---@class PlayerNode__Generate_btnSupport ---@field public gameObject UnityEngine.GameObject ---@field public button UnityEngine.UI.Button ---@class PlayerNode__Generate_nametext ---@field public gameObject UnityEngine.GameObject ---@field public text UnityEngine.UI.Text ---@class PlayerNode__Generate_hotVal ---@field public gameObject UnityEngine.GameObject ---@field public text UnityEngine.UI.Text ---@class PlayerNode__Generate_roleModel ---@field public gameObject UnityEngine.GameObject ---@field public rawImage UnityEngine.UI.RawImage ---@field public uIEventTriggerListener UIEventTriggerListener ---@class PlayerNode__Generate_pos ---@field public gameObject UnityEngine.GameObject ---@field public rectTransform UnityEngine.RectTransform ---@field public image UnityEngine.UI.Image ---@class PlayerNode__Generate ---@field private gameObject UnityEngine.GameObject ---@field private transform UnityEngine.Transform ---@field private pos PlayerNode__Generate_pos ---@field private roleModel PlayerNode__Generate_roleModel ---@field private hotVal PlayerNode__Generate_hotVal ---@field private nametext PlayerNode__Generate_nametext ---@field private btnSupport PlayerNode__Generate_btnSupport local PlayerNodeView = class("PlayerNodeView") function PlayerNodeView:ctor() end ---@private function PlayerNodeView:SetActive(result) self.gameObject:SetActive(result) end ---@private function PlayerNodeView:InitGenerate(Root, data) self.transform = Root self.inited = true local tmp self:InitGenerate__1(Root,data) self:InitGenerate__2(Root,data) self:InitGenerate__3(Root,data) self:InitGenerate__4(Root,data) self:InitGenerate__5(Root,data) self:InitGenerate__6(Root,data) end ---@private function PlayerNodeView:InitGenerate__1(Root, data) --[[ Root --]] end ---@private function PlayerNodeView:InitGenerate__2(Root, data) --[[ Pos --]] local tmp = Root:Find("Pos").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.pos = tmp tmp.rectTransform = tmp:GetComponent(Enum.TypeInfo.RectTransform) tmp.image = tmp:GetComponent(Enum.TypeInfo.Image) end ---@private function PlayerNodeView:InitGenerate__3(Root, data) --[[ RoleModel --]] local tmp = Root:Find("RoleModel").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.roleModel = tmp tmp.rawImage = tmp:GetComponent(Enum.TypeInfo.RawImage) tmp.uIEventTriggerListener = tmp:GetComponent(Enum.TypeInfo.UIEventTriggerListener) end ---@private function PlayerNodeView:InitGenerate__4(Root, data) --[[ Info/hot/HotVal --]] local tmp = Root:Find("Info/hot/HotVal").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.hotVal = tmp tmp.text = tmp:GetComponent(Enum.TypeInfo.Text) end ---@private function PlayerNodeView:InitGenerate__5(Root, data) --[[ Info/nametext --]] local tmp = Root:Find("Info/nametext").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.nametext = tmp tmp.text = tmp:GetComponent(Enum.TypeInfo.Text) end ---@private function PlayerNodeView:InitGenerate__6(Root, data) --[[ Info/BtnSupport --]] local tmp = Root:Find("Info/BtnSupport").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.btnSupport = tmp tmp.button = tmp:GetComponent(Enum.TypeInfo.Button) end ---@private function PlayerNodeView:GenerateDestroy() if tolua.getpeer(self.btnSupport) ~= nil then tolua.setpeer(self.btnSupport, nil) end if tolua.getpeer(self.nametext) ~= nil then tolua.setpeer(self.nametext, nil) end if tolua.getpeer(self.hotVal) ~= nil then tolua.setpeer(self.hotVal, nil) end if tolua.getpeer(self.roleModel) ~= nil then tolua.setpeer(self.roleModel, nil) end if tolua.getpeer(self.pos) ~= nil then tolua.setpeer(self.pos, nil) end self.transform = nil self.gameObject = nil self.inited = false end return PlayerNodeView