---@class ActorItem__Generate_headItem ---@field public gameObject UnityEngine.GameObject ---@field public layoutElement UnityEngine.UI.LayoutElement ---@class ActorItem__Generate_name ---@field public gameObject UnityEngine.GameObject ---@field public text UnityEngine.UI.Text ---@class ActorItem__Generate ---@field private gameObject UnityEngine.GameObject ---@field private transform UnityEngine.Transform ---@field private name ActorItem__Generate_name ---@field private headItem ActorItem__Generate_headItem local ActorItemView = class("ActorItemView") function ActorItemView:ctor() end ---@private function ActorItemView:SetActive(result) self.gameObject:SetActive(result) end ---@private function ActorItemView:InitGenerate(Root, data) self.transform = Root self.inited = true local tmp self:InitGenerate__1(Root,data) self:InitGenerate__2(Root,data) end ---@private function ActorItemView:InitGenerate__1(Root, data) --[[ NameText --]] local tmp = Root:Find("NameText").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.name = tmp tmp.text = tmp:GetComponent(Enum.TypeInfo.Text) end ---@private function ActorItemView:InitGenerate__2(Root, data) --[[ HeadItem --]] local tmp = Root:Find("HeadItem").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.headItem = CommonUtil.BindGridViewItem2LuaStatic("HeadItem", tmp) self.headItem.prefabName = "HeadItem" tmp.layoutElement = tmp:GetComponent(Enum.TypeInfo.LayoutElement) end ---@private function ActorItemView:GenerateDestroy() if tolua.getpeer(self.name) ~= nil then tolua.setpeer(self.name, nil) end self.name = nil if self.headItem.GenerateDestroy ~= nil then self.headItem:GenerateDestroy() end if tolua.getpeer(self.headItem) ~= nil then tolua.setpeer(self.headItem, nil) end self.headItem = nil self.transform = nil self.gameObject = nil self.inited = false end return ActorItemView