local UIDojoBattleCtr = class("UIDojoBattleCtr", require("UICtrBase")) function UIDojoBattleCtr:Init(view) self.view = view end function UIDojoBattleCtr:SetData(data) self.asyncIdx = 0 if data == nil then return end self.data = data end function UIDojoBattleCtr:GetAsyncIdx() self.asyncIdx = self.asyncIdx + 1 return self.asyncIdx end function UIDojoBattleCtr:GetData() return self.data end function UIDojoBattleCtr:OnDispose() self.data = nil self.view = nil end function UIDojoBattleCtr:GetBattleMode() if self.data and self.data[1] then return self.data[1] end return BattleMode.None end function UIDojoBattleCtr:GetBattleSubMode() if self.data and self.data[2] then return self.data[2] end return BattleSubMode.None end function UIDojoBattleCtr:GetMatchFighterName() if self.data and self.data[3] then return self.data[3] end return '' end function UIDojoBattleCtr:GetOurMembers() if self.data and self.data[4] then return self.data[4] end return {} end function UIDojoBattleCtr:GetEnemyMembers() if self.data and self.data[5] then return self.data[5] end return {} end function UIDojoBattleCtr:GetIsLeftTime() if self.data and self.data[6] then return self.data[6] end return false end function UIDojoBattleCtr:GetTotalTime() if self.data and self.data[7] then return self.data[7] end return 0 end return UIDojoBattleCtr