//this source code was auto-generated by tolua#, do not modify it using System; using LuaInterface; public class RolRectTransformWrap { public static void Register(LuaState L) { L.BeginClass(typeof(RolRectTransform), typeof(UnityEngine.MonoBehaviour)); L.RegFunction("SetMaxSpeed", SetMaxSpeed); L.RegFunction("ClearNewRangeSpeed", ClearNewRangeSpeed); L.RegFunction("AddNewRangeSpeed", AddNewRangeSpeed); L.RegFunction("Reset", Reset); L.RegFunction("Run", Run); L.RegFunction("CalStopTime", CalStopTime); L.RegFunction("Stop", Stop); L.RegFunction("SetAngle", SetAngle); L.RegFunction("SetStopIndex", SetStopIndex); L.RegFunction("__eq", op_Equality); L.RegFunction("__tostring", ToLua.op_ToString); L.RegVar("mSelectAction", get_mSelectAction, set_mSelectAction); L.RegVar("mFinishAction", get_mFinishAction, set_mFinishAction); L.EndClass(); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int SetMaxSpeed(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); RolRectTransform obj = (RolRectTransform)ToLua.CheckObject(L, 1); float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); obj.SetMaxSpeed(arg0); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int ClearNewRangeSpeed(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); RolRectTransform obj = (RolRectTransform)ToLua.CheckObject(L, 1); obj.ClearNewRangeSpeed(); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int AddNewRangeSpeed(IntPtr L) { try { ToLua.CheckArgsCount(L, 5); RolRectTransform obj = (RolRectTransform)ToLua.CheckObject(L, 1); float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); float arg1 = (float)LuaDLL.luaL_checknumber(L, 3); float arg2 = (float)LuaDLL.luaL_checknumber(L, 4); float arg3 = (float)LuaDLL.luaL_checknumber(L, 5); obj.AddNewRangeSpeed(arg0, arg1, arg2, arg3); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int Reset(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); RolRectTransform obj = (RolRectTransform)ToLua.CheckObject(L, 1); obj.Reset(); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int Run(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); RolRectTransform obj = (RolRectTransform)ToLua.CheckObject(L, 1); int arg0 = (int)LuaDLL.luaL_checknumber(L, 2); obj.Run(arg0); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int CalStopTime(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); RolRectTransform obj = (RolRectTransform)ToLua.CheckObject(L, 1); obj.CalStopTime(); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int Stop(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); RolRectTransform obj = (RolRectTransform)ToLua.CheckObject(L, 1); obj.Stop(); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int SetAngle(IntPtr L) { try { ToLua.CheckArgsCount(L, 4); RolRectTransform obj = (RolRectTransform)ToLua.CheckObject(L, 1); float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); float arg1 = (float)LuaDLL.luaL_checknumber(L, 3); float arg2 = (float)LuaDLL.luaL_checknumber(L, 4); obj.SetAngle(arg0, arg1, arg2); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int SetStopIndex(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); RolRectTransform obj = (RolRectTransform)ToLua.CheckObject(L, 1); int arg0 = (int)LuaDLL.luaL_checknumber(L, 2); obj.SetStopIndex(arg0); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int op_Equality(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); UnityEngine.Object arg0 = (UnityEngine.Object)ToLua.ToObject(L, 1); UnityEngine.Object arg1 = (UnityEngine.Object)ToLua.ToObject(L, 2); bool o = arg0 == arg1; LuaDLL.lua_pushboolean(L, o); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_mSelectAction(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); RolRectTransform obj = (RolRectTransform)o; System.Action ret = obj.mSelectAction; ToLua.Push(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index mSelectAction on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_mFinishAction(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); RolRectTransform obj = (RolRectTransform)o; System.Action ret = obj.mFinishAction; ToLua.Push(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index mFinishAction on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_mSelectAction(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); RolRectTransform obj = (RolRectTransform)o; System.Action arg0 = (System.Action)ToLua.CheckDelegate>(L, 2); obj.mSelectAction = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index mSelectAction on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_mFinishAction(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); RolRectTransform obj = (RolRectTransform)o; System.Action arg0 = (System.Action)ToLua.CheckDelegate>(L, 2); obj.mFinishAction = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index mFinishAction on a nil value"); } } }