//this source code was auto-generated by tolua#, do not modify it using System; using LuaInterface; public class SwitchSpriteWrap { public static void Register(LuaState L) { L.BeginClass(typeof(SwitchSprite), typeof(UnityEngine.MonoBehaviour)); L.RegFunction("GetSprite", GetSprite); L.RegFunction("__eq", op_Equality); L.RegFunction("__tostring", ToLua.op_ToString); L.RegVar("sprites", get_sprites, set_sprites); L.EndClass(); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int GetSprite(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); SwitchSprite obj = (SwitchSprite)ToLua.CheckObject(L, 1); string arg0 = ToLua.CheckString(L, 2); UnityEngine.Sprite o = obj.GetSprite(arg0); ToLua.PushSealed(L, o); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int op_Equality(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); UnityEngine.Object arg0 = (UnityEngine.Object)ToLua.ToObject(L, 1); UnityEngine.Object arg1 = (UnityEngine.Object)ToLua.ToObject(L, 2); bool o = arg0 == arg1; LuaDLL.lua_pushboolean(L, o); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_sprites(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); SwitchSprite obj = (SwitchSprite)o; UnityEngine.Sprite[] ret = obj.sprites; ToLua.Push(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index sprites on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_sprites(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); SwitchSprite obj = (SwitchSprite)o; UnityEngine.Sprite[] arg0 = ToLua.CheckObjectArray(L, 2); obj.sprites = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index sprites on a nil value"); } } }