---@class UIDojoBattle__Generate_rageBoxGo_bg ---@field public gameObject UnityEngine.GameObject ---@field public animator UnityEngine.Animator ---@class UIDojoBattle__Generate_rageBoxGo ---@field public gameObject UnityEngine.GameObject ---@field public bg UIDojoBattle__Generate_rageBoxGo_bg ---@class UIDojoBattle__Generate ---@field private gameObject UnityEngine.GameObject ---@field private transform UnityEngine.Transform ---@field private rageBoxGo UIDojoBattle__Generate_rageBoxGo local UIDojoBattleView = class("UIDojoBattleView", require("UIViewBase")) function UIDojoBattleView:ctor() end ---@private function UIDojoBattleView:SetActive(result) self.gameObject:SetActive(result) end ---@private function UIDojoBattleView:InitGenerate(Root, data) self.transform = Root self.inited = true if self.super.Init then self.super.Init(self) end local tmp self:InitGenerate__1(Root,data) self:InitGenerate__2(Root,data) end ---@private function UIDojoBattleView:InitGenerate__1(Root, data) --[[ RagePvp --]] local tmp = Root:Find("RagePvp").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.rageBoxGo = tmp end ---@private function UIDojoBattleView:InitGenerate__2(Root, data) --[[ RagePvp/Bg --]] local tmp = Root:Find("RagePvp/Bg").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.rageBoxGo.bg = tmp tmp.animator = tmp:GetComponent(Enum.TypeInfo.Animator) tmp.animator.logWarnings = false end ---@private function UIDojoBattleView:GenerateDestroy() if tolua.getpeer(self.rageBoxGo.bg) ~= nil then tolua.setpeer(self.rageBoxGo.bg, nil) end if tolua.getpeer(self.rageBoxGo) ~= nil then tolua.setpeer(self.rageBoxGo, nil) end self.rageBoxGo = nil self.transform = nil self.gameObject = nil self.inited = false end return UIDojoBattleView