---@class UISkillAdvance__Generate_btnSkillAdvance ---@field public gameObject UnityEngine.GameObject ---@field public button UnityEngine.UI.Button ---@class UISkillAdvance__Generate_btnCancel ---@field public gameObject UnityEngine.GameObject ---@field public button UnityEngine.UI.Button ---@class UISkillAdvance__Generate_skillPreviewItem2 ---@field public gameObject UnityEngine.GameObject ---@field public button UnityEngine.UI.Button ---@class UISkillAdvance__Generate_skillPreviewItem1 ---@field public gameObject UnityEngine.GameObject ---@field public button UnityEngine.UI.Button ---@class UISkillAdvance__Generate_btnClose ---@field public gameObject UnityEngine.GameObject ---@field public button UnityEngine.UI.Button ---@class UISkillAdvance__Generate_AnyBtn ---@field public gameObject UnityEngine.GameObject ---@field public button UnityEngine.UI.Button ---@class UISkillAdvance__Generate_uIAnimator ---@field public gameObject UnityEngine.GameObject ---@field public animator UnityEngine.Animator ---@class UISkillAdvance__Generate ---@field private gameObject UnityEngine.GameObject ---@field private transform UnityEngine.Transform ---@field private uIAnimator UISkillAdvance__Generate_uIAnimator ---@field private AnyBtn UISkillAdvance__Generate_AnyBtn ---@field private bg UnityEngine.GameObject ---@field private btnClose UISkillAdvance__Generate_btnClose ---@field private skillPreviewItem1 UISkillAdvance__Generate_skillPreviewItem1 ---@field private skillPreviewItem2 UISkillAdvance__Generate_skillPreviewItem2 ---@field private btnCancel UISkillAdvance__Generate_btnCancel ---@field private btnSkillAdvance UISkillAdvance__Generate_btnSkillAdvance local UISkillAdvanceView = class("UISkillAdvanceView", require("UIViewBase")) function UISkillAdvanceView:ctor() end ---@private function UISkillAdvanceView:SetActive(result) self.gameObject:SetActive(result) end ---@private function UISkillAdvanceView:InitGenerate(Root, data) self.transform = Root self.inited = true if self.super.Init then self.super.Init(self) end local tmp self:InitGenerate__1(Root,data) self:InitGenerate__2(Root,data) self:InitGenerate__3(Root,data) self:InitGenerate__4(Root,data) self:InitGenerate__5(Root,data) self:InitGenerate__6(Root,data) self:InitGenerate__7(Root,data) self:InitGenerate__8(Root,data) end ---@private function UISkillAdvanceView:InitGenerate__1(Root, data) --[[ UIAnimator --]] local tmp = Root:Find("UIAnimator").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.uIAnimator = tmp tmp.animator = tmp:GetComponent(Enum.TypeInfo.Animator) tmp.animator.logWarnings = false end ---@private function UISkillAdvanceView:InitGenerate__2(Root, data) --[[ UIAnimator/Alpha --]] local tmp = Root:Find("UIAnimator/Alpha").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.AnyBtn = tmp tmp.button = tmp:GetComponent(Enum.TypeInfo.Button) end ---@private function UISkillAdvanceView:InitGenerate__3(Root, data) --[[ UIAnimator/Window/Bg --]] local tmp = Root:Find("UIAnimator/Window/Bg").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.bg = tmp end ---@private function UISkillAdvanceView:InitGenerate__4(Root, data) --[[ UIAnimator/Window/Bg/BtnClose --]] local tmp = Root:Find("UIAnimator/Window/Bg/BtnClose").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.btnClose = tmp tmp.button = tmp:GetComponent(Enum.TypeInfo.Button) end ---@private function UISkillAdvanceView:InitGenerate__5(Root, data) --[[ UIAnimator/Window/Bg/SkillList/SkillPreviewItem1 --]] local tmp = Root:Find("UIAnimator/Window/Bg/SkillList/SkillPreviewItem1").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.skillPreviewItem1 = CommonUtil.BindGridViewItem2LuaStatic("SkillPreviewItem", tmp) self.skillPreviewItem1.prefabName = "SkillPreviewItem" tmp.button = tmp:GetComponent(Enum.TypeInfo.Button) end ---@private function UISkillAdvanceView:InitGenerate__6(Root, data) --[[ UIAnimator/Window/Bg/SkillList/SkillPreviewItem2 --]] local tmp = Root:Find("UIAnimator/Window/Bg/SkillList/SkillPreviewItem2").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.skillPreviewItem2 = CommonUtil.BindGridViewItem2LuaStatic("SkillPreviewItem", tmp) self.skillPreviewItem2.prefabName = "SkillPreviewItem" tmp.button = tmp:GetComponent(Enum.TypeInfo.Button) end ---@private function UISkillAdvanceView:InitGenerate__7(Root, data) --[[ UIAnimator/Window/Bg/BtnBox/BtnCancel --]] local tmp = Root:Find("UIAnimator/Window/Bg/BtnBox/BtnCancel").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.btnCancel = tmp tmp.button = tmp:GetComponent(Enum.TypeInfo.Button) end ---@private function UISkillAdvanceView:InitGenerate__8(Root, data) --[[ UIAnimator/Window/Bg/BtnBox/BtnSkillAdvance --]] local tmp = Root:Find("UIAnimator/Window/Bg/BtnBox/BtnSkillAdvance").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.btnSkillAdvance = tmp tmp.button = tmp:GetComponent(Enum.TypeInfo.Button) end ---@private function UISkillAdvanceView:GenerateDestroy() if tolua.getpeer(self.uIAnimator) ~= nil then tolua.setpeer(self.uIAnimator, nil) end self.uIAnimator = nil if tolua.getpeer(self.AnyBtn) ~= nil then tolua.setpeer(self.AnyBtn, nil) end self.AnyBtn = nil if tolua.getpeer(self.bg) ~= nil then tolua.setpeer(self.bg, nil) end self.bg = nil if tolua.getpeer(self.btnClose) ~= nil then tolua.setpeer(self.btnClose, nil) end self.btnClose = nil if self.skillPreviewItem1.GenerateDestroy ~= nil then self.skillPreviewItem1:GenerateDestroy() end if tolua.getpeer(self.skillPreviewItem1) ~= nil then tolua.setpeer(self.skillPreviewItem1, nil) end self.skillPreviewItem1 = nil if self.skillPreviewItem2.GenerateDestroy ~= nil then self.skillPreviewItem2:GenerateDestroy() end if tolua.getpeer(self.skillPreviewItem2) ~= nil then tolua.setpeer(self.skillPreviewItem2, nil) end self.skillPreviewItem2 = nil if tolua.getpeer(self.btnCancel) ~= nil then tolua.setpeer(self.btnCancel, nil) end self.btnCancel = nil if tolua.getpeer(self.btnSkillAdvance) ~= nil then tolua.setpeer(self.btnSkillAdvance, nil) end self.btnSkillAdvance = nil self.transform = nil self.gameObject = nil self.inited = false end return UISkillAdvanceView