local UIPayWaitingView = require("UIWaiting/UIPayWaitingView_Generate") function UIPayWaitingView:OnAwake(data) self.controller = require("UIWaiting/UIPayWaitingCtr"):new() self.controller:Init(self) self.controller:SetData(data) end function UIPayWaitingView:AddEventListener() ManagerContainer.LuaEventMgr:RegisterUIEvent(self.uiData.name) end function UIPayWaitingView:FillContent(data, uiBase) self.uiBase = uiBase local gameObject = self.uiBase:GetRoot() if gameObject ~= nil then self.gameObject = gameObject self.transform = gameObject.transform end self:InitGenerate(self.transform, data) self:Init() end function UIPayWaitingView:Init() end function UIPayWaitingView:RemoveEventListener() ManagerContainer.LuaEventMgr:Unregister(self.uiData.name) end function UIPayWaitingView:AddUIEventListener() end function UIPayWaitingView:OnHide() end function UIPayWaitingView:OnShow(data) self.controller:SetData(data) end function UIPayWaitingView:OnClose() end function UIPayWaitingView:OnDispose() self.controller:OnDispose() end return UIPayWaitingView