---@class UIRewardsTips__Generate_goodsList ---@field public gameObject UnityEngine.GameObject ---@field public loopVerticalScrollRect UnityEngine.UI.LoopVerticalScrollRect ---@class UIRewardsTips__Generate_btnClose ---@field public gameObject UnityEngine.GameObject ---@field public button UnityEngine.UI.Button ---@class UIRewardsTips__Generate_textTitle ---@field public gameObject UnityEngine.GameObject ---@field public uILocalizeScript UILocalizeScript ---@class UIRewardsTips__Generate_AnyBtn ---@field public gameObject UnityEngine.GameObject ---@field public button UnityEngine.UI.Button ---@class UIRewardsTips__Generate_uIAnimator ---@field public gameObject UnityEngine.GameObject ---@field public animator UnityEngine.Animator ---@class UIRewardsTips__Generate ---@field private gameObject UnityEngine.GameObject ---@field private transform UnityEngine.Transform ---@field private uIAnimator UIRewardsTips__Generate_uIAnimator ---@field private AnyBtn UIRewardsTips__Generate_AnyBtn ---@field private textTitle UIRewardsTips__Generate_textTitle ---@field private btnClose UIRewardsTips__Generate_btnClose ---@field private goodsList UIRewardsTips__Generate_goodsList local UIRewardsTipsView = class("UIRewardsTipsView", require("UIViewBase")) function UIRewardsTipsView:ctor() end ---@private function UIRewardsTipsView:SetActive(result) self.gameObject:SetActive(result) end ---@private function UIRewardsTipsView:InitGenerate(Root, data) self.transform = Root self.inited = true if self.super.Init then self.super.Init(self) end local tmp self:InitGenerate__1(Root,data) self:InitGenerate__2(Root,data) self:InitGenerate__3(Root,data) self:InitGenerate__4(Root,data) self:InitGenerate__5(Root,data) self:InitGenerate__6(Root,data) end ---@private function UIRewardsTipsView:InitGenerate__1(Root, data) --[[ Root --]] end ---@private function UIRewardsTipsView:InitGenerate__2(Root, data) --[[ UIAnimator --]] local tmp = Root:Find("UIAnimator").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.uIAnimator = tmp tmp.animator = tmp:GetComponent(Enum.TypeInfo.Animator) tmp.animator.logWarnings = false end ---@private function UIRewardsTipsView:InitGenerate__3(Root, data) --[[ UIAnimator/Alpha --]] local tmp = Root:Find("UIAnimator/Alpha").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.AnyBtn = tmp tmp.button = tmp:GetComponent(Enum.TypeInfo.Button) end ---@private function UIRewardsTipsView:InitGenerate__4(Root, data) --[[ UIAnimator/Window/TextTitle --]] local tmp = Root:Find("UIAnimator/Window/TextTitle").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.textTitle = tmp tmp.uILocalizeScript = tmp:GetComponent(Enum.TypeInfo.UILocalizeScript) end ---@private function UIRewardsTipsView:InitGenerate__5(Root, data) --[[ UIAnimator/Window/BtnClose/BtnClose --]] local tmp = Root:Find("UIAnimator/Window/BtnClose/BtnClose").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.btnClose = tmp tmp.button = tmp:GetComponent(Enum.TypeInfo.Button) end ---@private function UIRewardsTipsView:InitGenerate__6(Root, data) --[[ UIAnimator/Window/GoodsList --]] local tmp = Root:Find("UIAnimator/Window/GoodsList").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.goodsList = tmp tmp.loopVerticalScrollRect = tmp:GetComponent(Enum.TypeInfo.LoopVerticalScrollRect) end ---@private function UIRewardsTipsView:GenerateDestroy() if tolua.getpeer(self.uIAnimator) ~= nil then tolua.setpeer(self.uIAnimator, nil) end self.uIAnimator = nil if tolua.getpeer(self.AnyBtn) ~= nil then tolua.setpeer(self.AnyBtn, nil) end self.AnyBtn = nil if tolua.getpeer(self.textTitle) ~= nil then tolua.setpeer(self.textTitle, nil) end self.textTitle = nil if tolua.getpeer(self.btnClose) ~= nil then tolua.setpeer(self.btnClose, nil) end self.btnClose = nil if tolua.getpeer(self.goodsList) ~= nil then tolua.setpeer(self.goodsList, nil) end self.goodsList = nil self.transform = nil self.gameObject = nil self.inited = false end return UIRewardsTipsView