//this source code was auto-generated by tolua#, do not modify it using System; using LuaInterface; public class PreviewCameraEventWrap { public static void Register(LuaState L) { L.BeginClass(typeof(PreviewCameraEvent), typeof(UnityEngine.MonoBehaviour)); L.RegFunction("SetBindEvent", SetBindEvent); L.RegFunction("__eq", op_Equality); L.RegFunction("__tostring", ToLua.op_ToString); L.EndClass(); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int SetBindEvent(IntPtr L) { try { ToLua.CheckArgsCount(L, 4); PreviewCameraEvent obj = (PreviewCameraEvent)ToLua.CheckObject(L, 1); LuaTable arg0 = ToLua.CheckLuaTable(L, 2); LuaFunction arg1 = ToLua.CheckLuaFunction(L, 3); LuaFunction arg2 = ToLua.CheckLuaFunction(L, 4); obj.SetBindEvent(arg0, arg1, arg2); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int op_Equality(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); UnityEngine.Object arg0 = (UnityEngine.Object)ToLua.ToObject(L, 1); UnityEngine.Object arg1 = (UnityEngine.Object)ToLua.ToObject(L, 2); bool o = arg0 == arg1; LuaDLL.lua_pushboolean(L, o); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } }