---@class UISkillPreview__Generate_skillPreviewItem ---@field public gameObject UnityEngine.GameObject ---@field public button UnityEngine.UI.Button ---@class UISkillPreview__Generate_skillList ---@field public gameObject UnityEngine.GameObject ---@field public loopGridView SuperScrollView.LoopGridView ---@class UISkillPreview__Generate_btnClose ---@field public gameObject UnityEngine.GameObject ---@field public button UnityEngine.UI.Button ---@class UISkillPreview__Generate_AnyBtn ---@field public gameObject UnityEngine.GameObject ---@field public button UnityEngine.UI.Button ---@class UISkillPreview__Generate_uIAnimator ---@field public gameObject UnityEngine.GameObject ---@field public animator UnityEngine.Animator ---@class UISkillPreview__Generate ---@field private gameObject UnityEngine.GameObject ---@field private transform UnityEngine.Transform ---@field private uIAnimator UISkillPreview__Generate_uIAnimator ---@field private AnyBtn UISkillPreview__Generate_AnyBtn ---@field private bg UnityEngine.GameObject ---@field private btnClose UISkillPreview__Generate_btnClose ---@field private skillList UISkillPreview__Generate_skillList ---@field private skillPreviewItem UISkillPreview__Generate_skillPreviewItem local UISkillPreviewView = class("UISkillPreviewView", require("UIViewBase")) function UISkillPreviewView:ctor() end ---@private function UISkillPreviewView:SetActive(result) self.gameObject:SetActive(result) end ---@private function UISkillPreviewView:InitGenerate(Root, data) self.transform = Root self.inited = true if self.super.Init then self.super.Init(self) end local tmp self:InitGenerate__1(Root,data) self:InitGenerate__2(Root,data) self:InitGenerate__3(Root,data) self:InitGenerate__4(Root,data) self:InitGenerate__5(Root,data) self:InitGenerate__6(Root,data) end ---@private function UISkillPreviewView:InitGenerate__1(Root, data) --[[ UIAnimator --]] local tmp = Root:Find("UIAnimator").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.uIAnimator = tmp tmp.animator = tmp:GetComponent(Enum.TypeInfo.Animator) tmp.animator.logWarnings = false end ---@private function UISkillPreviewView:InitGenerate__2(Root, data) --[[ UIAnimator/Alpha --]] local tmp = Root:Find("UIAnimator/Alpha").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.AnyBtn = tmp tmp.button = tmp:GetComponent(Enum.TypeInfo.Button) end ---@private function UISkillPreviewView:InitGenerate__3(Root, data) --[[ UIAnimator/Window/Bg --]] local tmp = Root:Find("UIAnimator/Window/Bg").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.bg = tmp end ---@private function UISkillPreviewView:InitGenerate__4(Root, data) --[[ UIAnimator/Window/Bg/BtnClose --]] local tmp = Root:Find("UIAnimator/Window/Bg/BtnClose").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.btnClose = tmp tmp.button = tmp:GetComponent(Enum.TypeInfo.Button) end ---@private function UISkillPreviewView:InitGenerate__5(Root, data) --[[ UIAnimator/Window/Bg/SkillList --]] local tmp = Root:Find("UIAnimator/Window/Bg/SkillList").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.skillList = tmp tmp.loopGridView = tmp:GetComponent(Enum.TypeInfo.LoopGridView) end ---@private function UISkillPreviewView:InitGenerate__6(Root, data) --[[ UIAnimator/Window/Bg/SkillList/Viewport/Content/SkillPreviewItem --]] local tmp = Root:Find("UIAnimator/Window/Bg/SkillList/Viewport/Content/SkillPreviewItem").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.skillPreviewItem = CommonUtil.BindGridViewItem2LuaStatic("SkillPreviewItem", tmp) self.skillPreviewItem.prefabName = "SkillPreviewItem" tmp.button = tmp:GetComponent(Enum.TypeInfo.Button) end ---@private function UISkillPreviewView:GenerateDestroy() if tolua.getpeer(self.uIAnimator) ~= nil then tolua.setpeer(self.uIAnimator, nil) end self.uIAnimator = nil if tolua.getpeer(self.AnyBtn) ~= nil then tolua.setpeer(self.AnyBtn, nil) end self.AnyBtn = nil if tolua.getpeer(self.bg) ~= nil then tolua.setpeer(self.bg, nil) end self.bg = nil if tolua.getpeer(self.btnClose) ~= nil then tolua.setpeer(self.btnClose, nil) end self.btnClose = nil if tolua.getpeer(self.skillList) ~= nil then tolua.setpeer(self.skillList, nil) end self.skillList = nil if self.skillPreviewItem.GenerateDestroy ~= nil then self.skillPreviewItem:GenerateDestroy() end if tolua.getpeer(self.skillPreviewItem) ~= nil then tolua.setpeer(self.skillPreviewItem, nil) end self.skillPreviewItem = nil self.transform = nil self.gameObject = nil self.inited = false end return UISkillPreviewView