//this source code was auto-generated by tolua#, do not modify it using System; using LuaInterface; public class BattleSubModeWrap { public static void Register(LuaState L) { L.BeginEnum(typeof(BattleSubMode)); L.RegVar("None", get_None, null); L.RegVar("WorldBoss", get_WorldBoss, null); L.RegVar("NewbieBoss", get_NewbieBoss, null); L.RegVar("Resource", get_Resource, null); L.RegVar("Guild", get_Guild, null); L.RegVar("ClimbingTower", get_ClimbingTower, null); L.RegVar("Expedition", get_Expedition, null); L.RegVar("Arena", get_Arena, null); L.RegVar("HundredDojo", get_HundredDojo, null); L.RegVar("GvG", get_GvG, null); L.RegVar("Voyage", get_Voyage, null); L.RegVar("PvPClimbinglower", get_PvPClimbinglower, null); L.RegVar("GuildEx", get_GuildEx, null); L.RegVar("HundredDojoEx", get_HundredDojoEx, null); L.RegFunction("IntToEnum", IntToEnum); L.EndEnum(); TypeTraits.Check = CheckType; StackTraits.Push = Push; } static void Push(IntPtr L, BattleSubMode arg) { ToLua.Push(L, arg); } static bool CheckType(IntPtr L, int pos) { return TypeChecker.CheckEnumType(typeof(BattleSubMode), L, pos); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_None(IntPtr L) { ToLua.Push(L, BattleSubMode.None); return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_WorldBoss(IntPtr L) { ToLua.Push(L, BattleSubMode.WorldBoss); return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_NewbieBoss(IntPtr L) { ToLua.Push(L, BattleSubMode.NewbieBoss); return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_Resource(IntPtr L) { ToLua.Push(L, BattleSubMode.Resource); return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_Guild(IntPtr L) { ToLua.Push(L, BattleSubMode.Guild); return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_ClimbingTower(IntPtr L) { ToLua.Push(L, BattleSubMode.ClimbingTower); return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_Expedition(IntPtr L) { ToLua.Push(L, BattleSubMode.Expedition); return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_Arena(IntPtr L) { ToLua.Push(L, BattleSubMode.Arena); return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_HundredDojo(IntPtr L) { ToLua.Push(L, BattleSubMode.HundredDojo); return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_GvG(IntPtr L) { ToLua.Push(L, BattleSubMode.GvG); return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_Voyage(IntPtr L) { ToLua.Push(L, BattleSubMode.Voyage); return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_PvPClimbinglower(IntPtr L) { ToLua.Push(L, BattleSubMode.PvPClimbinglower); return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_GuildEx(IntPtr L) { ToLua.Push(L, BattleSubMode.GuildEx); return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_HundredDojoEx(IntPtr L) { ToLua.Push(L, BattleSubMode.HundredDojoEx); return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int IntToEnum(IntPtr L) { int arg0 = (int)LuaDLL.lua_tonumber(L, 1); BattleSubMode o = (BattleSubMode)arg0; ToLua.Push(L, o); return 1; } }