//this source code was auto-generated by tolua#, do not modify it using System; using LuaInterface; public class BodyPartParamWrap { public static void Register(LuaState L) { L.BeginClass(typeof(BodyPartParam), null); L.RegFunction("ToJson", ToJson); L.RegFunction("New", _CreateBodyPartParam); L.RegFunction("__tostring", ToLua.op_ToString); L.RegVar("part", get_part, set_part); L.RegVar("modelPrefab", get_modelPrefab, set_modelPrefab); L.RegVar("linkPoint", get_linkPoint, set_linkPoint); L.RegVar("pos", get_pos, set_pos); L.RegVar("rot", get_rot, set_rot); L.RegVar("scale", get_scale, set_scale); L.EndClass(); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _CreateBodyPartParam(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 1) { JSONObject arg0 = (JSONObject)ToLua.CheckObject(L, 1); BodyPartParam obj = new BodyPartParam(arg0); ToLua.PushValue(L, obj); return 1; } else if (count == 6) { int arg0 = (int)LuaDLL.luaL_checknumber(L, 1); string arg1 = ToLua.CheckString(L, 2); string arg2 = ToLua.CheckString(L, 3); UnityEngine.Vector3 arg3 = ToLua.ToVector3(L, 4); UnityEngine.Vector3 arg4 = ToLua.ToVector3(L, 5); UnityEngine.Vector3 arg5 = ToLua.ToVector3(L, 6); BodyPartParam obj = new BodyPartParam(arg0, arg1, arg2, arg3, arg4, arg5); ToLua.PushValue(L, obj); return 1; } else if (count == 0) { BodyPartParam obj = new BodyPartParam(); ToLua.PushValue(L, obj); return 1; } else { return LuaDLL.luaL_throw(L, "invalid arguments to ctor method: BodyPartParam.New"); } } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int ToJson(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); BodyPartParam obj = (BodyPartParam)ToLua.CheckObject(L, 1, typeof(BodyPartParam)); JSONObject o = obj.ToJson(); ToLua.PushObject(L, o); ToLua.SetBack(L, 1, obj); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_part(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); BodyPartParam obj = (BodyPartParam)o; int ret = obj.part; LuaDLL.lua_pushinteger(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index part on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_modelPrefab(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); BodyPartParam obj = (BodyPartParam)o; string ret = obj.modelPrefab; LuaDLL.lua_pushstring(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index modelPrefab on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_linkPoint(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); BodyPartParam obj = (BodyPartParam)o; string ret = obj.linkPoint; LuaDLL.lua_pushstring(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index linkPoint on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_pos(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); BodyPartParam obj = (BodyPartParam)o; UnityEngine.Vector3 ret = obj.pos; ToLua.Push(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index pos on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_rot(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); BodyPartParam obj = (BodyPartParam)o; UnityEngine.Vector3 ret = obj.rot; ToLua.Push(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index rot on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_scale(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); BodyPartParam obj = (BodyPartParam)o; UnityEngine.Vector3 ret = obj.scale; ToLua.Push(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index scale on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_part(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); BodyPartParam obj = (BodyPartParam)o; int arg0 = (int)LuaDLL.luaL_checknumber(L, 2); obj.part = arg0; ToLua.SetBack(L, 1, obj); return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index part on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_modelPrefab(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); BodyPartParam obj = (BodyPartParam)o; string arg0 = ToLua.CheckString(L, 2); obj.modelPrefab = arg0; ToLua.SetBack(L, 1, obj); return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index modelPrefab on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_linkPoint(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); BodyPartParam obj = (BodyPartParam)o; string arg0 = ToLua.CheckString(L, 2); obj.linkPoint = arg0; ToLua.SetBack(L, 1, obj); return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index linkPoint on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_pos(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); BodyPartParam obj = (BodyPartParam)o; UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2); obj.pos = arg0; ToLua.SetBack(L, 1, obj); return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index pos on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_rot(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); BodyPartParam obj = (BodyPartParam)o; UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2); obj.rot = arg0; ToLua.SetBack(L, 1, obj); return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index rot on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_scale(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); BodyPartParam obj = (BodyPartParam)o; UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2); obj.scale = arg0; ToLua.SetBack(L, 1, obj); return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index scale on a nil value"); } } }