LuaDLL.lua_pushinteger(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index ItemTypeEnd on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_Cell(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.UI.LoopScrollRect obj = (UnityEngine.UI.LoopScrollRect)o; UnityEngine.Transform ret = obj.Cell; ToLua.Push(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index Cell on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_content(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.UI.LoopScrollRect obj = (UnityEngine.UI.LoopScrollRect)o; UnityEngine.RectTransform ret = obj.content; ToLua.PushSealed(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index content on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_horizontal(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.UI.LoopScrollRect obj = (UnityEngine.UI.LoopScrollRect)o; bool ret = obj.horizontal; LuaDLL.lua_pushboolean(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index horizontal on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_vertical(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.UI.LoopScrollRect obj = (UnityEngine.UI.LoopScrollRect)o; bool ret = obj.vertical; LuaDLL.lua_pushboolean(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index vertical on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_movementType(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.UI.LoopScrollRect obj = (UnityEngine.UI.LoopScrollRect)o; UnityEngine.UI.LoopScrollRect.MovementType ret = obj.movementType; ToLua.Push(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index movementType on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_elasticity(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.UI.LoopScrollRect obj = (UnityEngine.UI.LoopScrollRect)o; float ret = obj.elasticity; LuaDLL.lua_pushnumber(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index elasticity on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_inertia(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.UI.LoopScrollRect obj = (UnityEngine.UI.LoopScrollRect)o; bool ret = obj.inertia; LuaDLL.lua_pushboolean(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index inertia on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_decelerationRate(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.UI.LoopScrollRect obj = (UnityEngine.UI.LoopScrollRect)o; float ret = obj.decelerationRate; LuaDLL.lua_pushnumber(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index decelerationRate on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_scrollSensitivity(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.UI.LoopScrollRect obj = (UnityEngine.UI.LoopScrollRect)o; float ret = obj.scrollSensitivity; LuaDLL.lua_pushnumber(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index scrollSensitivity on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_viewport(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.UI.LoopScrollRect obj = (UnityEngine.UI.LoopScrollRect)o; UnityEngine.RectTransform ret = obj.viewport; ToLua.PushSealed(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index viewport on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_horizontalScrollbar(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.UI.LoopScrollRect obj = (UnityEngine.UI.LoopScrollRect)o; UnityEngine.UI.Scrollbar ret = obj.horizontalScrollbar; ToLua.Push(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index horizontalScrollbar on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_verticalScrollbar(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.UI.LoopScrollRect obj = (UnityEngine.UI.LoopScrollRect)o; UnityEngine.UI.Scrollbar ret = obj.verticalScrollbar; ToLua.Push(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index verticalScrollbar on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_horizontalScrollbarVisibility(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.UI.LoopScrollRect obj = (UnityEngine.UI.LoopScrollRect)o; UnityEngine.UI.LoopScrollRect.ScrollbarVisibility ret = obj.horizontalScrollbarVisibility; ToLua.Push(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index horizontalScrollbarVisibility on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_verticalScrollbarVisibility(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.UI.LoopScrollRect obj = (UnityEngine.UI.LoopScrollRect)o; UnityEngine.UI.LoopScrollRect.ScrollbarVisibility ret = obj.verticalScrollbarVisibility; ToLua.Push(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index verticalScrollbarVisibility on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_horizontalScrollbarSpacing(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.UI.LoopScrollRect obj = (UnityEngine.UI.LoopScrollRect)o; float ret = obj.horizontalScrollbarSpacing; LuaDLL.lua_pushnumber(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index horizontalScrollbarSpacing on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_verticalScrollbarSpacing(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.UI.LoopScrollRect obj = (UnityEngine.UI.LoopScrollRect)o; float ret = obj.verticalScrollbarSpacing; LuaDLL.lua_pushnumber(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index verticalScrollbarSpacing on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_onValueChanged(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.UI.LoopScrollRect obj = (UnityEngine.UI.LoopScrollRect)o; UnityEngine.UI.LoopScrollRect.ScrollRectEvent ret = obj.onValueChanged; ToLua.PushObject(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index onValueChanged on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_velocity(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.UI.LoopScrollRect obj = (UnityEngine.UI.LoopScrollRect)o; UnityEngine.Vector2 ret = obj.velocity; ToLua.Push(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index velocity on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_IsDragging(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.UI.LoopScrollRect obj = (UnityEngine.UI.LoopScrollRect)o; bool ret = obj.IsDragging; LuaDLL.lua_pushboolean(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index IsDragging on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_normalizedPosition(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.UI.LoopScrollRect obj = (UnityEngine.UI.LoopScrollRect)o; UnityEngine.Vector2 ret = obj.normalizedPosition; ToLua.Push(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index normalizedPosition on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_horizontalNormalizedPosition(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.UI.LoopScrollRect obj = (UnityEngine.UI.LoopScrollRect)o; float ret = obj.horizontalNormalizedPosition; LuaDLL.lua_pushnumber(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index horizontalNormalizedPosition on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_verticalNormalizedPosition(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.UI.LoopScrollRect obj = (UnityEngine.UI.LoopScrollRect)o; float ret = obj.verticalNormalizedPosition; LuaDLL.lua_pushnumber(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index verticalNormalizedPosition on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_minWidth(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.UI.LoopScrollRect obj = (UnityEngine.UI.LoopScrollRect)o; float ret = obj.minWidth; LuaDLL.lua_pushnumber(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index minWidth on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_preferredWidth(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.UI.LoopScrollRect obj = (UnityEngine.UI.LoopScrollRect)o; float ret = obj.preferredWidth; LuaDLL.lua_pushnumber(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index preferredWidth on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_flexibleWidth(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.UI.LoopScrollRect obj = (UnityEngine.UI.LoopScrollRect)o; float ret = obj.flexibleWidth; LuaDLL.lua_pushnumber(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index flexibleWidth on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_minHeight(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.UI.LoopScrollRect obj = (UnityEngine.UI.LoopScrollRect)o; float ret = obj.minHeight; LuaDLL.lua_pushnumber(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index minHeight on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_preferredHeight(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.UI.LoopScrollRect obj = (UnityEngine.UI.LoopScrollRect)o; float ret = obj.preferredHeight; LuaDLL.lua_pushnumber(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index preferredHeight on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_flexibleHeight(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.UI.LoopScrollRect obj = (UnityEngine.UI.LoopScrollRect)o; float ret = obj.flexibleHeight; LuaDLL.lua_pushnumber(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index flexibleHeight on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_layoutPriority(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.UI.LoopScrollRect obj = (UnityEngine.UI.LoopScrollRect)o; int ret = obj.layoutPriority; LuaDLL.lua_pushinteger(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index layoutPriority on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_totalCount(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.UI.LoopScrollRect obj = (UnityEngine.UI.LoopScrollRect)o; int arg0 = (int)LuaDLL.luaL_checknumber(L, 2); obj.totalCount = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index totalCount on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_objectsToFill(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.UI.LoopScrollRect obj = (UnityEngine.UI.LoopScrollRect)o; object[] arg0 = ToLua.CheckObjectArray(L, 2); obj.objectsToFill = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index objectsToFill on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_reverseDirection(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.UI.LoopScrollRect obj = (UnityEngine.UI.LoopScrollRect)o; bool arg0 = LuaDLL.luaL_checkboolean(L, 2); obj.reverseDirection = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index reverseDirection on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_rubberScale(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.UI.LoopScrollRect obj = (UnityEngine.UI.LoopScrollRect)o; float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); obj.rubberScale = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index rubberScale on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_threshold(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.UI.LoopScrollRect obj = (UnityEngine.UI.LoopScrollRect)o; float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); obj.threshold = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index threshold on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_lowGrid(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.UI.LoopScrollRect obj = (UnityEngine.UI.LoopScrollRect)o; bool arg0 = LuaDLL.luaL_checkboolean(L, 2); obj.lowGrid = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index lowGrid on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_mOnBeginDragAction(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.UI.LoopScrollRect obj = (UnityEngine.UI.LoopScrollRect)o; System.Action arg0 = (System.Action)ToLua.CheckDelegate(L, 2); obj.mOnBeginDragAction = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index mOnBeginDragAction on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_mOnDragingAction(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.UI.LoopScrollRect obj = (UnityEngine.UI.LoopScrollRect)o; System.Action arg0 = (System.Action)ToLua.CheckDelegate(L, 2); obj.mOnDragingAction = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index mOnDragingAction on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_mOnEndDragAction(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.UI.LoopScrollRect obj = (UnityEngine.UI.LoopScrollRect)o; System.Action arg0 = (System.Action)ToLua.CheckDelegate(L, 2); obj.mOnEndDragAction = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index mOnEndDragAction on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_ContentCount(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.UI.LoopScrollRect obj = (UnityEngine.UI.LoopScrollRect)o; int arg0 = (int)LuaDLL.luaL_checknumber(L, 2); obj.ContentCount = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index ContentCount on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_CellCallback(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.UI.LoopScrollRect obj = (UnityEngine.UI.LoopScrollRect)o; UnityEngine.UI.LoopScrollRect.UpdateCellCallback arg0 = (UnityEngine.UI.LoopScrollRect.UpdateCellCallback)ToLua.CheckDelegate(L, 2); obj.CellCallback = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index CellCallback on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_CellCallbackLua(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.UI.LoopScrollRect obj = (UnityEngine.UI.LoopScrollRect)o; LuaFunction arg0 = ToLua.CheckLuaFunction(L, 2); obj.CellCallbackLua = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index CellCallbackLua on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_Cell(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.UI.LoopScrollRect obj = (UnityEngine.UI.LoopScrollRect)o; UnityEngine.Transform arg0 = (UnityEngine.Transform)ToLua.CheckObject(L, 2); obj.Cell = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index Cell on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_content(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.UI.LoopScrollRect obj = (UnityEngine.UI.LoopScrollRect)o; UnityEngine.RectTransform arg0 = (UnityEngine.RectTransform)ToLua.CheckObject(L, 2, typeof(UnityEngine.RectTransform)); obj.content = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index content on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_horizontal(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.UI.LoopScrollRect obj = (UnityEngine.UI.LoopScrollRect)o; bool arg0 = LuaDLL.luaL_checkboolean(L, 2); obj.horizontal = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index horizontal on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_vertical(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.UI.LoopScrollRect obj = (UnityEngine.UI.LoopScrollRect)o; bool arg0 = LuaDLL.luaL_checkboolean(L, 2); obj.vertical = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index vertical on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_movementType(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.UI.LoopScrollRect obj = (UnityEngine.UI.LoopScrollRect)o; UnityEngine.UI.LoopScrollRect.MovementType arg0 = (UnityEngine.UI.LoopScrollRect.MovementType)ToLua.CheckObject(L, 2, typeof(UnityEngine.UI.LoopScrollRect.MovementType)); obj.movementType = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index movementType on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_elasticity(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.UI.LoopScrollRect obj = (UnityEngine.UI.LoopScrollRect)o; float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); obj.elasticity = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index elasticity on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_inertia(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.UI.LoopScrollRect obj = (UnityEngine.UI.LoopScrollRect)o; bool arg0 = LuaDLL.luaL_checkboolean(L, 2); obj.inertia = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index inertia on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_decelerationRate(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.UI.LoopScrollRect obj = (UnityEngine.UI.LoopScrollRect)o; float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); obj.decelerationRate = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index decelerationRate on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_scrollSensitivity(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.UI.LoopScrollRect obj = (UnityEngine.UI.LoopScrollRect)o; float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); obj.scrollSensitivity = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index scrollSensitivity on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_viewport(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.UI.LoopScrollRect obj = (UnityEngine.UI.LoopScrollRect)o; UnityEngine.RectTransform arg0 = (UnityEngine.RectTransform)ToLua.CheckObject(L, 2, typeof(UnityEngine.RectTransform)); obj.viewport = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index viewport on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_horizontalScrollbar(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.UI.LoopScrollRect obj = (UnityEngine.UI.LoopScrollRect)o; UnityEngine.UI.Scrollbar arg0 = (UnityEngine.UI.Scrollbar)ToLua.CheckObject(L, 2); obj.horizontalScrollbar = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index horizontalScrollbar on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_verticalScrollbar(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.UI.LoopScrollRect obj = (UnityEngine.UI.LoopScrollRect)o; UnityEngine.UI.Scrollbar arg0 = (UnityEngine.UI.Scrollbar)ToLua.CheckObject(L, 2); obj.verticalScrollbar = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index verticalScrollbar on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_horizontalScrollbarVisibility(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.UI.LoopScrollRect obj = (UnityEngine.UI.LoopScrollRect)o; UnityEngine.UI.LoopScrollRect.ScrollbarVisibility arg0 = (UnityEngine.UI.LoopScrollRect.ScrollbarVisibility)ToLua.CheckObject(L, 2, typeof(UnityEngine.UI.LoopScrollRect.ScrollbarVisibility)); obj.horizontalScrollbarVisibility = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index horizontalScrollbarVisibility on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_verticalScrollbarVisibility(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.UI.LoopScrollRect obj = (UnityEngine.UI.LoopScrollRect)o; UnityEngine.UI.LoopScrollRect.ScrollbarVisibility arg0 = (UnityEngine.UI.LoopScrollRect.ScrollbarVisibility)ToLua.CheckObject(L, 2, typeof(UnityEngine.UI.LoopScrollRect.ScrollbarVisibility)); obj.verticalScrollbarVisibility = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index verticalScrollbarVisibility on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_horizontalScrollbarSpacing(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.UI.LoopScrollRect obj = (UnityEngine.UI.LoopScrollRect)o; float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); obj.horizontalScrollbarSpacing = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index horizontalScrollbarSpacing on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_verticalScrollbarSpacing(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.UI.LoopScrollRect obj = (UnityEngine.UI.LoopScrollRect)o; float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); obj.verticalScrollbarSpacing = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index verticalScrollbarSpacing on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_onValueChanged(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.UI.LoopScrollRect obj = (UnityEngine.UI.LoopScrollRect)o; UnityEngine.UI.LoopScrollRect.ScrollRectEvent arg0 = (UnityEngine.UI.LoopScrollRect.ScrollRectEvent)ToLua.CheckObject(L, 2); obj.onValueChanged = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index onValueChanged on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_velocity(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.UI.LoopScrollRect obj = (UnityEngine.UI.LoopScrollRect)o; UnityEngine.Vector2 arg0 = ToLua.ToVector2(L, 2); obj.velocity = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index velocity on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_normalizedPosition(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.UI.LoopScrollRect obj = (UnityEngine.UI.LoopScrollRect)o; UnityEngine.Vector2 arg0 = ToLua.ToVector2(L, 2); obj.normalizedPosition = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index normalizedPosition on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_horizontalNormalizedPosition(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.UI.LoopScrollRect obj = (UnityEngine.UI.LoopScrollRect)o; float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); obj.horizontalNormalizedPosition = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index horizontalNormalizedPosition on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_verticalNormalizedPosition(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.UI.LoopScrollRect obj = (UnityEngine.UI.LoopScrollRect)o; float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); obj.verticalNormalizedPosition = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index verticalNormalizedPosition on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int UnityEngine_UI_LoopScrollRect_UpdateCellCallback(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); LuaFunction func = ToLua.CheckLuaFunction(L, 1); if (count == 1) { Delegate arg1 = DelegateTraits.Create(func); ToLua.Push(L, arg1); } else { LuaTable self = ToLua.CheckLuaTable(L, 2); Delegate arg1 = DelegateTraits.Create(func, self); ToLua.Push(L, arg1); } return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e); } } }