---@class BigMapBgGridItem__Generate_image ---@field public gameObject UnityEngine.GameObject ---@field public rectTransform UnityEngine.RectTransform ---@field public image UnityEngine.UI.Image ---@class BigMapBgGridItem__Generate ---@field private gameObject UnityEngine.GameObject ---@field private transform UnityEngine.Transform ---@field private rectTransform UnityEngine.RectTransform ---@field private image BigMapBgGridItem__Generate_image local BigMapBgGridItemView = class("BigMapBgGridItemView") function BigMapBgGridItemView:ctor() end ---@private function BigMapBgGridItemView:SetActive(result) self.gameObject:SetActive(result) end ---@private function BigMapBgGridItemView:InitGenerate(Root, data) self.transform = Root self.inited = true local tmp self:InitGenerate__1(Root,data) self:InitGenerate__2(Root,data) end ---@private function BigMapBgGridItemView:InitGenerate__1(Root, data) --[[ Root --]] self.rectTransform = Root:GetComponent(Enum.TypeInfo.RectTransform) end ---@private function BigMapBgGridItemView:InitGenerate__2(Root, data) --[[ Image --]] local tmp = Root:Find("Image").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.image = tmp tmp.rectTransform = tmp:GetComponent(Enum.TypeInfo.RectTransform) tmp.image = tmp:GetComponent(Enum.TypeInfo.Image) end ---@private function BigMapBgGridItemView:GenerateDestroy() if tolua.getpeer(self.image) ~= nil then tolua.setpeer(self.image, nil) end self.image = nil self.transform = nil self.gameObject = nil self.inited = false end return BigMapBgGridItemView