using UnityEngine; using System.Collections; /// /// 释放技能的参数 /// public class CastSkillData { public long actorId; public int teamSide; public bool isBoss; public int skillId; public string skillIcon; //当前技能ICON public float cdTime; //距离下个技能可释放时长 public bool IsForbidden; //是否处于禁止释放 public bool IsEnhance; //是否处于增加状态 public bool IsCasting; //正在是否技能 } public class SkillCDParam { public int actorId; public bool isBoss; public float leftCD; public float totalCD; }