//this source code was auto-generated by tolua#, do not modify it using System; using LuaInterface; public class UnityEngine_GUIUtilityWrap { public static void Register(LuaState L) { L.BeginClass(typeof(UnityEngine.GUIUtility), typeof(System.Object), "GUIUtility"); L.RegFunction("GetControlID", GetControlID); L.RegFunction("AlignRectToDevice", AlignRectToDevice); L.RegFunction("GetStateObject", GetStateObject); L.RegFunction("QueryStateObject", QueryStateObject); L.RegFunction("ExitGUI", ExitGUI); L.RegFunction("GUIToScreenPoint", GUIToScreenPoint); L.RegFunction("ScreenToGUIPoint", ScreenToGUIPoint); L.RegFunction("ScreenToGUIRect", ScreenToGUIRect); L.RegFunction("RotateAroundPivot", RotateAroundPivot); L.RegFunction("ScaleAroundPivot", ScaleAroundPivot); L.RegFunction("New", _CreateUnityEngine_GUIUtility); L.RegFunction("__tostring", ToLua.op_ToString); L.RegVar("hasModalWindow", get_hasModalWindow, null); L.RegVar("systemCopyBuffer", get_systemCopyBuffer, set_systemCopyBuffer); L.RegVar("hotControl", get_hotControl, set_hotControl); L.RegVar("keyboardControl", get_keyboardControl, set_keyboardControl); L.EndClass(); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _CreateUnityEngine_GUIUtility(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 0) { UnityEngine.GUIUtility obj = new UnityEngine.GUIUtility(); ToLua.PushObject(L, obj); return 1; } else { return LuaDLL.luaL_throw(L, "invalid arguments to ctor method: UnityEngine.GUIUtility.New"); } } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int GetControlID(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 1) { UnityEngine.FocusType arg0 = (UnityEngine.FocusType)ToLua.CheckObject(L, 1, typeof(UnityEngine.FocusType)); int o = UnityEngine.GUIUtility.GetControlID(arg0); LuaDLL.lua_pushinteger(L, o); return 1; } else if (count == 2 && TypeChecker.CheckTypes(L, 1)) { UnityEngine.GUIContent arg0 = (UnityEngine.GUIContent)ToLua.ToObject(L, 1); UnityEngine.FocusType arg1 = (UnityEngine.FocusType)ToLua.ToObject(L, 2); int o = UnityEngine.GUIUtility.GetControlID(arg0, arg1); LuaDLL.lua_pushinteger(L, o); return 1; } else if (count == 2 && TypeChecker.CheckTypes(L, 1)) { UnityEngine.FocusType arg0 = (UnityEngine.FocusType)ToLua.ToObject(L, 1); UnityEngine.Rect arg1 = StackTraits.To(L, 2); int o = UnityEngine.GUIUtility.GetControlID(arg0, arg1); LuaDLL.lua_pushinteger(L, o); return 1; } else if (count == 2 && TypeChecker.CheckTypes(L, 1)) { int arg0 = (int)LuaDLL.lua_tonumber(L, 1); UnityEngine.FocusType arg1 = (UnityEngine.FocusType)ToLua.ToObject(L, 2); int o = UnityEngine.GUIUtility.GetControlID(arg0, arg1); LuaDLL.lua_pushinteger(L, o); return 1; } else if (count == 3 && TypeChecker.CheckTypes(L, 1)) { int arg0 = (int)LuaDLL.lua_tonumber(L, 1); UnityEngine.FocusType arg1 = (UnityEngine.FocusType)ToLua.ToObject(L, 2); UnityEngine.Rect arg2 = StackTraits.To(L, 3); int o = UnityEngine.GUIUtility.GetControlID(arg0, arg1, arg2); LuaDLL.lua_pushinteger(L, o); return 1; } else if (count == 3 && TypeChecker.CheckTypes(L, 1)) { UnityEngine.GUIContent arg0 = (UnityEngine.GUIContent)ToLua.ToObject(L, 1); UnityEngine.FocusType arg1 = (UnityEngine.FocusType)ToLua.ToObject(L, 2); UnityEngine.Rect arg2 = StackTraits.To(L, 3); int o = UnityEngine.GUIUtility.GetControlID(arg0, arg1, arg2); LuaDLL.lua_pushinteger(L, o); return 1; } else { return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.GUIUtility.GetControlID"); } } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int AlignRectToDevice(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 1) { UnityEngine.Rect arg0 = StackTraits.Check(L, 1); UnityEngine.Rect o = UnityEngine.GUIUtility.AlignRectToDevice(arg0); ToLua.PushValue(L, o); return 1; } else if (count == 3) { UnityEngine.Rect arg0 = StackTraits.Check(L, 1); int arg1; int arg2; UnityEngine.Rect o = UnityEngine.GUIUtility.AlignRectToDevice(arg0, out arg1, out arg2); ToLua.PushValue(L, o); LuaDLL.lua_pushinteger(L, arg1); LuaDLL.lua_pushinteger(L, arg2); return 3; } else { return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.GUIUtility.AlignRectToDevice"); } } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int GetStateObject(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); System.Type arg0 = ToLua.CheckMonoType(L, 1); int arg1 = (int)LuaDLL.luaL_checknumber(L, 2); object o = UnityEngine.GUIUtility.GetStateObject(arg0, arg1); ToLua.Push(L, o); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int QueryStateObject(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); System.Type arg0 = ToLua.CheckMonoType(L, 1); int arg1 = (int)LuaDLL.luaL_checknumber(L, 2); object o = UnityEngine.GUIUtility.QueryStateObject(arg0, arg1); ToLua.Push(L, o); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int ExitGUI(IntPtr L) { try { ToLua.CheckArgsCount(L, 0); UnityEngine.GUIUtility.ExitGUI(); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int GUIToScreenPoint(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); UnityEngine.Vector2 arg0 = ToLua.ToVector2(L, 1); UnityEngine.Vector2 o = UnityEngine.GUIUtility.GUIToScreenPoint(arg0); ToLua.Push(L, o); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int ScreenToGUIPoint(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); UnityEngine.Vector2 arg0 = ToLua.ToVector2(L, 1); UnityEngine.Vector2 o = UnityEngine.GUIUtility.ScreenToGUIPoint(arg0); ToLua.Push(L, o); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int ScreenToGUIRect(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); UnityEngine.Rect arg0 = StackTraits.Check(L, 1); UnityEngine.Rect o = UnityEngine.GUIUtility.ScreenToGUIRect(arg0); ToLua.PushValue(L, o); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int RotateAroundPivot(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); float arg0 = (float)LuaDLL.luaL_checknumber(L, 1); UnityEngine.Vector2 arg1 = ToLua.ToVector2(L, 2); UnityEngine.GUIUtility.RotateAroundPivot(arg0, arg1); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int ScaleAroundPivot(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); UnityEngine.Vector2 arg0 = ToLua.ToVector2(L, 1); UnityEngine.Vector2 arg1 = ToLua.ToVector2(L, 2); UnityEngine.GUIUtility.ScaleAroundPivot(arg0, arg1); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_hasModalWindow(IntPtr L) { try { LuaDLL.lua_pushboolean(L, UnityEngine.GUIUtility.hasModalWindow); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_systemCopyBuffer(IntPtr L) { try { LuaDLL.lua_pushstring(L, UnityEngine.GUIUtility.systemCopyBuffer); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_hotControl(IntPtr L) { try { LuaDLL.lua_pushinteger(L, UnityEngine.GUIUtility.hotControl); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_keyboardControl(IntPtr L) { try { LuaDLL.lua_pushinteger(L, UnityEngine.GUIUtility.keyboardControl); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_systemCopyBuffer(IntPtr L) { try { string arg0 = ToLua.CheckString(L, 2); UnityEngine.GUIUtility.systemCopyBuffer = arg0; return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_hotControl(IntPtr L) { try { int arg0 = (int)LuaDLL.luaL_checknumber(L, 2); UnityEngine.GUIUtility.hotControl = arg0; return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_keyboardControl(IntPtr L) { try { int arg0 = (int)LuaDLL.luaL_checknumber(L, 2); UnityEngine.GUIUtility.keyboardControl = arg0; return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } }