---@class UIWishPOPGot__Generate_iconItem ---@field public gameObject UnityEngine.GameObject ---@field public rectTransform UnityEngine.RectTransform ---@field public layoutElement UnityEngine.UI.LayoutElement ---@class UIWishPOPGot__Generate_wishLuckyItem ---@field public gameObject UnityEngine.GameObject ---@field public rectTransform UnityEngine.RectTransform ---@field public layoutElement UnityEngine.UI.LayoutElement ---@class UIWishPOPGot__Generate_titleNode ---@field public gameObject UnityEngine.GameObject ---@field public text TMPro.TextMeshProUGUI ---@field public uILocalizeScript UILocalizeScript ---@class UIWishPOPGot__Generate_scrollView ---@field public gameObject UnityEngine.GameObject ---@field public loopGridView SuperScrollView.LoopGridView ---@field public scrollRect UnityEngine.UI.ScrollRect ---@class UIWishPOPGot__Generate_AnyBtn ---@field public gameObject UnityEngine.GameObject ---@field public button UnityEngine.UI.Button ---@class UIWishPOPGot__Generate_uIAnimator ---@field public gameObject UnityEngine.GameObject ---@field public animator UnityEngine.Animator ---@class UIWishPOPGot__Generate ---@field private gameObject UnityEngine.GameObject ---@field private transform UnityEngine.Transform ---@field private uIAnimator UIWishPOPGot__Generate_uIAnimator ---@field private AnyBtn UIWishPOPGot__Generate_AnyBtn ---@field private scrollView UIWishPOPGot__Generate_scrollView ---@field private titleNode UIWishPOPGot__Generate_titleNode ---@field private wishLuckyItem UIWishPOPGot__Generate_wishLuckyItem ---@field private iconItem UIWishPOPGot__Generate_iconItem local UIWishPOPGotView = class("UIWishPOPGotView", require("UIViewBase")) function UIWishPOPGotView:ctor() end ---@private function UIWishPOPGotView:SetActive(result) self.gameObject:SetActive(result) end ---@private function UIWishPOPGotView:InitGenerate(Root, data) self.transform = Root self.inited = true if self.super.Init then self.super.Init(self) end local tmp self:InitGenerate__1(Root,data) self:InitGenerate__2(Root,data) self:InitGenerate__3(Root,data) self:InitGenerate__4(Root,data) self:InitGenerate__5(Root,data) self:InitGenerate__6(Root,data) end ---@private function UIWishPOPGotView:InitGenerate__1(Root, data) --[[ UIAnimator --]] local tmp = Root:Find("UIAnimator").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.uIAnimator = tmp tmp.animator = tmp:GetComponent(Enum.TypeInfo.Animator) tmp.animator.logWarnings = false end ---@private function UIWishPOPGotView:InitGenerate__2(Root, data) --[[ UIAnimator/Alpha --]] local tmp = Root:Find("UIAnimator/Alpha").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.AnyBtn = tmp tmp.button = tmp:GetComponent(Enum.TypeInfo.Button) end ---@private function UIWishPOPGotView:InitGenerate__3(Root, data) --[[ UIAnimator/Window/ScrollView --]] local tmp = Root:Find("UIAnimator/Window/ScrollView").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.scrollView = tmp tmp.loopGridView = tmp:GetComponent(Enum.TypeInfo.LoopGridView) tmp.scrollRect = tmp:GetComponent(Enum.TypeInfo.ScrollRect) end ---@private function UIWishPOPGotView:InitGenerate__4(Root, data) --[[ UIAnimator/Window/ScrollView/Bg/Title/Image/Text --]] local tmp = Root:Find("UIAnimator/Window/ScrollView/Bg/Title/Image/Text").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.titleNode = tmp tmp.text = tmp:GetComponent(Enum.TypeInfo.TextMeshProUGUI) tmp.uILocalizeScript = tmp:GetComponent(Enum.TypeInfo.UILocalizeScript) end ---@private function UIWishPOPGotView:InitGenerate__5(Root, data) --[[ UIAnimator/Window/ScrollView/Viewport/WishLuckyItem --]] local tmp = Root:Find("UIAnimator/Window/ScrollView/Viewport/WishLuckyItem").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.wishLuckyItem = CommonUtil.BindGridViewItem2LuaStatic("WishLuckyItem", tmp) self.wishLuckyItem.prefabName = "WishLuckyItem" tmp.rectTransform = tmp:GetComponent(Enum.TypeInfo.RectTransform) tmp.layoutElement = tmp:GetComponent(Enum.TypeInfo.LayoutElement) end ---@private function UIWishPOPGotView:InitGenerate__6(Root, data) --[[ UIAnimator/Window/ScrollView/Viewport/IconItem --]] local tmp = Root:Find("UIAnimator/Window/ScrollView/Viewport/IconItem").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.iconItem = CommonUtil.BindGridViewItem2LuaStatic("IconItem", tmp) self.iconItem.prefabName = "IconItem" tmp.rectTransform = tmp:GetComponent(Enum.TypeInfo.RectTransform) tmp.layoutElement = tmp:GetComponent(Enum.TypeInfo.LayoutElement) end ---@private function UIWishPOPGotView:GenerateDestroy() if tolua.getpeer(self.uIAnimator) ~= nil then tolua.setpeer(self.uIAnimator, nil) end self.uIAnimator = nil if tolua.getpeer(self.AnyBtn) ~= nil then tolua.setpeer(self.AnyBtn, nil) end self.AnyBtn = nil if tolua.getpeer(self.scrollView) ~= nil then tolua.setpeer(self.scrollView, nil) end self.scrollView = nil if tolua.getpeer(self.titleNode) ~= nil then tolua.setpeer(self.titleNode, nil) end self.titleNode = nil if self.wishLuckyItem.GenerateDestroy ~= nil then self.wishLuckyItem:GenerateDestroy() end if tolua.getpeer(self.wishLuckyItem) ~= nil then tolua.setpeer(self.wishLuckyItem, nil) end self.wishLuckyItem = nil if self.iconItem.GenerateDestroy ~= nil then self.iconItem:GenerateDestroy() end if tolua.getpeer(self.iconItem) ~= nil then tolua.setpeer(self.iconItem, nil) end self.iconItem = nil self.transform = nil self.gameObject = nil self.inited = false end return UIWishPOPGotView