local UIActivationCodeView = require("UIActivationCode/UIActivationCodeView_Generate") function UIActivationCodeView:OnAwake(data) self.controller = require("UIActivationCode/UIActivationCodeCtr"):new() self.controller:Init(self) self.controller:SetData(data) end function UIActivationCodeView:AddEventListener() end function UIActivationCodeView:FillContent(data, uiBase) self.uiBase = uiBase local gameObject = self.uiBase:GetRoot() if gameObject ~= nil then self.gameObject = gameObject self.transform = gameObject.transform end self:InitGenerate(self.transform, data) self:Init() end function UIActivationCodeView:Init() end function UIActivationCodeView:RemoveEventListener() ManagerContainer.LuaEventMgr:Unregister(self.uiData.name) end function UIActivationCodeView:AddUIEventListener() self.uiBase:AddButtonEventListener(self.okBtn.button,self, self.OnClickOkBtn) self.uiBase:AddButtonEventListener(self.AnyBtn.button,self, self.OnClickCancelBtn) end function UIActivationCodeView:OnClickCancelBtn() ManagerContainer.LuaEventMgr:Dispatch(UIEventNames.EID_CLOSED_ACTIVATIONCODE) ManagerContainer.LuaUIMgr:ClosePage(Enum.UIPageName.UIActivationCodePage) end function UIActivationCodeView:OnClickOkBtn() local codeTxt = self.codeInput.inputField.text if codeTxt == nil or codeTxt == "" then ManagerContainer.LuaUIMgr:ErrorNoticeDisplay("请输入正确的冒险码!") return end ManagerContainer.LuaEventMgr:Dispatch(UIEventNames.EID_USED_ACTIVATIONCODE,codeTxt) ManagerContainer.LuaUIMgr:ClosePage(Enum.UIPageName.UIActivationCodePage) end function UIActivationCodeView:OnHide() end function UIActivationCodeView:OnShow(data) self.controller:SetData(data) self:Init() end function UIActivationCodeView:OnClose() end function UIActivationCodeView:OnDispose() end return UIActivationCodeView