local UIStorySkipView = require("UIStory/UIStorySkipView_Generate") function UIStorySkipView:OnAwake(data) self.controller = require("UIStory/UIStorySkipCtr"):new() self.controller:Init(self) self.controller:SetData(data) end function UIStorySkipView:AddEventListener() end function UIStorySkipView:FillContent(data, uiBase) self.uiBase = uiBase local gameObject = self.uiBase:GetRoot() if gameObject ~= nil then self.gameObject = gameObject self.transform = gameObject.transform end self:InitGenerate(self.transform, data) self:Init() end function UIStorySkipView:Init() end function UIStorySkipView:RemoveEventListener() ManagerContainer.LuaEventMgr:Unregister(self.uiData.name) end function UIStorySkipView:AddUIEventListener() ManagerContainer.LuaEventMgr:RegisterUIEvent(self.uiData.name) self.uiBase:AddButtonUniqueEventListener(self.skip.button, self, self.OnClickSkipBtn) end function UIStorySkipView:OnHide() end function UIStorySkipView:OnShow(data) self.controller:SetData(data) end function UIStorySkipView:OnClose() end function UIStorySkipView:OnDispose() self.controller:OnDispose() end function UIStorySkipView:OnClickSkipBtn() ManagerContainer.StoryMgr:SkipCurStoryChapter() end return UIStorySkipView