---@class RoleListItem__Generate_plusFrame ---@field public gameObject UnityEngine.GameObject ---@field public image UnityEngine.UI.Image ---@class RoleListItem__Generate_numLv ---@field public gameObject UnityEngine.GameObject ---@field public text TMPro.TextMeshProUGUI ---@class RoleListItem__Generate_job ---@field public gameObject UnityEngine.GameObject ---@field public image UnityEngine.UI.Image ---@class RoleListItem__Generate_head ---@field public gameObject UnityEngine.GameObject ---@field public image UnityEngine.UI.Image ---@field public button UnityEngine.UI.Button ---@class RoleListItem__Generate_frame ---@field public gameObject UnityEngine.GameObject ---@field public rectTransform UnityEngine.RectTransform ---@field public image UnityEngine.UI.Image ---@class RoleListItem__Generate ---@field private gameObject UnityEngine.GameObject ---@field private transform UnityEngine.Transform ---@field private frame RoleListItem__Generate_frame ---@field private head RoleListItem__Generate_head ---@field private job RoleListItem__Generate_job ---@field private numLv RoleListItem__Generate_numLv ---@field private labelUp UnityEngine.GameObject ---@field private labelLead UnityEngine.GameObject ---@field private plus UnityEngine.GameObject ---@field private plusFrame RoleListItem__Generate_plusFrame local RoleListItemView = class("RoleListItemView") function RoleListItemView:ctor() end ---@private function RoleListItemView:SetActive(result) self.gameObject:SetActive(result) end ---@private function RoleListItemView:InitGenerate(Root, data) self.transform = Root self.inited = true local tmp self:InitGenerate__1(Root,data) self:InitGenerate__2(Root,data) self:InitGenerate__3(Root,data) self:InitGenerate__4(Root,data) self:InitGenerate__5(Root,data) self:InitGenerate__6(Root,data) self:InitGenerate__7(Root,data) self:InitGenerate__8(Root,data) self:InitGenerate__9(Root,data) end ---@private function RoleListItemView:InitGenerate__1(Root, data) --[[ Root --]] end ---@private function RoleListItemView:InitGenerate__2(Root, data) --[[ Frame --]] local tmp = Root:Find("Frame").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.frame = tmp tmp.rectTransform = tmp:GetComponent(Enum.TypeInfo.RectTransform) tmp.image = tmp:GetComponent(Enum.TypeInfo.Image) end ---@private function RoleListItemView:InitGenerate__3(Root, data) --[[ Head --]] local tmp = Root:Find("Head").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.head = tmp tmp.image = tmp:GetComponent(Enum.TypeInfo.Image) tmp.button = tmp:GetComponent(Enum.TypeInfo.Button) end ---@private function RoleListItemView:InitGenerate__4(Root, data) --[[ Job --]] local tmp = Root:Find("Job").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.job = tmp tmp.image = tmp:GetComponent(Enum.TypeInfo.Image) end ---@private function RoleListItemView:InitGenerate__5(Root, data) --[[ NumLv --]] local tmp = Root:Find("NumLv").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.numLv = tmp tmp.text = tmp:GetComponent(Enum.TypeInfo.TextMeshProUGUI) end ---@private function RoleListItemView:InitGenerate__6(Root, data) --[[ LabelUp --]] local tmp = Root:Find("LabelUp").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.labelUp = tmp end ---@private function RoleListItemView:InitGenerate__7(Root, data) --[[ LabelLead --]] local tmp = Root:Find("LabelLead").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.labelLead = tmp end ---@private function RoleListItemView:InitGenerate__8(Root, data) --[[ Plus --]] local tmp = Root:Find("Plus").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.plus = tmp end ---@private function RoleListItemView:InitGenerate__9(Root, data) --[[ Plus/PlusFrame --]] local tmp = Root:Find("Plus/PlusFrame").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.plusFrame = tmp tmp.image = tmp:GetComponent(Enum.TypeInfo.Image) end ---@private function RoleListItemView:GenerateDestroy() if tolua.getpeer(self.frame) ~= nil then tolua.setpeer(self.frame, nil) end self.frame = nil if tolua.getpeer(self.head) ~= nil then tolua.setpeer(self.head, nil) end self.head = nil if tolua.getpeer(self.job) ~= nil then tolua.setpeer(self.job, nil) end self.job = nil if tolua.getpeer(self.numLv) ~= nil then tolua.setpeer(self.numLv, nil) end self.numLv = nil if tolua.getpeer(self.labelUp) ~= nil then tolua.setpeer(self.labelUp, nil) end self.labelUp = nil if tolua.getpeer(self.labelLead) ~= nil then tolua.setpeer(self.labelLead, nil) end self.labelLead = nil if tolua.getpeer(self.plus) ~= nil then tolua.setpeer(self.plus, nil) end self.plus = nil if tolua.getpeer(self.plusFrame) ~= nil then tolua.setpeer(self.plusFrame, nil) end self.plusFrame = nil self.transform = nil self.gameObject = nil self.inited = false end return RoleListItemView