---@class HelpTargetItem__Generate_statusLbl ---@field public gameObject UnityEngine.GameObject ---@field public text UnityEngine.UI.Text ---@class HelpTargetItem__Generate_fightPower ---@field public gameObject UnityEngine.GameObject ---@field public text UnityEngine.UI.Text ---@class HelpTargetItem__Generate_playerName ---@field public gameObject UnityEngine.GameObject ---@field public text UnityEngine.UI.Text ---@class HelpTargetItem__Generate_btnSure ---@field public gameObject UnityEngine.GameObject ---@field public uILocalizeScript UILocalizeScript ---@class HelpTargetItem__Generate_helpBtn ---@field public gameObject UnityEngine.GameObject ---@field public button UnityEngine.UI.Button ---@class HelpTargetItem__Generate_headItem ---@field public gameObject UnityEngine.GameObject ---@field public layoutElement UnityEngine.UI.LayoutElement ---@class HelpTargetItem__Generate ---@field private gameObject UnityEngine.GameObject ---@field private transform UnityEngine.Transform ---@field private headItem HelpTargetItem__Generate_headItem ---@field private helpBtn HelpTargetItem__Generate_helpBtn ---@field private btnSure HelpTargetItem__Generate_btnSure ---@field private playerName HelpTargetItem__Generate_playerName ---@field private fightPower HelpTargetItem__Generate_fightPower ---@field private statusLbl HelpTargetItem__Generate_statusLbl local HelpTargetItemView = class("HelpTargetItemView") function HelpTargetItemView:ctor() end ---@private function HelpTargetItemView:SetActive(result) self.gameObject:SetActive(result) end ---@private function HelpTargetItemView:InitGenerate(Root, data) self.transform = Root self.inited = true local tmp self:InitGenerate__1(Root,data) self:InitGenerate__2(Root,data) self:InitGenerate__3(Root,data) self:InitGenerate__4(Root,data) self:InitGenerate__5(Root,data) self:InitGenerate__6(Root,data) self:InitGenerate__7(Root,data) end ---@private function HelpTargetItemView:InitGenerate__1(Root, data) --[[ Root --]] end ---@private function HelpTargetItemView:InitGenerate__2(Root, data) --[[ HeadItem --]] local tmp = Root:Find("HeadItem").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.headItem = CommonUtil.BindGridViewItem2LuaStatic("HeadItem", tmp) self.headItem.prefabName = "HeadItem" tmp.layoutElement = tmp:GetComponent(Enum.TypeInfo.LayoutElement) end ---@private function HelpTargetItemView:InitGenerate__3(Root, data) --[[ BtnHelp --]] local tmp = Root:Find("BtnHelp").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.helpBtn = tmp tmp.button = tmp:GetComponent(Enum.TypeInfo.Button) end ---@private function HelpTargetItemView:InitGenerate__4(Root, data) --[[ BtnHelp/Content/Text --]] local tmp = Root:Find("BtnHelp/Content/Text").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.btnSure = tmp tmp.uILocalizeScript = tmp:GetComponent(Enum.TypeInfo.UILocalizeScript) end ---@private function HelpTargetItemView:InitGenerate__5(Root, data) --[[ Name --]] local tmp = Root:Find("Name").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.playerName = tmp tmp.text = tmp:GetComponent(Enum.TypeInfo.Text) end ---@private function HelpTargetItemView:InitGenerate__6(Root, data) --[[ Power/Text --]] local tmp = Root:Find("Power/Text").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.fightPower = tmp tmp.text = tmp:GetComponent(Enum.TypeInfo.Text) end ---@private function HelpTargetItemView:InitGenerate__7(Root, data) --[[ Status/Status --]] local tmp = Root:Find("Status/Status").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.statusLbl = tmp tmp.text = tmp:GetComponent(Enum.TypeInfo.Text) end ---@private function HelpTargetItemView:GenerateDestroy() if tolua.getpeer(self.statusLbl) ~= nil then tolua.setpeer(self.statusLbl, nil) end if tolua.getpeer(self.fightPower) ~= nil then tolua.setpeer(self.fightPower, nil) end if tolua.getpeer(self.playerName) ~= nil then tolua.setpeer(self.playerName, nil) end if tolua.getpeer(self.helpBtn) ~= nil then tolua.setpeer(self.helpBtn, nil) end if self.headItem.GenerateDestroy ~= nil then self.headItem:GenerateDestroy() end if tolua.getpeer(self.headItem) ~= nil then tolua.setpeer(self.headItem, nil) end if tolua.getpeer(self.btnSure) ~= nil then tolua.setpeer(self.btnSure, nil) end self.btnSure = nil self.transform = nil self.gameObject = nil self.inited = false end return HelpTargetItemView