//this source code was auto-generated by tolua#, do not modify it using System; using LuaInterface; public class ActorDataWrap { public static void Register(LuaState L) { L.BeginClass(typeof(ActorData), typeof(System.Object)); L.RegFunction("GetuId", GetuId); L.RegFunction("GetBaseId", GetBaseId); L.RegFunction("RefreshSkills", RefreshSkills); L.RegFunction("Initialize", Initialize); L.RegFunction("GetNverageSkillsLv", GetNverageSkillsLv); L.RegFunction("GetScale", GetScale); L.RegFunction("SetEquipTotalAttr", SetEquipTotalAttr); L.RegFunction("GetEquipTotalAttr", GetEquipTotalAttr); L.RegFunction("GetSeverSecondAttr", GetSeverSecondAttr); L.RegFunction("SetServerSecondAttr", SetServerSecondAttr); L.RegFunction("ResetServerSecondAttr", ResetServerSecondAttr); L.RegFunction("GetAdditionalAttr", GetAdditionalAttr); L.RegFunction("SetAdditionalAttr", SetAdditionalAttr); L.RegFunction("ResetAdditionalAttr", ResetAdditionalAttr); L.RegFunction("ResetAdditionalAttrPercent", ResetAdditionalAttrPercent); L.RegFunction("GetAdditionalAttrPercent", GetAdditionalAttrPercent); L.RegFunction("SetAdditionalAttrPercent", SetAdditionalAttrPercent); L.RegFunction("GetFinalAttr", GetFinalAttr); L.RegFunction("CloneAllAttributes", CloneAllAttributes); L.RegFunction("CloneData", CloneData); L.RegFunction("GetBaseSecondAttr", GetBaseSecondAttr); L.RegFunction("GetLocalSecondAttr", GetLocalSecondAttr); L.RegFunction("GetSecondAttr", GetSecondAttr); L.RegFunction("GetFirstAttr", GetFirstAttr); L.RegFunction("GetBaseFirstAttr", GetBaseFirstAttr); L.RegFunction("SetBaseFirstAttr", SetBaseFirstAttr); L.RegFunction("ResetBaseFirstAttr", ResetBaseFirstAttr); L.RegFunction("GetAttr", GetAttr); L.RegFunction("GetPreviewAttr", GetPreviewAttr); L.RegFunction("GetPreviewLvUpLocalAttr", GetPreviewLvUpLocalAttr); L.RegFunction("GetPreviewLvUpAttr", GetPreviewLvUpAttr); L.RegFunction("SetBuffs", SetBuffs); L.RegFunction("SetDropBuffs", SetDropBuffs); L.RegFunction("SetPveMark", SetPveMark); L.RegFunction("ResetFirstSkill", ResetFirstSkill); L.RegFunction("SetAllAttributes", SetAllAttributes); L.RegFunction("SetPet", SetPet); L.RegFunction("SetLevel", SetLevel); L.RegFunction("Dispose", Dispose); L.RegFunction("CloneActorData", CloneActorData); L.RegFunction("CreateActorFromJson", CreateActorFromJson); L.RegFunction("CreateNpcPlayerActor", CreateNpcPlayerActor); L.RegFunction("CreateFellowActor", CreateFellowActor); L.RegFunction("CreatePetActor", CreatePetActor); L.RegFunction("CreatePetBossActor", CreatePetBossActor); L.RegFunction("CreatePlayerActor", CreatePlayerActor); L.RegFunction("ParseSkillParam", ParseSkillParam); L.RegFunction("ParseBuffParam", ParseBuffParam); L.RegFunction("ToJson", ToJson); L.RegFunction("__tostring", ToLua.op_ToString); L.RegConstant("Attr_STR", 1); L.RegConstant("Attr_AGI", 2); L.RegConstant("Attr_INT", 3); L.RegConstant("Attr_VIT", 4); L.RegConstant("Attr_DEX", 5); L.RegConstant("Attr_LUK", 6); L.RegConstant("Attr_Life", 7); L.RegConstant("Attr_Sp", 8); L.RegConstant("Attr_Attack", 9); L.RegConstant("Attr_MagicAttack", 10); L.RegConstant("Attr_Defense", 11); L.RegConstant("Attr_MagicDefense", 12); L.RegConstant("Attr_Hit", 13); L.RegConstant("Attr_Dodge", 14); L.RegConstant("Attr_Crit", 15); L.RegConstant("Attr_Ten", 16); L.RegConstant("Attr_AttackSpeed", 17); L.RegConstant("Attr_CastAcceleration", 18); L.RegConstant("Attr_MaxHp", 19); L.RegConstant("Attr_MaxSp", 20); L.RegConstant("Attr_GodPow", 21); L.RegConstant("Attr_STR_Percent", 31); L.RegConstant("Attr_AGI_Percent", 32); L.RegConstant("Attr_INT_Percent", 33); L.RegConstant("Attr_VIT_Percent", 34); L.RegConstant("Attr_DEX_Percent", 35); L.RegConstant("Attr_LUK_Percent", 36); L.RegConstant("Attr_Life_Percent", 37); L.RegConstant("Attr_Sp_Percent", 38); L.RegConstant("Attr_Attack_Percent", 39); L.RegConstant("Attr_MagicAttack_Percent", 40); L.RegConstant("Attr_Defense_Percent", 41); L.RegConstant("Attr_MagicDefense_Percent", 42); L.RegConstant("Attr_Hit_Percent", 43); L.RegConstant("Attr_Dodge_Percent", 44); L.RegConstant("Attr_Crit_Percent", 45); L.RegConstant("Attr_Ten_Percent", 46); L.RegConstant("Attr_AttackSpeed_Percent", 47); L.RegConstant("Attr_CastAcceleration_Percent", 48); L.RegConstant("Attr_MaxHp_Percent", 49); L.RegConstant("Attr_MaxSp_Percent", 50); L.RegConstant("Attr_RealHurt_Percent", 51); L.RegConstant("Attr_Nature_None_Damage_Percent", 71); L.RegConstant("Attr_Nature_Water_Damage_Percent", 72); L.RegConstant("Attr_Nature_Ground_Damage_Percent", 73); L.RegConstant("Attr_Nature_Fire_Damage_Percent", 74); L.RegConstant("Attr_Nature_Wind_Damage_Percent", 75); L.RegConstant("Attr_Nature_Saint_Damage_Percent", 76); L.RegConstant("Attr_Nature_Dark_Damage_Percent", 77); L.RegConstant("Attr_Nature_Read_Damage_Percent", 78); L.RegConstant("Attr_Nature_None_AntiDamage_Percent", 81); L.RegConstant("Attr_Nature_Water_AntiDamage_Percent", 82); L.RegConstant("Attr_Nature_Ground_AntiDamage_Percent", 83); L.RegConstant("Attr_Nature_Fire_AntiDamage_Percent", 84); L.RegConstant("Attr_Nature_Wind_AntiDamage_Percent", 85); L.RegConstant("Attr_Nature_Saint_AntiDamage_Percent", 86); L.RegConstant("Attr_Nature_Dark_AntiDamage_Percent", 87); L.RegConstant("Attr_Nature_Read_AntiDamage_Percent", 88); L.RegConstant("Attr_Penetration_Percent", 91); L.RegConstant("Attr_Magic_Penetration_Percent", 92); L.RegConstant("Attr_PhysicDamage_Percent", 93); L.RegConstant("Attr_MagicDamage_Percent", 94); L.RegConstant("Attr_Anti_PhysicDamage_Percent", 95); L.RegConstant("Attr_Anti_MagicDamage_Percent", 96); L.RegConstant("Attr_CritDamage_Percent", 97); L.RegConstant("Attr_PhysicDamageReflect_Percent", 98); L.RegConstant("Attr_MagicDamageReflect_Percent", 99); L.RegConstant("Attr_FixedSingTime_Percent", 100); L.RegConstant("Attr_VariableSingTime_Percent", 101); L.RegConstant("s_FirstAttrNum", 6); L.RegConstant("s_SecondAttrNum", 10); L.RegConstant("s_AttrNum", 30); L.RegConstant("s_AllAttrNum", 101); L.RegVar("valid", get_valid, set_valid); L.RegVar("IsHaving", get_IsHaving, set_IsHaving); L.RegVar("TriggerBuffs", get_TriggerBuffs, null); L.RegVar("AdditionAttrs", get_AdditionAttrs, null); L.RegVar("AttrPercents", get_AttrPercents, null); L.RegVar("IActorType", get_IActorType, null); L.RegVar("JobType", get_JobType, null); L.RegVar("AType", get_AType, null); L.RegVar("BaseId", get_BaseId, set_BaseId); L.RegVar("ID", get_ID, set_ID); L.RegVar("IsRecordActor", get_IsRecordActor, set_IsRecordActor); L.RegVar("AvatarData", get_AvatarData, null); L.RegVar("SkillMgr", get_SkillMgr, null); L.RegVar("PositionRule", get_PositionRule, null); L.RegVar("Rot", get_Rot, null); L.RegVar("Offset", get_Offset, null); L.RegVar("IsFront", get_IsFront, null); L.RegVar("IsBack", get_IsBack, null); L.RegVar("AvatarID", get_AvatarID, null); L.RegVar("Name", get_Name, set_Name); L.RegVar("Description", get_Description, null); L.RegVar("Profession", get_Profession, null); L.RegVar("JobStage", get_JobStage, null); L.RegVar("JobBranch", get_JobBranch, null); L.RegVar("PositionValue", get_PositionValue, set_PositionValue); L.RegVar("IgnoreLife", get_IgnoreLife, set_IgnoreLife); L.RegVar("FighterInstanceId", get_FighterInstanceId, set_FighterInstanceId); L.RegVar("IsHero", get_IsHero, null); L.RegVar("IsFellow", get_IsFellow, null); L.RegVar("IsNpc", get_IsNpc, null); L.RegVar("IsPet", get_IsPet, null); L.RegVar("IsBoss", get_IsBoss, set_IsBoss); L.RegVar("HeadIcon", get_HeadIcon, set_HeadIcon); L.RegVar("HeadFrameId", get_HeadFrameId, set_HeadFrameId); L.RegVar("BattleBigIcon", get_BattleBigIcon, null); L.RegVar("NatureId", get_NatureId, null); L.RegVar("ShowHpBar", get_ShowHpBar, null); L.RegVar("AnimCtrlName", get_AnimCtrlName, null); L.RegVar("ShowAnimCtrlName", get_ShowAnimCtrlName, null); L.RegVar("RageId", get_RageId, set_RageId); L.RegVar("IsMainRole", get_IsMainRole, set_IsMainRole); L.RegVar("NpcData", get_NpcData, null); L.RegVar("IsShowBoss", get_IsShowBoss, set_IsShowBoss); L.RegVar("Gender", get_Gender, set_Gender); L.RegVar("Level", get_Level, set_Level); L.RegVar("StrengthLevel", get_StrengthLevel, set_StrengthLevel); L.RegVar("ShowLevel", get_ShowLevel, set_ShowLevel); L.RegVar("Invincible", get_Invincible, set_Invincible); L.RegVar("MEquipTotalAttrs", get_MEquipTotalAttrs, set_MEquipTotalAttrs); L.RegVar("IsDisposed", get_IsDisposed, null); L.RegVar("SkillFrameEventName", get_SkillFrameEventName, null); L.RegVar("ProfessionIcon", get_ProfessionIcon, null); L.RegVar("CastSkillParam", get_CastSkillParam, null); L.RegVar("IsTransferred", get_IsTransferred, set_IsTransferred); L.RegVar("IdleSound", get_IdleSound, null); L.RegVar("RunSound", get_RunSound, null); L.RegVar("DieSound", get_DieSound, null); L.RegVar("HitSound", get_HitSound, null); L.RegVar("PetIcon", get_PetIcon, null); L.RegVar("BornEffectId", get_BornEffectId, null); L.RegVar("BaseSTR", get_BaseSTR, set_BaseSTR); L.RegVar("BaseAGI", get_BaseAGI, set_BaseAGI); L.RegVar("BaseINT", get_BaseINT, set_BaseINT); L.RegVar("BaseVIT", get_BaseVIT, set_BaseVIT); L.RegVar("BaseDEX", get_BaseDEX, set_BaseDEX); L.RegVar("BaseLUK", get_BaseLUK, set_BaseLUK); L.RegVar("STR", get_STR, null); L.RegVar("AGI", get_AGI, null); L.RegVar("INT", get_INT, null); L.RegVar("VIT", get_VIT, null); L.RegVar("DEX", get_DEX, null); L.RegVar("LUK", get_LUK, null); L.RegVar("BaseLife", get_BaseLife, null); L.RegVar("BaseSp", get_BaseSp, null); L.RegVar("BaseAttack", get_BaseAttack, null); L.RegVar("BaseMagicAttack", get_BaseMagicAttack, null); L.RegVar("BaseDefense", get_BaseDefense, null); L.RegVar("BaseMagicDefense", get_BaseMagicDefense, null); L.RegVar("BaseCrit", get_BaseCrit, null); L.RegVar("BaseCritDamage", get_BaseCritDamage, null); L.RegVar("BaseDodge", get_BaseDodge, null); L.RegVar("BaseHit", get_BaseHit, null); L.RegVar("BaseTen", get_BaseTen, null); L.RegVar("BaseAttackSpeed", get_BaseAttackSpeed, null); L.RegVar("Life", get_Life, null); L.RegVar("LocalLife", get_LocalLife, null); L.RegVar("Sp", get_Sp, null); L.RegVar("LocalSp", get_LocalSp, null); L.RegVar("MinAttack", get_MinAttack, null); L.RegVar("Attack", get_Attack, null); L.RegVar("LocalAttack", get_LocalAttack, null); L.RegVar("MinMagicAttack", get_MinMagicAttack, null); L.RegVar("MagicAttack", get_MagicAttack, null); L.RegVar("LocalMagicAttack", get_LocalMagicAttack, null); L.RegVar("Defense", get_Defense, null); L.RegVar("LocalDefense", get_LocalDefense, null); L.RegVar("MagicDefense", get_MagicDefense, null); L.RegVar("LocalMagicDefense", get_LocalMagicDefense, null); L.RegVar("Crit", get_Crit, null); L.RegVar("LocalCrit", get_LocalCrit, null); L.RegVar("CritDamagePercent", get_CritDamagePercent, null); L.RegVar("Dodge", get_Dodge, null); L.RegVar("LocalDodge", get_LocalDodge, null); L.RegVar("Hit", get_Hit, null); L.RegVar("LocalHit", get_LocalHit, null); L.RegVar("Ten", get_Ten, null); L.RegVar("LocalTen", get_LocalTen, null); L.RegVar("AttackSpeed", get_AttackSpeed, null); L.RegVar("LocalAttackSpeed", get_LocalAttackSpeed, null); L.RegVar("CastAcceleration", get_CastAcceleration, null); L.RegVar("LocalCastAcceleration", get_LocalCastAcceleration, null); L.RegVar("GodPower", get_GodPower, null); L.RegVar("LocalGodPower", get_LocalGodPower, null); L.RegVar("Penetration", get_Penetration, null); L.RegVar("MagicPenetration", get_MagicPenetration, null); L.RegVar("VariableSingTime", get_VariableSingTime, null); L.RegVar("PerfectDodgeRate", get_PerfectDodgeRate, null); L.RegVar("DefPercent", get_DefPercent, null); L.RegVar("MagicDefPercent", get_MagicDefPercent, null); L.RegVar("PetId", get_PetId, set_PetId); L.RegVar("PetData", get_PetData, null); L.RegVar("HasPet", get_HasPet, null); L.RegVar("DropBuffList", get_DropBuffList, null); L.RegVar("PveMark", get_PveMark, null); L.EndClass(); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int GetuId(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); ActorData obj = (ActorData)ToLua.CheckObject(L, 1); long o = obj.GetuId(); LuaDLL.tolua_pushint64(L, o); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int GetBaseId(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); ActorData obj = (ActorData)ToLua.CheckObject(L, 1); long o = obj.GetBaseId(); LuaDLL.tolua_pushint64(L, o); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int RefreshSkills(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); ActorData obj = (ActorData)ToLua.CheckObject(L, 1); SkillParam[] arg0 = ToLua.CheckStructArray(L, 2); obj.RefreshSkills(arg0); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int Initialize(IntPtr L) { try { ToLua.CheckArgsCount(L, 4); ActorData obj = (ActorData)ToLua.CheckObject(L, 1); int arg0 = (int)LuaDLL.luaL_checknumber(L, 2); int arg1 = (int)LuaDLL.luaL_checknumber(L, 3); SkillParam[] arg2 = ToLua.CheckStructArray(L, 4); obj.Initialize(arg0, arg1, arg2); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int GetNverageSkillsLv(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); ActorData obj = (ActorData)ToLua.CheckObject(L, 1); int o = obj.GetNverageSkillsLv(); LuaDLL.lua_pushinteger(L, o); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int GetScale(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); ActorData obj = (ActorData)ToLua.CheckObject(L, 1); float o = obj.GetScale(); LuaDLL.lua_pushnumber(L, o); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int SetEquipTotalAttr(IntPtr L) { try { ToLua.CheckArgsCount(L, 3); ActorData obj = (ActorData)ToLua.CheckObject(L, 1); int arg0 = (int)LuaDLL.luaL_checknumber(L, 2); float arg1 = (float)LuaDLL.luaL_checknumber(L, 3); obj.SetEquipTotalAttr(arg0, arg1); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int GetEquipTotalAttr(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); ActorData obj = (ActorData)ToLua.CheckObject(L, 1); int arg0 = (int)LuaDLL.luaL_checknumber(L, 2); float o = obj.GetEquipTotalAttr(arg0); LuaDLL.lua_pushnumber(L, o); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int GetSeverSecondAttr(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); ActorData obj = (ActorData)ToLua.CheckObject(L, 1); int arg0 = (int)LuaDLL.luaL_checknumber(L, 2); SFloat o = obj.GetSeverSecondAttr(arg0); ToLua.PushValue(L, o); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int SetServerSecondAttr(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 3 && TypeChecker.CheckTypes(L, 3)) { ActorData obj = (ActorData)ToLua.CheckObject(L, 1); int arg0 = (int)LuaDLL.luaL_checknumber(L, 2); double arg1 = (double)LuaDLL.lua_tonumber(L, 3); obj.SetServerSecondAttr(arg0, arg1); return 0; } else if (count == 3 && TypeChecker.CheckTypes(L, 3)) { ActorData obj = (ActorData)ToLua.CheckObject(L, 1); int arg0 = (int)LuaDLL.luaL_checknumber(L, 2); SFloat arg1 = StackTraits.To(L, 3); obj.SetServerSecondAttr(arg0, arg1); return 0; } else { return LuaDLL.luaL_throw(L, "invalid arguments to method: ActorData.SetServerSecondAttr"); } } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int ResetServerSecondAttr(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); ActorData obj = (ActorData)ToLua.CheckObject(L, 1); obj.ResetServerSecondAttr(); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int GetAdditionalAttr(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); ActorData obj = (ActorData)ToLua.CheckObject(L, 1); int arg0 = (int)LuaDLL.luaL_checknumber(L, 2); SFloat o = obj.GetAdditionalAttr(arg0); ToLua.PushValue(L, o); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int SetAdditionalAttr(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 3 && TypeChecker.CheckTypes(L, 3)) { ActorData obj = (ActorData)ToLua.CheckObject(L, 1); int arg0 = (int)LuaDLL.luaL_checknumber(L, 2); float arg1 = (float)LuaDLL.lua_tonumber(L, 3); obj.SetAdditionalAttr(arg0, arg1); return 0; } else if (count == 3 && TypeChecker.CheckTypes(L, 3)) { ActorData obj = (ActorData)ToLua.CheckObject(L, 1); int arg0 = (int)LuaDLL.luaL_checknumber(L, 2); SFloat arg1 = StackTraits.To(L, 3); obj.SetAdditionalAttr(arg0, arg1); return 0; } else { return LuaDLL.luaL_throw(L, "invalid arguments to method: ActorData.SetAdditionalAttr"); } } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int ResetAdditionalAttr(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); ActorData obj = (ActorData)ToLua.CheckObject(L, 1); obj.ResetAdditionalAttr(); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int ResetAdditionalAttrPercent(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); ActorData obj = (ActorData)ToLua.CheckObject(L, 1); obj.ResetAdditionalAttrPercent(); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int GetAdditionalAttrPercent(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); ActorData obj = (ActorData)ToLua.CheckObject(L, 1); int arg0 = (int)LuaDLL.luaL_checknumber(L, 2); SFloat o = obj.GetAdditionalAttrPercent(arg0); ToLua.PushValue(L, o); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int SetAdditionalAttrPercent(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 3 && TypeChecker.CheckTypes(L, 3)) { ActorData obj = (ActorData)ToLua.CheckObject(L, 1); int arg0 = (int)LuaDLL.luaL_checknumber(L, 2); float arg1 = (float)LuaDLL.lua_tonumber(L, 3); obj.SetAdditionalAttrPercent(arg0, arg1); return 0; } else if (count == 3 && TypeChecker.CheckTypes(L, 3)) { ActorData obj = (ActorData)ToLua.CheckObject(L, 1); int arg0 = (int)LuaDLL.luaL_checknumber(L, 2); SFloat arg1 = StackTraits.To(L, 3); obj.SetAdditionalAttrPercent(arg0, arg1); return 0; } else { return LuaDLL.luaL_throw(L, "invalid arguments to method: ActorData.SetAdditionalAttrPercent"); } } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int GetFinalAttr(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); ActorData obj = (ActorData)ToLua.CheckObject(L, 1); int arg0 = (int)LuaDLL.luaL_checknumber(L, 2); SFloat o = obj.GetFinalAttr(arg0); ToLua.PushValue(L, o); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int CloneAllAttributes(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); ActorData obj = (ActorData)ToLua.CheckObject(L, 1); ActorData arg0 = (ActorData)ToLua.CheckObject(L, 2); obj.CloneAllAttributes(arg0); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int CloneData(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); ActorData obj = (ActorData)ToLua.CheckObject(L, 1); ActorData arg0 = (ActorData)ToLua.CheckObject(L, 2); obj.CloneData(arg0); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int GetBaseSecondAttr(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); ActorData obj = (ActorData)ToLua.CheckObject(L, 1); int arg0 = (int)LuaDLL.luaL_checknumber(L, 2); SFloat o = obj.GetBaseSecondAttr(arg0); ToLua.PushValue(L, o); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int GetLocalSecondAttr(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); ActorData obj = (ActorData)ToLua.CheckObject(L, 1); int arg0 = (int)LuaDLL.luaL_checknumber(L, 2); SFloat o = obj.GetLocalSecondAttr(arg0); ToLua.PushValue(L, o); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int GetSecondAttr(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); ActorData obj = (ActorData)ToLua.CheckObject(L, 1); int arg0 = (int)LuaDLL.luaL_checknumber(L, 2); SFloat o = obj.GetSecondAttr(arg0); ToLua.PushValue(L, o); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int GetFirstAttr(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); ActorData obj = (ActorData)ToLua.CheckObject(L, 1); int arg0 = (int)LuaDLL.luaL_checknumber(L, 2); SFloat o = obj.GetFirstAttr(arg0); ToLua.PushValue(L, o); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int GetBaseFirstAttr(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); ActorData obj = (ActorData)ToLua.CheckObject(L, 1); int arg0 = (int)LuaDLL.luaL_checknumber(L, 2); SFloat o = obj.GetBaseFirstAttr(arg0); ToLua.PushValue(L, o); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int SetBaseFirstAttr(IntPtr L) { try { ToLua.CheckArgsCount(L, 3); ActorData obj = (ActorData)ToLua.CheckObject(L, 1); int arg0 = (int)LuaDLL.luaL_checknumber(L, 2); SFloat arg1 = StackTraits.Check(L, 3); obj.SetBaseFirstAttr(arg0, arg1); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int ResetBaseFirstAttr(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); ActorData obj = (ActorData)ToLua.CheckObject(L, 1); obj.ResetBaseFirstAttr(); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int GetAttr(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); ActorData obj = (ActorData)ToLua.CheckObject(L, 1); int arg0 = (int)LuaDLL.luaL_checknumber(L, 2); SFloat o = obj.GetAttr(arg0); ToLua.PushValue(L, o); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int GetPreviewAttr(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); ActorData obj = (ActorData)ToLua.CheckObject(L, 1); int[] arg0 = ToLua.CheckNumberArray(L, 2); System.Collections.Generic.Dictionary o = obj.GetPreviewAttr(arg0); ToLua.PushSealed(L, o); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int GetPreviewLvUpLocalAttr(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); ActorData obj = (ActorData)ToLua.CheckObject(L, 1); int arg0 = (int)LuaDLL.luaL_checknumber(L, 2); System.Collections.Generic.Dictionary o = obj.GetPreviewLvUpLocalAttr(arg0); ToLua.PushSealed(L, o); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int GetPreviewLvUpAttr(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); ActorData obj = (ActorData)ToLua.CheckObject(L, 1); int arg0 = (int)LuaDLL.luaL_checknumber(L, 2); System.Collections.Generic.Dictionary o = obj.GetPreviewLvUpAttr(arg0); ToLua.PushSealed(L, o); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int SetBuffs(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); ActorData obj = (ActorData)ToLua.CheckObject(L, 1); BuffParam[] arg0 = ToLua.CheckStructArray(L, 2); obj.SetBuffs(arg0); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int SetDropBuffs(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); ActorData obj = (ActorData)ToLua.CheckObject(L, 1); BuffParam[] arg0 = ToLua.CheckStructArray(L, 2); obj.SetDropBuffs(arg0); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int SetPveMark(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); ActorData obj = (ActorData)ToLua.CheckObject(L, 1); GvGMark arg0 = (GvGMark)ToLua.CheckObject(L, 2); obj.SetPveMark(arg0); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int ResetFirstSkill(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); ActorData obj = (ActorData)ToLua.CheckObject(L, 1); obj.ResetFirstSkill(); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int SetAllAttributes(IntPtr L) { try { ToLua.CheckArgsCount(L, 5); ActorData obj = (ActorData)ToLua.CheckObject(L, 1); int[] arg0 = ToLua.CheckNumberArray(L, 2); float[] arg1 = ToLua.CheckNumberArray(L, 3); float[] arg2 = ToLua.CheckNumberArray(L, 4); System.Collections.Generic.Dictionary arg3 = (System.Collections.Generic.Dictionary)ToLua.CheckObject(L, 5, typeof(System.Collections.Generic.Dictionary)); obj.SetAllAttributes(arg0, arg1, arg2, arg3); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int SetPet(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); ActorData obj = (ActorData)ToLua.CheckObject(L, 1); ActorData arg0 = (ActorData)ToLua.CheckObject(L, 2); obj.SetPet(arg0); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int SetLevel(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); ActorData obj = (ActorData)ToLua.CheckObject(L, 1); int arg0 = (int)LuaDLL.luaL_checknumber(L, 2); obj.SetLevel(arg0); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int Dispose(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); ActorData obj = (ActorData)ToLua.CheckObject(L, 1); obj.Dispose(); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int CloneActorData(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); ActorData arg0 = (ActorData)ToLua.CheckObject(L, 1); ActorData o = ActorData.CloneActorData(arg0); ToLua.PushObject(L, o); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int CreateActorFromJson(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); JSONObject arg0 = (JSONObject)ToLua.CheckObject(L, 1); ActorData o = ActorData.CreateActorFromJson(arg0); ToLua.PushObject(L, o); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int CreateNpcPlayerActor(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 3) { long arg0 = LuaDLL.tolua_checkint64(L, 1); int arg1 = (int)LuaDLL.luaL_checknumber(L, 2); int arg2 = (int)LuaDLL.luaL_checknumber(L, 3); ActorData o = ActorData.CreateNpcPlayerActor(arg0, arg1, arg2); ToLua.PushObject(L, o); return 1; } else if (count == 5) { int arg0 = (int)LuaDLL.luaL_checknumber(L, 1); int arg1 = (int)LuaDLL.luaL_checknumber(L, 2); int arg2 = (int)LuaDLL.luaL_checknumber(L, 3); int arg3 = (int)LuaDLL.luaL_checknumber(L, 4); int arg4 = (int)LuaDLL.luaL_checknumber(L, 5); ActorData o = ActorData.CreateNpcPlayerActor(arg0, arg1, arg2, arg3, arg4); ToLua.PushObject(L, o); return 1; } else { return LuaDLL.luaL_throw(L, "invalid arguments to method: ActorData.CreateNpcPlayerActor"); } } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int CreateFellowActor(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 1 && TypeChecker.CheckTypes(L, 1)) { ActorParam arg0 = (ActorParam)ToLua.ToObject(L, 1); ActorData o = ActorData.CreateFellowActor(arg0); ToLua.PushObject(L, o); return 1; } else if (count == 1 && TypeChecker.CheckTypes(L, 1)) { int arg0 = (int)LuaDLL.lua_tonumber(L, 1); ActorData o = ActorData.CreateFellowActor(arg0); ToLua.PushObject(L, o); return 1; } else if (count == 4) { long arg0 = LuaDLL.tolua_checkint64(L, 1); int arg1 = (int)LuaDLL.luaL_checknumber(L, 2); int arg2 = (int)LuaDLL.luaL_checknumber(L, 3); SkillParam[] arg3 = ToLua.CheckStructArray(L, 4); ActorData o = ActorData.CreateFellowActor(arg0, arg1, arg2, arg3); ToLua.PushObject(L, o); return 1; } else { return LuaDLL.luaL_throw(L, "invalid arguments to method: ActorData.CreateFellowActor"); } } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int CreatePetActor(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 1) { ActorParam arg0 = (ActorParam)ToLua.CheckObject(L, 1); ActorData o = ActorData.CreatePetActor(arg0); ToLua.PushObject(L, o); return 1; } else if (count == 4) { long arg0 = LuaDLL.tolua_checkint64(L, 1); int arg1 = (int)LuaDLL.luaL_checknumber(L, 2); int arg2 = (int)LuaDLL.luaL_checknumber(L, 3); SkillParam[] arg3 = ToLua.CheckStructArray(L, 4); ActorData o = ActorData.CreatePetActor(arg0, arg1, arg2, arg3); ToLua.PushObject(L, o); return 1; } else { return LuaDLL.luaL_throw(L, "invalid arguments to method: ActorData.CreatePetActor"); } } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int CreatePetBossActor(IntPtr L) { try { ToLua.CheckArgsCount(L, 3); long arg0 = LuaDLL.tolua_checkint64(L, 1); int arg1 = (int)LuaDLL.luaL_checknumber(L, 2); int arg2 = (int)LuaDLL.luaL_checknumber(L, 3); ActorData o = ActorData.CreatePetBossActor(arg0, arg1, arg2); ToLua.PushObject(L, o); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int CreatePlayerActor(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 1 && TypeChecker.CheckTypes(L, 1)) { LuaTable arg0 = ToLua.ToLuaTable(L, 1); ActorData o = ActorData.CreatePlayerActor(arg0); ToLua.PushObject(L, o); return 1; } else if (count == 1 && TypeChecker.CheckTypes(L, 1)) { ActorParam arg0 = (ActorParam)ToLua.ToObject(L, 1); ActorData o = ActorData.CreatePlayerActor(arg0); ToLua.PushObject(L, o); return 1; } else if (count == 1 && TypeChecker.CheckTypes(L, 1)) { int arg0 = (int)LuaDLL.lua_tonumber(L, 1); ActorData o = ActorData.CreatePlayerActor(arg0); ToLua.PushObject(L, o); return 1; } else if (count == 4) { long arg0 = LuaDLL.tolua_checkint64(L, 1); int arg1 = (int)LuaDLL.luaL_checknumber(L, 2); int arg2 = (int)LuaDLL.luaL_checknumber(L, 3); SkillParam[] arg3 = ToLua.CheckStructArray(L, 4); ActorData o = ActorData.CreatePlayerActor(arg0, arg1, arg2, arg3); ToLua.PushObject(L, o); return 1; } else { return LuaDLL.luaL_throw(L, "invalid arguments to method: ActorData.CreatePlayerActor"); } } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int ParseSkillParam(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); LuaTable arg0 = ToLua.CheckLuaTable(L, 1); System.Collections.Generic.List o = ActorData.ParseSkillParam(arg0); ToLua.PushSealed(L, o); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int ParseBuffParam(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); LuaTable arg0 = ToLua.CheckLuaTable(L, 1); System.Collections.Generic.List o = ActorData.ParseBuffParam(arg0); ToLua.PushSealed(L, o); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int ToJson(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); ActorData obj = (ActorData)ToLua.CheckObject(L, 1); JSONObject o = obj.ToJson(); ToLua.PushObject(L, o); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_valid(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); ActorData obj = (ActorData)o; bool ret = obj.valid; LuaDLL.lua_pushboolean(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index valid on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_IsHaving(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); ActorData obj = (ActorData)o; bool ret = obj.IsHaving; LuaDLL.lua_pushboolean(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index IsHaving on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_TriggerBuffs(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); ActorData obj = (ActorData)o; System.Collections.Generic.List ret = obj.TriggerBuffs; ToLua.PushSealed(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index TriggerBuffs on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_AdditionAttrs(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); ActorData obj = (ActorData)o; SFloat[] ret = obj.AdditionAttrs; ToLua.Push(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index AdditionAttrs on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_AttrPercents(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); ActorData obj = (ActorData)o; SFloat[] ret = obj.AttrPercents; ToLua.Push(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index AttrPercents on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_IActorType(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); ActorData obj = (ActorData)o; int ret = obj.IActorType; LuaDLL.lua_pushinteger(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index IActorType on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_JobType(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); ActorData obj = (ActorData)o; int ret = obj.JobType; LuaDLL.lua_pushinteger(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index JobType on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_AType(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); ActorData obj = (ActorData)o; ActorType ret = obj.AType; ToLua.Push(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index AType on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_BaseId(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); ActorData obj = (ActorData)o; int ret = obj.BaseId; LuaDLL.lua_pushinteger(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index BaseId on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_ID(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); ActorData obj = (ActorData)o; long ret = obj.ID; LuaDLL.tolua_pushint64(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index ID on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_IsRecordActor(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); ActorData obj = (ActorData)o; bool ret = obj.IsRecordActor; LuaDLL.lua_pushboolean(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index IsRecordActor on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_AvatarData(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); ActorData obj = (ActorData)o; AvatarData ret = obj.AvatarData; ToLua.PushObject(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index AvatarData on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_SkillMgr(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); ActorData obj = (ActorData)o; SkillManager ret = obj.SkillMgr; ToLua.PushObject(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index SkillMgr on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_PositionRule(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); ActorData obj = (ActorData)o; Position_Type ret = obj.PositionRule; ToLua.Push(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index PositionRule on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_Rot(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); ActorData obj = (ActorData)o; UnityEngine.Vector3 ret = obj.Rot; ToLua.Push(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index Rot on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_Offset(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); ActorData obj = (ActorData)o; UnityEngine.Vector3 ret = obj.Offset; ToLua.Push(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index Offset on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_IsFront(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); ActorData obj = (ActorData)o; bool ret = obj.IsFront; LuaDLL.lua_pushboolean(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index IsFront on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_IsBack(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); ActorData obj = (ActorData)o; bool ret = obj.IsBack; LuaDLL.lua_pushboolean(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index IsBack on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_AvatarID(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); ActorData obj = (ActorData)o; int ret = obj.AvatarID; LuaDLL.lua_pushinteger(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index AvatarID on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_Name(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); ActorData obj = (ActorData)o; string ret = obj.Name; LuaDLL.lua_pushstring(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index Name on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_Description(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); ActorData obj = (ActorData)o; string ret = obj.Description; LuaDLL.lua_pushstring(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index Description on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_Profession(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); ActorData obj = (ActorData)o; ProfessionType ret = obj.Profession; ToLua.Push(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index Profession on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_JobStage(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); ActorData obj = (ActorData)o; int ret = obj.JobStage; LuaDLL.lua_pushinteger(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index JobStage on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_JobBranch(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); ActorData obj = (ActorData)o; int ret = obj.JobBranch; LuaDLL.lua_pushinteger(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index JobBranch on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_PositionValue(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); ActorData obj = (ActorData)o; int ret = obj.PositionValue; LuaDLL.lua_pushinteger(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index PositionValue on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_IgnoreLife(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); ActorData obj = (ActorData)o; bool ret = obj.IgnoreLife; LuaDLL.lua_pushboolean(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index IgnoreLife on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_FighterInstanceId(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); ActorData obj = (ActorData)o; ulong ret = obj.FighterInstanceId; LuaDLL.tolua_pushuint64(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index FighterInstanceId on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_IsHero(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); ActorData obj = (ActorData)o; bool ret = obj.IsHero; LuaDLL.lua_pushboolean(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index IsHero on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_IsFellow(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); ActorData obj = (ActorData)o; bool ret = obj.IsFellow; LuaDLL.lua_pushboolean(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index IsFellow on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_IsNpc(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); ActorData obj = (ActorData)o; bool ret = obj.IsNpc; LuaDLL.lua_pushboolean(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index IsNpc on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_IsPet(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); ActorData obj = (ActorData)o; bool ret = obj.IsPet; LuaDLL.lua_pushboolean(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index IsPet on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_IsBoss(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); ActorData obj = (ActorData)o; bool ret = obj.IsBoss; LuaDLL.lua_pushboolean(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index IsBoss on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_HeadIcon(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); ActorData obj = (ActorData)o; string ret = obj.HeadIcon; LuaDLL.lua_pushstring(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index HeadIcon on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_HeadFrameId(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); ActorData obj = (ActorData)o; int ret = obj.HeadFrameId; LuaDLL.lua_pushinteger(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index HeadFrameId on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_BattleBigIcon(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); ActorData obj = (ActorData)o; string ret = obj.BattleBigIcon; LuaDLL.lua_pushstring(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index BattleBigIcon on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_NatureId(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); ActorData obj = (ActorData)o; int ret = obj.NatureId; LuaDLL.lua_pushinteger(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index NatureId on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_ShowHpBar(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); ActorData obj = (ActorData)o; bool ret = obj.ShowHpBar; LuaDLL.lua_pushboolean(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index ShowHpBar on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_AnimCtrlName(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); ActorData obj = (ActorData)o; string ret = obj.AnimCtrlName; LuaDLL.lua_pushstring(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index AnimCtrlName on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_ShowAnimCtrlName(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); ActorData obj = (ActorData)o; string ret = obj.ShowAnimCtrlName; LuaDLL.lua_pushstring(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index ShowAnimCtrlName on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_RageId(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); ActorData obj = (ActorData)o; int ret = obj.RageId; LuaDLL.lua_pushinteger(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index RageId on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_IsMainRole(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); ActorData obj = (ActorData)o; bool ret = obj.IsMainRole; LuaDLL.lua_pushboolean(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index IsMainRole on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_NpcData(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); ActorData obj = (ActorData)o; NpcBaseData ret = obj.NpcData; ToLua.PushObject(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index NpcData on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_IsShowBoss(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); ActorData obj = (ActorData)o; bool ret = obj.IsShowBoss; LuaDLL.lua_pushboolean(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index IsShowBoss on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_Gender(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); ActorData obj = (ActorData)o; int ret = obj.Gender; LuaDLL.lua_pushinteger(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index Gender on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_Level(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); ActorData obj = (ActorData)o; int ret = obj.Level; LuaDLL.lua_pushinteger(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index Level on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_StrengthLevel(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); ActorData obj = (ActorData)o; int ret = obj.StrengthLevel; LuaDLL.lua_pushinteger(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index StrengthLevel on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_ShowLevel(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); ActorData obj = (ActorData)o; int ret = obj.ShowLevel; LuaDLL.lua_pushinteger(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index ShowLevel on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_Invincible(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); ActorData obj = (ActorData)o; SBool ret = obj.Invincible; ToLua.PushValue(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index Invincible on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_MEquipTotalAttrs(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); ActorData obj = (ActorData)o; System.Collections.Generic.Dictionary ret = obj.MEquipTotalAttrs; ToLua.PushSealed(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index MEquipTotalAttrs on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_IsDisposed(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); ActorData obj = (ActorData)o; bool ret = obj.IsDisposed; LuaDLL.lua_pushboolean(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index IsDisposed on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_SkillFrameEventName(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); ActorData obj = (ActorData)o; string ret = obj.SkillFrameEventName; LuaDLL.lua_pushstring(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index SkillFrameEventName on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_ProfessionIcon(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); ActorData obj = (ActorData)o; string ret = obj.ProfessionIcon; LuaDLL.lua_pushstring(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index ProfessionIcon on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_CastSkillParam(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); ActorData obj = (ActorData)o; CastSkillData ret = obj.CastSkillParam; ToLua.PushObject(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index CastSkillParam on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_IsTransferred(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); ActorData obj = (ActorData)o; bool ret = obj.IsTransferred; LuaDLL.lua_pushboolean(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index IsTransferred on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_IdleSound(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); ActorData obj = (ActorData)o; string ret = obj.IdleSound; LuaDLL.lua_pushstring(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index IdleSound on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_RunSound(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); ActorData obj = (ActorData)o; string ret = obj.RunSound; LuaDLL.lua_pushstring(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index RunSound on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_DieSound(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); ActorData obj = (ActorData)o; string ret = obj.DieSound; LuaDLL.lua_pushstring(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index DieSound on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_HitSound(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); ActorData obj = (ActorData)o; string ret = obj.HitSound; LuaDLL.lua_pushstring(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index HitSound on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_PetIcon(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); ActorData obj = (ActorData)o; string ret = obj.PetIcon; LuaDLL.lua_pushstring(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index PetIcon on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_BornEffectId(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); ActorData obj = (ActorData)o; int ret = obj.BornEffectId; LuaDLL.lua_pushinteger(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index BornEffectId on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_BaseSTR(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); ActorData obj = (ActorData)o; SInt ret = obj.BaseSTR; ToLua.PushValue(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index BaseSTR on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_BaseAGI(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); ActorData obj = (ActorData)o; SInt ret = obj.BaseAGI; ToLua.PushValue(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index BaseAGI on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_BaseINT(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); ActorData obj = (ActorData)o; SInt ret = obj.BaseINT; ToLua.PushValue(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index BaseINT on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_BaseVIT(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); ActorData obj = (ActorData)o; SInt ret = obj.BaseVIT; ToLua.PushValue(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index BaseVIT on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_BaseDEX(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); ActorData obj = (ActorData)o; SInt ret = obj.BaseDEX; ToLua.PushValue(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index BaseDEX on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_BaseLUK(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); ActorData obj = (ActorData)o; SInt ret = obj.BaseLUK; ToLua.PushValue(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index BaseLUK on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_STR(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); ActorData obj = (ActorData)o; SInt ret = obj.STR; ToLua.PushValue(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index STR on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_AGI(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); ActorData obj = (ActorData)o; SInt ret = obj.AGI; ToLua.PushValue(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index AGI on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_INT(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); ActorData obj = (ActorData)o; SInt ret = obj.INT; ToLua.PushValue(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index INT on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_VIT(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); ActorData obj = (ActorData)o; SInt ret = obj.VIT; ToLua.PushValue(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index VIT on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_DEX(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); ActorData obj = (ActorData)o; SInt ret = obj.DEX; ToLua.PushValue(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index DEX on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_LUK(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); ActorData obj = (ActorData)o; SInt ret = obj.LUK; ToLua.PushValue(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index LUK on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_BaseLife(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); ActorData obj = (ActorData)o; SFloat ret = obj.BaseLife; ToLua.PushValue(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index BaseLife on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_BaseSp(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); ActorData obj = (ActorData)o; SFloat ret = obj.BaseSp; ToLua.PushValue(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index BaseSp on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_BaseAttack(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); ActorData obj = (ActorData)o; SFloat ret = obj.BaseAttack; ToLua.PushValue(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index BaseAttack on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_BaseMagicAttack(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); ActorData obj = (ActorData)o; SFloat ret = obj.BaseMagicAttack; ToLua.PushValue(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index BaseMagicAttack on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_BaseDefense(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); ActorData obj = (ActorData)o; SFloat ret = obj.BaseDefense; ToLua.PushValue(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index BaseDefense on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_BaseMagicDefense(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); ActorData obj = (ActorData)o; SFloat ret = obj.BaseMagicDefense; ToLua.PushValue(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index BaseMagicDefense on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_BaseCrit(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); ActorData obj = (ActorData)o; SFloat ret = obj.BaseCrit; ToLua.PushValue(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index BaseCrit on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_BaseCritDamage(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); ActorData obj = (ActorData)o; SFloat ret = obj.BaseCritDamage; ToLua.PushValue(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index BaseCritDamage on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_BaseDodge(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); ActorData obj = (ActorData)o; SFloat ret = obj.BaseDodge; ToLua.PushValue(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index BaseDodge on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_BaseHit(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); ActorData obj = (ActorData)o; SFloat ret = obj.BaseHit; ToLua.PushValue(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index BaseHit on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_BaseTen(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); ActorData obj = (ActorData)o; SFloat ret = obj.BaseTen; ToLua.PushValue(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index BaseTen on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_BaseAttackSpeed(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); ActorData obj = (ActorData)o; SFloat ret = obj.BaseAttackSpeed; ToLua.PushValue(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index BaseAttackSpeed on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_Life(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); ActorData obj = (ActorData)o; SFloat ret = obj.Life; ToLua.PushValue(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index Life on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_LocalLife(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); ActorData obj = (ActorData)o; SFloat ret = obj.LocalLife; ToLua.PushValue(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index LocalLife on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_Sp(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); ActorData obj = (ActorData)o; SFloat ret = obj.Sp; ToLua.PushValue(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index Sp on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_LocalSp(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); ActorData obj = (ActorData)o; SFloat ret = obj.LocalSp; ToLua.PushValue(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index LocalSp on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_MinAttack(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); ActorData obj = (ActorData)o; SFloat ret = obj.MinAttack; ToLua.PushValue(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index MinAttack on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_Attack(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); ActorData obj = (ActorData)o; SFloat ret = obj.Attack; ToLua.PushValue(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index Attack on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_LocalAttack(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); ActorData obj = (ActorData)o; SFloat ret = obj.LocalAttack; ToLua.PushValue(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index LocalAttack on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_MinMagicAttack(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); ActorData obj = (ActorData)o; SFloat ret = obj.MinMagicAttack; ToLua.PushValue(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index MinMagicAttack on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_MagicAttack(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); ActorData obj = (ActorData)o; SFloat ret = obj.MagicAttack; ToLua.PushValue(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index MagicAttack on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_LocalMagicAttack(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); ActorData obj = (ActorData)o; SFloat ret = obj.LocalMagicAttack; ToLua.PushValue(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index LocalMagicAttack on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_Defense(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); ActorData obj = (ActorData)o; SFloat ret = obj.Defense; ToLua.PushValue(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index Defense on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_LocalDefense(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); ActorData obj = (ActorData)o; SFloat ret = obj.LocalDefense; ToLua.PushValue(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index LocalDefense on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_MagicDefense(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); ActorData obj = (ActorData)o; SFloat ret = obj.MagicDefense; ToLua.PushValue(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index MagicDefense on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_LocalMagicDefense(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); ActorData obj = (ActorData)o; SFloat ret = obj.LocalMagicDefense; ToLua.PushValue(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index LocalMagicDefense on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_Crit(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); ActorData obj = (ActorData)o; SFloat ret = obj.Crit; ToLua.PushValue(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index Crit on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_LocalCrit(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); ActorData obj = (ActorData)o; SFloat ret = obj.LocalCrit; ToLua.PushValue(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index LocalCrit on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_CritDamagePercent(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); ActorData obj = (ActorData)o; SFloat ret = obj.CritDamagePercent; ToLua.PushValue(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index CritDamagePercent on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_Dodge(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); ActorData obj = (ActorData)o; SFloat ret = obj.Dodge; ToLua.PushValue(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index Dodge on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_LocalDodge(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); ActorData obj = (ActorData)o; SFloat ret = obj.LocalDodge; ToLua.PushValue(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index LocalDodge on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_Hit(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); ActorData obj = (ActorData)o; SFloat ret = obj.Hit; ToLua.PushValue(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index Hit on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_LocalHit(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); ActorData obj = (ActorData)o; SFloat ret = obj.LocalHit; ToLua.PushValue(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index LocalHit on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_Ten(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); ActorData obj = (ActorData)o; SFloat ret = obj.Ten; ToLua.PushValue(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index Ten on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_LocalTen(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); ActorData obj = (ActorData)o; SFloat ret = obj.LocalTen; ToLua.PushValue(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index LocalTen on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_AttackSpeed(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); ActorData obj = (ActorData)o; SFloat ret = obj.AttackSpeed; ToLua.PushValue(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index AttackSpeed on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_LocalAttackSpeed(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); ActorData obj = (ActorData)o; SFloat ret = obj.LocalAttackSpeed; ToLua.PushValue(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index LocalAttackSpeed on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_CastAcceleration(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); ActorData obj = (ActorData)o; SFloat ret = obj.CastAcceleration; ToLua.PushValue(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index CastAcceleration on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_LocalCastAcceleration(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); ActorData obj = (ActorData)o; SFloat ret = obj.LocalCastAcceleration; ToLua.PushValue(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index LocalCastAcceleration on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_GodPower(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); ActorData obj = (ActorData)o; SFloat ret = obj.GodPower; ToLua.PushValue(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index GodPower on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_LocalGodPower(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); ActorData obj = (ActorData)o; SFloat ret = obj.LocalGodPower; ToLua.PushValue(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index LocalGodPower on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_Penetration(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); ActorData obj = (ActorData)o; SFloat ret = obj.Penetration; ToLua.PushValue(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index Penetration on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_MagicPenetration(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); ActorData obj = (ActorData)o; SFloat ret = obj.MagicPenetration; ToLua.PushValue(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index MagicPenetration on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_VariableSingTime(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); ActorData obj = (ActorData)o; SFloat ret = obj.VariableSingTime; ToLua.PushValue(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index VariableSingTime on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_PerfectDodgeRate(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); ActorData obj = (ActorData)o; SInt ret = obj.PerfectDodgeRate; ToLua.PushValue(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index PerfectDodgeRate on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_DefPercent(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); ActorData obj = (ActorData)o; SFloat ret = obj.DefPercent; ToLua.PushValue(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index DefPercent on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_MagicDefPercent(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); ActorData obj = (ActorData)o; SFloat ret = obj.MagicDefPercent; ToLua.PushValue(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index MagicDefPercent on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_PetId(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); ActorData obj = (ActorData)o; long ret = obj.PetId; LuaDLL.tolua_pushint64(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index PetId on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_PetData(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); ActorData obj = (ActorData)o; ActorData ret = obj.PetData; ToLua.PushObject(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index PetData on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_HasPet(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); ActorData obj = (ActorData)o; bool ret = obj.HasPet; LuaDLL.lua_pushboolean(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index HasPet on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_DropBuffList(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); ActorData obj = (ActorData)o; System.Collections.Generic.List ret = obj.DropBuffList; ToLua.PushSealed(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index DropBuffList on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_PveMark(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); ActorData obj = (ActorData)o; GvGMark ret = obj.PveMark; ToLua.PushObject(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index PveMark on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_valid(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); ActorData obj = (ActorData)o; bool arg0 = LuaDLL.luaL_checkboolean(L, 2); obj.valid = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index valid on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_IsHaving(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); ActorData obj = (ActorData)o; bool arg0 = LuaDLL.luaL_checkboolean(L, 2); obj.IsHaving = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index IsHaving on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_BaseId(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); ActorData obj = (ActorData)o; int arg0 = (int)LuaDLL.luaL_checknumber(L, 2); obj.BaseId = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index BaseId on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_ID(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); ActorData obj = (ActorData)o; long arg0 = LuaDLL.tolua_checkint64(L, 2); obj.ID = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index ID on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_IsRecordActor(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); ActorData obj = (ActorData)o; bool arg0 = LuaDLL.luaL_checkboolean(L, 2); obj.IsRecordActor = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index IsRecordActor on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_Name(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); ActorData obj = (ActorData)o; string arg0 = ToLua.CheckString(L, 2); obj.Name = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index Name on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_PositionValue(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); ActorData obj = (ActorData)o; int arg0 = (int)LuaDLL.luaL_checknumber(L, 2); obj.PositionValue = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index PositionValue on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_IgnoreLife(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); ActorData obj = (ActorData)o; bool arg0 = LuaDLL.luaL_checkboolean(L, 2); obj.IgnoreLife = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index IgnoreLife on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_FighterInstanceId(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); ActorData obj = (ActorData)o; ulong arg0 = LuaDLL.tolua_checkuint64(L, 2); obj.FighterInstanceId = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index FighterInstanceId on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_IsBoss(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); ActorData obj = (ActorData)o; bool arg0 = LuaDLL.luaL_checkboolean(L, 2); obj.IsBoss = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index IsBoss on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_HeadIcon(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); ActorData obj = (ActorData)o; string arg0 = ToLua.CheckString(L, 2); obj.HeadIcon = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index HeadIcon on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_HeadFrameId(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); ActorData obj = (ActorData)o; int arg0 = (int)LuaDLL.luaL_checknumber(L, 2); obj.HeadFrameId = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index HeadFrameId on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_RageId(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); ActorData obj = (ActorData)o; int arg0 = (int)LuaDLL.luaL_checknumber(L, 2); obj.RageId = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index RageId on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_IsMainRole(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); ActorData obj = (ActorData)o; bool arg0 = LuaDLL.luaL_checkboolean(L, 2); obj.IsMainRole = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index IsMainRole on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_IsShowBoss(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); ActorData obj = (ActorData)o; bool arg0 = LuaDLL.luaL_checkboolean(L, 2); obj.IsShowBoss = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index IsShowBoss on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_Gender(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); ActorData obj = (ActorData)o; int arg0 = (int)LuaDLL.luaL_checknumber(L, 2); obj.Gender = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index Gender on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_Level(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); ActorData obj = (ActorData)o; int arg0 = (int)LuaDLL.luaL_checknumber(L, 2); obj.Level = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index Level on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_StrengthLevel(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); ActorData obj = (ActorData)o; int arg0 = (int)LuaDLL.luaL_checknumber(L, 2); obj.StrengthLevel = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index StrengthLevel on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_ShowLevel(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); ActorData obj = (ActorData)o; int arg0 = (int)LuaDLL.luaL_checknumber(L, 2); obj.ShowLevel = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index ShowLevel on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_Invincible(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); ActorData obj = (ActorData)o; SBool arg0 = StackTraits.Check(L, 2); obj.Invincible = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index Invincible on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_MEquipTotalAttrs(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); ActorData obj = (ActorData)o; System.Collections.Generic.Dictionary arg0 = (System.Collections.Generic.Dictionary)ToLua.CheckObject(L, 2, typeof(System.Collections.Generic.Dictionary)); obj.MEquipTotalAttrs = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index MEquipTotalAttrs on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_IsTransferred(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); ActorData obj = (ActorData)o; bool arg0 = LuaDLL.luaL_checkboolean(L, 2); obj.IsTransferred = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index IsTransferred on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_BaseSTR(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); ActorData obj = (ActorData)o; SInt arg0 = StackTraits.Check(L, 2); obj.BaseSTR = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index BaseSTR on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_BaseAGI(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); ActorData obj = (ActorData)o; SInt arg0 = StackTraits.Check(L, 2); obj.BaseAGI = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index BaseAGI on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_BaseINT(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); ActorData obj = (ActorData)o; SInt arg0 = StackTraits.Check(L, 2); obj.BaseINT = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index BaseINT on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_BaseVIT(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); ActorData obj = (ActorData)o; SInt arg0 = StackTraits.Check(L, 2); obj.BaseVIT = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index BaseVIT on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_BaseDEX(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); ActorData obj = (ActorData)o; SInt arg0 = StackTraits.Check(L, 2); obj.BaseDEX = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index BaseDEX on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_BaseLUK(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); ActorData obj = (ActorData)o; SInt arg0 = StackTraits.Check(L, 2); obj.BaseLUK = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index BaseLUK on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_PetId(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); ActorData obj = (ActorData)o; long arg0 = LuaDLL.tolua_checkint64(L, 2); obj.PetId = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index PetId on a nil value"); } } }