//this source code was auto-generated by tolua#, do not modify it using System; using LuaInterface; public class UIEffectCfgWrap { public static void Register(LuaState L) { L.BeginClass(typeof(UIEffectCfg), typeof(UnityEngine.MonoBehaviour)); L.RegFunction("LoadEffect", LoadEffect); L.RegFunction("ShowEffect", ShowEffect); L.RegFunction("HideEffect", HideEffect); L.RegFunction("Clean", Clean); L.RegFunction("__eq", op_Equality); L.RegFunction("__tostring", ToLua.op_ToString); L.RegVar("UsedEffect", get_UsedEffect, set_UsedEffect); L.RegVar("Ready", get_Ready, null); L.EndClass(); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int LoadEffect(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); UIEffectCfg obj = (UIEffectCfg)ToLua.CheckObject(L, 1); obj.LoadEffect(); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int ShowEffect(IntPtr L) { try { ToLua.CheckArgsCount(L, 3); UIEffectCfg obj = (UIEffectCfg)ToLua.CheckObject(L, 1); string arg0 = ToLua.CheckString(L, 2); UnityEngine.Transform arg1 = (UnityEngine.Transform)ToLua.CheckObject(L, 3); obj.ShowEffect(arg0, arg1); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int HideEffect(IntPtr L) { try { ToLua.CheckArgsCount(L, 3); UIEffectCfg obj = (UIEffectCfg)ToLua.CheckObject(L, 1); string arg0 = ToLua.CheckString(L, 2); UnityEngine.Transform arg1 = (UnityEngine.Transform)ToLua.CheckObject(L, 3); obj.HideEffect(arg0, arg1); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int Clean(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); UIEffectCfg obj = (UIEffectCfg)ToLua.CheckObject(L, 1); obj.Clean(); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int op_Equality(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); UnityEngine.Object arg0 = (UnityEngine.Object)ToLua.ToObject(L, 1); UnityEngine.Object arg1 = (UnityEngine.Object)ToLua.ToObject(L, 2); bool o = arg0 == arg1; LuaDLL.lua_pushboolean(L, o); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_UsedEffect(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UIEffectCfg obj = (UIEffectCfg)o; UIEffectCfg.stUIEffect[] ret = obj.UsedEffect; ToLua.Push(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index UsedEffect on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_Ready(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UIEffectCfg obj = (UIEffectCfg)o; bool ret = obj.Ready; LuaDLL.lua_pushboolean(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index Ready on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_UsedEffect(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UIEffectCfg obj = (UIEffectCfg)o; UIEffectCfg.stUIEffect[] arg0 = ToLua.CheckStructArray(L, 2); obj.UsedEffect = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index UsedEffect on a nil value"); } } }