//this source code was auto-generated by tolua#, do not modify it using System; using LuaInterface; public class SceneMgrWrap { public static void Register(LuaState L) { L.BeginClass(typeof(SceneMgr), typeof(Singleton)); L.RegFunction("Init", Init); L.RegFunction("UnInit", UnInit); L.RegFunction("SetOnSceneLoadedLuaFunc", SetOnSceneLoadedLuaFunc); L.RegFunction("LoadMainScene", LoadMainScene); L.RegFunction("AsyncLoadMainScene", AsyncLoadMainScene); L.RegFunction("AsyncLoadAdditiveScene", AsyncLoadAdditiveScene); L.RegFunction("RemoveAdditiveScene", RemoveAdditiveScene); L.RegFunction("RemoveAllAdditiveScene", RemoveAllAdditiveScene); L.RegFunction("ActiveScene", ActiveScene); L.RegFunction("New", _CreateSceneMgr); L.RegFunction("__tostring", ToLua.op_ToString); L.RegVar("MainSceneName", get_MainSceneName, null); L.EndClass(); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _CreateSceneMgr(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 0) { SceneMgr obj = new SceneMgr(); ToLua.PushObject(L, obj); return 1; } else { return LuaDLL.luaL_throw(L, "invalid arguments to ctor method: SceneMgr.New"); } } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int Init(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); SceneMgr obj = (SceneMgr)ToLua.CheckObject(L, 1); obj.Init(); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int UnInit(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); SceneMgr obj = (SceneMgr)ToLua.CheckObject(L, 1); obj.UnInit(); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int SetOnSceneLoadedLuaFunc(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); SceneMgr obj = (SceneMgr)ToLua.CheckObject(L, 1); LuaFunction arg0 = ToLua.CheckLuaFunction(L, 2); obj.SetOnSceneLoadedLuaFunc(arg0); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int LoadMainScene(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); SceneMgr obj = (SceneMgr)ToLua.CheckObject(L, 1); string arg0 = ToLua.CheckString(L, 2); obj.LoadMainScene(arg0); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int AsyncLoadMainScene(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); SceneMgr obj = (SceneMgr)ToLua.CheckObject(L, 1); string arg0 = ToLua.CheckString(L, 2); obj.AsyncLoadMainScene(arg0); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int AsyncLoadAdditiveScene(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); SceneMgr obj = (SceneMgr)ToLua.CheckObject(L, 1); string arg0 = ToLua.CheckString(L, 2); obj.AsyncLoadAdditiveScene(arg0); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int RemoveAdditiveScene(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); SceneMgr obj = (SceneMgr)ToLua.CheckObject(L, 1); string arg0 = ToLua.CheckString(L, 2); obj.RemoveAdditiveScene(arg0); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int RemoveAllAdditiveScene(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); SceneMgr obj = (SceneMgr)ToLua.CheckObject(L, 1); obj.RemoveAllAdditiveScene(); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int ActiveScene(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); SceneMgr obj = (SceneMgr)ToLua.CheckObject(L, 1); string arg0 = ToLua.CheckString(L, 2); obj.ActiveScene(arg0); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_MainSceneName(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); SceneMgr obj = (SceneMgr)o; string ret = obj.MainSceneName; LuaDLL.lua_pushstring(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index MainSceneName on a nil value"); } } }